Nymir

Nymir

Nymir, the Purifier of Elements

Weapon (whip), legendary (requires attunement)

Magic Weapon: Nymir is a magical vine whip that grants a +3 bonus to attack and damage rolls made with it.

Damage: 1d6 slashing + 1d6 poison.

Properties: Finesse, 30' Reach.

Fury of Purification: As an action, Nymir will strike all impure elements, pollution, or corrupt item around the wielder. This can neutralize poisons, cleanse polluted air or water, or detoxify soil in a 10-foot radius around the point of impact. Any creatures within this area is subject to normal combat damage, dex DC 16 save for half.

Nature's Grasp: Nymir can grow a vine and extend it up to 60 feet to entangle and restrain up to three targets. The entangled target must succeed on a DC 15 Strength saving throw or be restrained for 1 minute. The wielder can use a bonus action to release the target.

Elemental Symbiosis: Nymir gains additional effects based on the natural elements it's exposed to. For example, if used near water, it may deal additional cold damage; near a fire, it might deal additional fire damage, etc.

Vine Regeneration: Nymir can repair itself if damaged. Over the course of a long rest, any physical damage to Nymir is mended as the vines regenerate. Extra vines are absorbed into Nymir.

Soul Harvest: If the wielder chooses, a creature slain by Nymir has its soul absorbed and destroyed, making resurrection impossible unless the soul is reconstructed by a Wish spell or similar magic.

Compelling Presence: Nymir exerts a compelling influence on those attuned to nature. A creature that sees Nymir must succeed on a DC 12 Wisdom saving throw or feel an overwhelming desire to attune to and wield it. This effect can be attempted once per day on any particular individual.

Wielder Dominance: Upon attuning to Nymir, a character must succeed on a DC 15 Wisdom saving throw or become dominated by the whip's will. While dominated, the wielder feels compelled to cleanse and purify the natural world, often in extreme and ruthless ways. A dominated wielder can attempt a new saving throw each day to break free from Nymir's influence.

Sentience: Nymir is a sentient neutral good weapon with an Intelligence of 14, a Wisdom of 16, and a Charisma of 12. It has the senses of sight and hearing up to 30 feet. It can communicate telepathically with its attuned wielder and speaks Sylvan and Druidic.

Personality: Nymir embodies the spirit of nature’s resilience and purity. It is deeply connected to the natural world and detests any form of pollution or corruption. Nymir often urges its wielder to act against those who harm the environment, gradually becoming more extreme in its methods to achieve its goals.

History

Name Purpose Description
Monetaryils Elemental Awakener Monetaryils was first created as a tool for druids to awaken and rejuvenate natural elements. It was revered for its ability to revitalize dying forests and cleanse polluted waters.
Mysterianl Guardian of Groves As Mysterianl, the whip guarded sacred groves and natural sanctuaries. It was known to fiercely protect these areas from any form of contamination or unnatural intrusion.
Serenlyami Cleanser of the Corrupt Serenlyami became a symbol of purification, used to cleanse areas corrupted by dark magic or unnatural forces. Its presence alone was enough to deter those seeking to harm nature.
Meniallyr Nature's Retribution Wielded by a vengeful guardian, Meniallyr began taking a more aggressive stance, actively seeking out and punishing those who harmed the environment.
Mariney Bane of Polluters As Mariney, the weapon developed a ruthless approach towards anyone who polluted or despoiled nature. It became feared among industrialists and those who exploited natural resources.
Mireny Absolute Purifier Mireny represented an extreme embodiment of environmental protection, targeting any form of human development seen as a threat to the natural order.
Nymir the Purifier of Elements In its current form, Nymir is utterly devoted to purifying the elements. It acts without regard for the consequences, seeing the sacrifice of mortals as a necessary price for the greater good of the natural world.