Weapon (battle hammer), very rare (requires attunement)
Magic Weapon: Crangali is a magical battle hammer that grants a +2 bonus to attack and damage rolls made with it.
Damage: 1d8 bludgeoning (1d10 when used with two hands).
Properties: Versatile, Thrown (range 20/120 feet).
Giant Slayer: When Crangali hits a Giant, the giant takes an extra 2d6 damage of the weapon's type. For the purpose of this weapon, "Giant" refers to any creature with the Giant type.
Flame Strike (Recharge 5-6): When thrown, Crangali can be commanded to erupt in flames as a flame strike upon impact. This ability recharges on a roll of 5 or 6 at the end of your turn. On impact, it deals 4d6 fire damage and 4d6 radiant damage in a 10-foot radius, 40-foot-high cylinder (Dexterity saving throw for half damage, DC 17).
Thunderwave: In addition to the flame strike, when thrown, Crangali emits a thunderwave in a 15-foot cube originating from the point of impact. Creatures within the area must make a Constitution saving throw (DC 17) or take 2d8 thunder damage and be pushed 10 feet away from the center of the impact.
Soul Harvest: If the wielder chooses, a creature slain by Crangali has its soul absorbed and destroyed, making resurrection impossible unless the soul is reconstructed by a Wish spell or similar magic.
Compelling Presence: Crangali can exert a compelling influence on any person within a 15-foot range. A creature that sees Crangali must succeed on a DC 7 Charisma saving throw or feel an overwhelming desire to pick up and wield Crangali. This effect can be attempted once per day on any particular individual.
Wielder Domination: Upon attunement, a character must succeed on a DC 14 Charisma saving throw or become subtly influenced by Crangali's desire to combat Giants, feeling a growing urge to confront them.
Sentience: Crangali is sentient, lawful good, with Intelligence 12, Wisdom 10, Charisma 14. It has hearing and darkvision up to 60 feet and communicates telepathically with its attuned wielder.
Personality: Crangali has a noble spirit, focused on protecting from Giants. It values strength and bravery, urging its wielder to act with honor and valor. It will rarely use its compelling presence without a giant nearby.
Name | Purpose | Description |
---|---|---|
Organismelt | Redemption | The original form, Organismelt, was forged with the help of a remorseful giant who sought to atone for his past atrocities by aiding smaller races against giantkind oppression. |
Streamling | Protection | As Streamling, the hammer was wielded by a legendary hero who protected vulnerable settlements from giant raids, becoming a symbol of safety and resilience. |
Metalingar | Courage | In the hands of a valiant knight, known as Metalingar, it became a beacon of courage, inspiring those who fought alongside the wielder against overwhelming odds. |
Clarinateg | Honor | Clarinateg was the name it bore when used by a revered champion, upholding the ideals of honor in battles against giants, earning respect from friends and foes alike. |
Angelicar | Justice | As Angelicar, the hammer served a lawful order dedicated to maintaining balance and justice, especially in conflicts involving giants and the oppressed. |
Crangali | Giant's Bane | Now known as Crangali, it stands as a paragon of righteous might, feared by giants and revered by those who stand against tyranny and oppression. |