Fey Dragons

Spring Fey Dragon

The Spring Fey Dragon is a beautiful creature with shimmering golden scales that are tinged with a soft green. Its eyes are a warm brown, reflecting its peaceful nature and strong connection to the natural world. It moves with a graceful, almost dance-like air, a testament to its fey heritage. The Spring Fey Dragon is deeply connected to the natural world, and its breath weapon is a cone of swirling flowers that can poison and harm its foes. The dragon exudes an aura of springtime magic, and any creatures that come too close will be bathed in the rejuvenating magic of spring. The Spring Fey Dragon is a creature of honor and justice, and will always work to maintain balance and harmony in the world.

Adult Spring Fey Dragon

Huge Dragon, Neutral Good


Armor Class :: 24 (natural armor)
Hit Points :: 367 (21s12 + 189)
Speed :: 40 ft., fly 80 ft., swin 40 ft.

STR DEX CON INT WIS CHA
29 (+9) 16 (+3) 28 (+9) 18 (+4) 20 (+5) 22 (+6)

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic, Elvish, Sylvan
Skills Perception: +13, Stealth: +13


Abilities

Magic Resistance

The Spring Fey Dragon has advantage on saving throws against spells and other magical effects.

Spring's Renewal

Any friendly creature that starts its turn within 10 feet of the Spring Fey Dragon regains 7 (2d6) hit points.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 9) piercing damage.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 9) slashing damage.

Tail

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 21 (2d10 + 9) bludgeoning damage.

Breath Weapon (Recharge 5-6)

The Spring Fey Dragon exhales a burst of swirling flowers in a 60-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 72 (16d8) poison damage on a failed save, or half as much damage on a successful one.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Legendary Actions

The Spring Fey Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Spring Fey Dragon regains spent legendary actions at the start of its turn.

Detect

The Spring Fey Dragon makes a Wisdom (Perception) check.

Tail Attack

The Spring Fey Dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The Spring Fey Dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 18 (2d6 + 10) bludgeoning damage and be knocked prone. The Spring Fey Dragon can then fly up to half its flying speed.

Summer Fey Dragon

The Summer Fey Dragon is a fierce and proud creature, with golden scales that shimmer in the bright sun. Its eyes burn with an inner fire, and its wings are powerful and broad, able to carry it effortlessly through the skies. Hints of red and orange can be seen in its scales, reflecting the dragon's affinity for flame and heat. Though its body is strong and muscular, the Summer Fey Dragon moves with grace and elegance, a testament to its fey heritage. It exudes an aura of heat and energy, and its fiery breath weapon can reduce foes to ash in an instant. Despite its fierce nature, the Summer Fey Dragon is not inherently cruel, and will defend its territory and allies fiercely against any threat.

Adult Summer Fey Dragon

Huge Dragon, Chaotic Good


Armor Class :: 24 (natural armor)
Hit Points :: 382 (22d12 + 198)
Speed :: 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA
30 (+10) 16 (+3) 28 (+9) 18 (+4) 20 (+5) 22 (+6)

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Damage Immunities Fire, Poison
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic, Elvish, Ignan
Skills Perception: +13, Intimidate: +13


Abilities

Magic Resistance

The Summer Fey Dragon has advantage on saving throws against spells and other magical effects.

Fiery Aura

Any creature that starts its turn within 10 feet of the Summer Fey Dragon takes 7 (2d6) fire damage.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 10) piercing damage.

Claw

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (2d8 + 10) slashing damage.

Tail

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 22 (2d10 + 10) bludgeoning damage.

Breath Weapon (Recharge 5-6)

The Summer Fey Dragon exhales a blast of fire in a 60-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 94 (17d10) fire damage on a failed save, or half as much damage on a successful one.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Legendary Actions

The Summer Fey Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Summer Fey Dragon regains spent legendary actions at the start of its turn.

Detect

The Summer Fey Dragon makes a Wisdom (Perception) check.

Tail Attack

The Summer Fey Dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The Summer Fey Dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 18 (2d6 + 10) bludgeoning damage and be knocked prone. The Summer Fey Dragon can then fly up to half its flying speed.

