STR 18 (+4) | DEX 10 (+0) | CON 16 (+3) | INT 1 (-5) | WIS 12 (+1) | CHA 3 (-4)
Damage Resistances: bludgeoning, piercing
Damage Vulnerabilities: fire
Senses: blindsight 60 ft., passive Perception 11
Languages: —
Challenge: 4 (1,100 XP)
Abilities:
False Appearance: While motionless, the cactus is indistinguishable from an ordinary cactus.
Life Drain Tendrils: The cactus can grapple (escape DC 14) using its thorny tendrils. Each turn a creature is grappled, they take 2d6 necrotic damage. The cactus heals for half the damage dealt.
Thorn Volley (Recharge 5-6): As an action, the cactus shoots a volley of thorns in a 30-foot cone. Each creature must make a DC 14 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much on a success.
Multiattack: The cactus makes two attacks with its tendrils.
Actions:
Tendril Attack: Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 2d8+4 piercing damage. The target is grappled (escape DC 14).