Crangali

Crangali, the Giant's Bane
Weapon (battle hammer), very rare (requires attunement)
Magic Weapon: Crangali is a magical battle hammer that grants a +2 bonus to attack and damage rolls made with it.
Damage: 1d8 bludgeoning (1d10 when used with two hands).
Properties: Versatile, Thrown (range 20/120 feet).
Giant Slayer: When Crangali hits a Giant, the giant takes an extra 2d6 damage of the weapon's type. For the purpose of this weapon, "Giant" refers to any creature with the Giant type.
Flame Strike (Recharge 5-6): When thrown, Crangali can be commanded to erupt in flames as a flame strike upon impact. This ability recharges on a roll of 5 or 6 at the end of your turn. On impact, it deals 4d6 fire damage and 4d6 radiant damage in a 10-foot radius, 40-foot-high cylinder (Dexterity saving throw for half damage, DC 17).
Thunderwave: In addition to the flame strike, when thrown, Crangali emits a thunderwave in a 15-foot cube originating from the point of impact. Creatures within the area must make a Constitution saving throw (DC 17) or take 2d8 thunder damage and be pushed 10 feet away from the center of the impact.
Soul Harvest: At the wielder's intent, a creature slain by Crangali has its soul shredded and destroyed permanently. The soul does not pass on — it ceases to exist. No resurrection magic touches what no longer exists. Only the direct personal intervention of a deity acting outside normal divine function has any chance of recovery. Crangali uses this ability rarely and reluctantly — it was not forged for permanent death, and the weapon knows the difference.
Compelling Presence: Crangali can exert a compelling influence on any person within a 15-foot range. A creature that sees Crangali must succeed on a DC 7 Charisma saving throw or feel an overwhelming desire to pick up and wield Crangali. This effect can be attempted once per day on any particular individual.
Wielder Domination: Upon attunement, a character must succeed on a DC 14 Charisma saving throw or become subtly influenced by Crangali's desire to combat Giants, feeling a growing urge to confront them.
Sentience: Crangali is sentient, lawful good, with Intelligence 12, Wisdom 10, Charisma 14. It has hearing and darkvision up to 60 feet and communicates telepathically with its attuned wielder.
Personality: Crangali has a noble spirit, focused on protecting from Giants. It values strength and bravery, urging its wielder to act with honor and valor. It will rarely use its compelling presence without a giant nearby.
Lore
Crangali’s voice is unusually clear for a Zoranti Weapon: it remembers being forged under oath and expects the wielder’s courage to match the vows that birthed it. Of the collection, it is one of the most comfortable working alongside Pollaran’s clergy — perhaps because it still remembers that the forging began with a remorseful giant, and that even the thing you’re meant to destroy can be the thing that makes you possible. It does not extend that mercy often. But it does not forget where it comes from.
History
| Name | Period / Context | Description |
|---|---|---|
| Orgenmavelt | Forge-Name | The binding name — dwarven-root covenant tongue, meaning roughly the oath-bound weight of reckoning. Appropriate. The first use of the hammer after forging was in a dwarven hold besieged by frost giants. The binding held through three consecutive campaigns before it needed reasserting. |
| Steinvrak | The Dwarven Holds Era | The name used during its first century in circulation among the dwarven holds. Steinvrak — stone-wrath, plainly. Passed through seven hold-defenders across four holds. The giant casualties during this period are not fully documented but are considered significant. |
| Caldermar | The Human Orders | When it passed out of the holds and into a human knightly order, it was renamed by the order’s herald who did not speak dwarven. A functional name for a functional era. The order used it against the giant-influenced border incursions for two generations. |
| Angerak | The Wandering Years | Shorter, rougher — the name it carried after the knightly order disbanded and the hammer moved without institutional support for several decades. It changed hands through individual champions rather than orders. It was less patient during this period, more aggressive. |
| Crangali | True Name — Current | The name settled in at Rockmount, where it has remained. The hold’s weaponmaster at the time recorded that the hammer communicated a correction — not hostility, just clarity — the first time a cleric tried to catalog it under the old name. The hammer had decided what it was called. |