Cruorbrute

Cruorbrute

  • Specialty: Cruorbrutes seek out individuals prone to violence and cruelty. They offer them enhanced strength and the means to exact revenge or assert dominance, in return for their soul.
  • Appearance: They appear as hulking brutes, often scarred and battle-worn, with an intimidating presence that exudes violence and power.

Cruorbrute

Medium fiend (devil), lawful evil

Armor Class: 17 (Natural Armor)
Hit Points: 152 (16d8 + 80)
Speed: 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 14 (+2) 12 (+1) 18 (+4)

Saving Throws: Str +9, Con +9, Cha +8
Skills: Intimidation +12, Perception +5
Damage Resistances: Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: Darkvision 120 ft., Passive Perception 15
Languages: Infernal, Common, Telepathy 120 ft.
Challenge: 11 (7,200 XP)

Innate Spellcasting. The Cruorbrute's spellcasting ability is Charisma (spell save DC 16). The Cruorbrute can innately cast the following spells, requiring no material components:

At will: Command, Fear, Thaumaturgy
3/day each: Hold Person, Fireball (as a 3rd-level spell)
1/day each: Dominate Person, Plane Shift (self only)

Contract of Violence. The Cruorbrute can offer a contract that grants mortals enhanced strength or power in exchange for their soul, often with hidden consequences that lead to further violence or destruction.

Menacing Presence. The Cruorbrute can use a bonus action to exude a menacing aura. Each creature of the Cruorbrute's choice within 30 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack. The Cruorbrute makes two attacks with its infernal mace.

Infernal Mace. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Terrifying Roar (Recharge 5-6). The Cruorbrute emits a fearsome roar. Each creature within 30 feet of the Cruorbrute that can hear it and is not a devil must succeed on a DC 16 Constitution saving throw or be stunned until the end of the Cruorbrute's next turn.


The Cruorbrute is designed as a physically imposing and intimidating being, capable of instilling fear and exercising brute force. Its innate spellcasting focuses on control and intimidation, aiding in its role as an enforcer and tempter. Its Menacing Presence and Terrifying Roar abilities underscore its frightening and domineering nature. The Contract of Violence ability highlights its role in tempting mortals with the promise of power and strength, often leading to further aggression and conflict.

The 9

Vindictia
  • Special Trait: Vengeful Strike - Vindictia can imbue her attacks with the essence of revenge, causing additional psychic damage to those she perceives as enemies.
  • Purpose: Vindictia embodies the spirit of revenge, tempting those consumed by the desire for retribution to embrace their darkest impulses.
Talio
  • Special Trait: Retribution Aura - Talio emanates an aura that instills a sense of justified vengeance in those around him.
  • Purpose: Talio draws in souls seeking justice through vengeance, offering them the means to exact retribution, often leading them to their own demise.
Gearsblud
  • Special Trait: Gore Infusion - Gearsblud's attacks can cause gruesome wounds that demoralize and horrify his opponents.
  • Purpose: Gearsblud appeals to those with a penchant for violence, enticing them with the promise of power and the thrill of causing fear and pain.
Azru
  • Special Trait: Bruising Touch - Azru's attacks leave lingering, painful bruises that sap the strength of her victims.
  • Purpose: Azru lures in those who are attracted to or driven by physical pain, either inflicting or enduring it, binding them in a cycle of suffering.
Dolorosa
  • Special Trait: Sorrow's Embrace - Dolorosa can afflict targets with overwhelming grief, weakening their resolve and will to fight.
  • Purpose: Dolorosa embodies pain and grief, drawing in tortured souls and binding them with the allure of shared suffering and despair.
Zeroun
  • Special Trait: Hatred's Fury - Zeroun's presence amplifies feelings of hatred and anger, driving others to act on their most violent impulses.
  • Purpose: Zeroun ensnares those driven by hatred, fueling their rage and guiding them towards actions that ultimately lead to their ruin.
Cuello
  • Special Trait: Pain Inflictor - Cuello specializes in techniques that inflict severe pain, both physically and mentally.
  • Purpose: Cuello tempts those who are cruel at heart, offering them the means to exert their sadistic tendencies on others.
Mukilia
  • Special Trait: Torturous Prophecy - Mukilia can reveal ominous predictions that torment her targets with fears of impending torture.
  • Purpose: Mukilia, known for her dark prophecies, lures individuals with a fascination for the macabre and a desire to control others through fear.
Morteus
  • Special Trait: Deathly Strength - Morteus's attacks carry the essence of death, draining life force and instilling a fear of mortality.
  • Purpose: Morteus appeals to those who are obsessed with death and power, offering them strength in exchange for their commitment to spreading fear and destruction.