Mind Flayer, Rogue Arcane Trickster, Lawful Evil
- Armor Class 15
- Hit Points 104
- Speed 30ft.
STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 14 (+2) 20 (+5) 18 (+4) 17 (+3)
- Condition Immunities None
- Senses passive Perception 16
- Languages Undercommon, common, deep speech, telepathy 120'
- Challenge 14
Magic Resistance. Always rolls at advantage against saves for magic.
Inate Spells. Detect Thoughts, Leviate at will and Dominate monster, Plane shift (self only) 1x/day.
Uncanny Dodge. Use reaction to halve damage against a seen attack/attacker.
Evasion. Successful dex save for spells that allow saving for half, save for no damage instead.
Sneak Attack. Once per turn, with a successful attack that has advantage, deal 5d6 more damage.
Actions
Mind Blast. Recharge 5-6. 60' Cone 4d8+4 psychic damage + stun for 1 minute, save DC15 INT to avoid.
Bonus Action. Can Dash, Disengage or Hide as bonus action.
Tentacles. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 2d10+4, grappled on DC15 and save DC15 INT or be stunned for next round.
Extract Brain. Melee Weapon Attack: +7 to hit, reach 5ft., one grappled or incapacitated target. Hit 10d10, if reduces target to 0, extract brain, insta kill
Rope of Entanglement. Holding one end of rope, speak command word, one target within 20' save DC 15 DEX or become entangled. DC15 Dex or Str to break out of containment.
Chain Whip. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 2d4 + DC15 Dex or knocked prone.
Bolas. Ranges Weapon Attack: +6 to hit, Range 20/80, one target. Hit 1d4 + grappled. DC 10 STR to break free on their round.
Spells
Cantrips: Mage Hand, Mending, True Strike
1st Level: Sleep, Charm Person, Thunderwave, Tasha's Hideous Laughter
2nd Level: Hold Person, Invisibility