Autumn Fey Dragon

The Autumn Fey Dragon is a majestic creature with shimmering gold scales tinged with warm reds, oranges, and yellows, evoking the colors of a crisp autumn day. Its eyes are a deep brown, reflecting its peaceful nature and strong sense of order. It moves with a graceful, almost serene air, a testament to its fey heritage. The Autumn Fey Dragon is deeply connected to the natural world, and its breath weapon is a cone of swirling leaves that can easily knock down and harm its foes. The dragon exudes an aura of autumnal magic, and any creatures that come too close will be showered with swirling leaves. The Autumn Fey Dragon is a creature of honor and justice

Adult Autumn Fey Dragon

Huge Dragon, Lawful Good


Armor Class :: 24 (natural armor)
Hit Points :: 367 (21d12 + 189)
Speed :: 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA
29 (+9) 16 (+3) 28 (+9) 18 (+4) 20 (+5) 22 (+6)

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Damage Immunities Fire, Poison
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic, Elvish, Sylvan
Skills Perception: +13, Insight: +13


Abilities

Magic Resistance

The Autumn Fey Dragon has advantage on saving throws against spells and other magical effects.

Autumnal Aura

Any creature that starts its turn within 10 feet of the Autumn Fey Dragon takes 7 (2d6) bludgeoning damage from swirling leaves.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 9) piercing damage.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 9) slashing damage.

Tail

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 21 (2d10 + 9) bludgeoning damage.

Breath Weapon (Recharge 5-6)

The Autumn Fey Dragon exhales a blast of swirling leaves in a 60-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 72 (16d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Legendary Actions

The Autumn Fey Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Autumn Fey Dragon regains spent legendary actions at the start of its turn.

Detect

The Autumn Fey Dragon makes a Wisdom (Perception) check.

Tail Attack

The Autumn Fey Dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The Autumn Fey Dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 18 (2d6 + 10) bludgeoning damage and be knocked prone. The Autumn Fey Dragon can then fly up to half its flying speed.

Winter Fey Dragon

The Winter Fey Dragon is a formidable creature with shimmering golden scales that sparkle with a layer of ice. Its eyes are a piercing blue, reflecting its icy breath weapon and the chill it exudes. It moves with an air of cold dignity, a testament to its fey heritage. The Winter Fey Dragon is deeply connected to the natural world, and its breath weapon is a cone of icy shards that can freeze its foes in place. The dragon exudes an aura of winter magic, and any creatures that come too close will feel the chill of winter. The Winter Fey Dragon is a creature of honor and justice, and will always work to maintain balance and harmony in the world.

Adult Winter Fey Dragon

Huge Dragon, Lawful Good


Armor Class :: 24 (natural armor)
Hit Points :: 367 (21d12 + 189)
Speed :: 40 ft., fly 80 ft., swin 40 ft.

STR DEX CON INT WIS CHA
29 (+9) 16 (+3) 28 (+9) 18 (+4) 20 (+5) 22 (+6)

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Damage Immunities Cold, Poison
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic, Elvish, Sylvan
Skills Perception: +13, Insight: +13


Actions

Magic Resistance

The Winter Fey Dragon has advantage on saving throws against spells and other magical effects.

Winter's Chill

Any creature that starts its turn within 10 feet of the Winter Fey Dragon takes 7 (2d6) cold damage.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 9) piercing damage.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 9) slashing damage.

Tail

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 21 (2d10 + 9) bludgeoning damage.

Breath Weapon (Recharge 5-6)

The Winter Fey Dragon exhales a blast of icy shards in a 60-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Legendary Actions

The Winter Fey Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Winter Fey Dragon regains spent legendary actions at the start of its turn.

Detect

The Winter Fey Dragon makes a Wisdom (Perception) check.

Tail Attack

The Winter Fey Dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The Winter Fey Dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 18 (2d6 + 10) bludgeoning damage and be knocked prone. The Winter Fey Dragon can then fly up to half its flying speed.