Ambush Cactus

Ambush Cactus (CR 4)

  • Medium Plant
  • AC: 16 (natural armor)
  • HP: 68 (8d10+24)
  • Speed: 10 ft.

STR 18 (+4) | DEX 10 (+0) | CON 16 (+3) | INT 1 (-5) | WIS 12 (+1) | CHA 3 (-4)

  • Damage Resistances: bludgeoning, piercing
  • Damage Vulnerabilities: fire
  • Senses: blindsight 60 ft., passive Perception 11
  • Languages: —
  • Challenge: 4 (1,100 XP)

Abilities:

  • False Appearance: While motionless, the cactus is indistinguishable from an ordinary cactus.
  • Life Drain Tendrils: The cactus can grapple (escape DC 14) using its thorny tendrils. Each turn a creature is grappled, they take 2d6 necrotic damage. The cactus heals for half the damage dealt.
  • Thorn Volley (Recharge 5-6): As an action, the cactus shoots a volley of thorns in a 30-foot cone. Each creature must make a DC 14 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much on a success.
  • Multiattack: The cactus makes two attacks with its tendrils.

Actions:

  • Tendril Attack: Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 2d8+4 piercing damage. The target is grappled (escape DC 14).