Falspeak

Falspeak

  • Specialty: Falspeaks prey on those who engage in deceit and manipulation. They offer the power to deceive at a masterful level, ensuring that their targets' lies will never be uncovered.
  • Appearance: Falspeaks are chameleon-like, frequently changing their appearance. They often take on the most appealing form to whoever they are trying to deceive.

Falspeak

Medium fiend (devil), lawful evil

Armor Class: 17 (Natural Armor)
Hit Points: 150 (20d8 + 60)
Speed: 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 20 (+5) 15 (+2) 22 (+6)

Saving Throws: Dex +9, Int +10, Cha +11
Skills: Deception +16, Persuasion +16
Damage Resistances: Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: Darkvision 120 ft., Passive Perception 12
Languages: Infernal, Common, Telepathy 120 ft.
Challenge: 13 (10,000 XP)

Innate Spellcasting. The Falspeak's spellcasting ability is Charisma (spell save DC 19). The Falspeak can innately cast the following spells, requiring no material components:

At will: Disguise Self, Minor Illusion, Silent Image
3/day each: Hallucinatory Terrain, Major Image, Mislead
1/day each: Mirage Arcane, Plane Shift (self only)

Contract of Deception. The Falspeak can offer a contract that seems to fulfill a mortal's deepest wishes, but the contract is laced with deceptions and hidden clauses that ensnare the signer's soul.

Shapechanger. The Falspeak can use its action to polymorph into any humanoid it has seen, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack. The Falspeak makes two attacks with its duplicity blade.

Duplicity Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage, and the target must succeed on a DC 19 Wisdom saving throw or be affected by the Confusion spell until the end of the Falspeak's next turn.

Weave of Lies (Recharge 5-6). The Falspeak targets one creature it can see within 30 feet of it. The target must succeed on a DC 19 Charisma saving throw or believe a single lie told by the Falspeak for 24 hours. This lie can't be directly harmful, but it can lead the target to take actions that might be against its interests.


The Falspeak is designed as a cunning and manipulative devil, capable of spinning intricate webs of deception. Its innate spellcasting focuses on illusions and misdirection, aiding in its role as a deceiver. The Weave of Lies ability underscores its ability to manipulate reality with falsehoods, while its shapechanging ability aids in its deceptive practices. The Contract of Deception ability highlights its role in tricking mortals into damning agreements with hidden pitfalls.

The 9

Fraudenza
  • Special Trait: Veil of Fraud - Fraudenza can cast an aura that makes false statements seem credible and truthful.
  • Purpose: Fraudenza specializes in weaving complex webs of deceit, making her lies appear as undeniable truths to ensnare her victims.
Annan
  • Special Trait: Liar's Tongue - Annan's words are imbued with a magical quality that makes even his most outrageous lies sound convincing.
  • Purpose: As a deity of deceit, Annan tempts mortals by spinning convincing tales and false promises, leading them astray with his fabrications.
Leqoc
  • Special Trait: Mayan Misdirection - Leqoc can create illusions that mislead and confuse, making reality seem uncertain.
  • Purpose: Leqoc employs his powers to create a world of illusions and false perceptions, trapping souls in a maze of deceit and uncertainty.
Morglay
  • Special Trait: Shape-shifting Deceiver - Morglay can change her form to fit any narrative or deceit she crafts.
  • Purpose: Morglay, the shape-shifting fairy, uses her abilities to become anyone or anything, ensnaring souls by playing into their desires and fears.
Blid
  • Special Trait: Old Deceit - Blid can make her deceptions feel ancient and wise, giving them an air of authenticity.
  • Purpose: Blid tempts souls with age-old deceptions, presenting her lies as ancient wisdom or long-forgotten truths.
Pasifae
  • Special Trait: Labyrinth of Lies - Pasifae's lies are as intricate and complex as a labyrinth, difficult to unravel and escape.
  • Purpose: Pasifae crafts elaborate deceptions, luring in souls with complex schemes and entangling them in a web from which they cannot escape.
Decebella
  • Special Trait: Beautiful Deception - Decebella’s lies are as beautiful and enticing as her appearance, seducing her targets into believing her.
  • Purpose: Decebella uses her charm and beauty to weave attractive lies, ensnaring those who are easily swayed by appearances and superficial allure.
Farlib
  • Special Trait: Fabrication Whispers - Farlib whispers lies that seem like secrets or forbidden knowledge, tempting those who hear them.
  • Purpose: Farlib tempts mortals with lies disguised as secretive or forbidden knowledge, drawing them into his deceptions.
Mythre
  • Special Trait: Spinner of Stories - Mythre can create compelling and intricate stories that captivate and mislead her audience.
  • Purpose: Mythre, as a goddess of fabricated stories, spins tales that are irresistible to her listeners, leading them down paths of fiction and false beliefs.