Gareth's Guiding Glyph

**Gareth's Guiding Glyph**

2nd-level divination

  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a small compass and a map)
  • Duration: Up to 1 hour
  • Classes: Wizard, Bard, Cleric

When you cast Gareth's Guiding Glyph, you gain the ability to locate general places or establishments within a certain radius, but not specific objects or individuals. Upon casting, a mental image or a faint glowing path appears to you, guiding you to the type of location you specify, such as "the nearest weaponsmith" or "a resident's home in this town."

The spell can guide you to publicly known and general locations, but it cannot locate hidden, secret, or specific entities (like "the nearest magical weapon" or "the hiding hermit in the forest"). The spell is intended for navigation and general guidance within a community or known area, not for uncovering hidden things or tracking specific individuals.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the range at which you can locate general places increases by 1 mile for each slot level above 2nd.

Lore:

Gareth's Guiding Glyph was developed by Gareth the Wanderer, a wizard who loved to explore new cities and lands. Gareth found that while he enjoyed the thrill of discovery, he often needed practical guidance to navigate through unfamiliar places.

To aid himself and others in such endeavors, Gareth created a spell that would provide direction to general locations while respecting privacy and the sanctity of hidden or personal places. He specifically designed the spell to avoid misuse for tracking specific items or individuals, reflecting his ethical stance on privacy and consent.

Gareth's Guiding Glyph became popular among travelers, merchants, and adventurers for its utility in new or unfamiliar locales. The spell is a testament to Gareth's adventurous spirit and his consideration for the balance between exploration and the respect for the unknown.