Rock Lurker
Rocklurker (CR 5)
- Large Elemental
- AC: 17 (natural armor)
- HP: 102 (12d10+36)
- Speed: 20 ft., burrow 20 ft.
STR 18 (+4) | DEX 10 (+0) | CON 16 (+3) | INT 5 (-3) | WIS 12 (+1) | CHA 6 (-2)
- Damage Resistances: bludgeoning, piercing, slashing from nonmagical attacks
- Damage Vulnerabilities: thunder
- Senses: tremorsense 60 ft., darkvision 60 ft., passive Perception 11
- Languages: Primordial, Terran
- Challenge: 5 (1,800 XP)
Abilities:
- False Appearance: While motionless, the Rocklurker is indistinguishable from an ordinary boulder or large rock.
- Camouflage Mastery: The Rocklurker has advantage on Dexterity (Stealth) checks made to hide in rocky or mountainous terrain.
- Rock Merge: The Rocklurker can meld with natural stone as if under the meld into stone spell, allowing it to blend into mountain environments and ambush unsuspecting travelers.
- Lurking Strike: The first time the Rocklurker moves after staying still for at least 1 hour, it can surprise any creatures that haven’t detected it, making an attack with advantage.
Actions:
- Multiattack: The Rocklurker makes two slam attacks.
- Slam: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d8+4 bludgeoning damage.
- Rockslide Burst (Recharge 5-6): The Rocklurker triggers a small rockslide in a 15-foot radius around it, causing all creatures in the area to make a DC 15 Dexterity saving throw. On a failed save, they take 4d8 bludgeoning damage and are knocked prone. On a successful save, they take half damage and are not knocked prone.