Bethsia

In the vast tapestry of nature, anomalies and impossibilities abound. When the ancient god Ix shattered, the constraints of nature fractured alongside him, allowing for the existence of phenomena that defied logic and reason. As time unfurled, mortals began to encounter these quirks of nature - some inconsequential, others of profound significance. The gods found amusement in these oddities, chuckling at the sight of a mortal tripping over solid air or baffled by a cup of water refusing to pour. However, one event of such magnitude occurred that it ceased to be a mere amusement and demanded divine attention.

A knight, commanding a thousand peasants, orchestrated an experiment that defied the laws of nature. He handed a metal rod to the last peasant in line and instructed them to pass it forward. Within moments, the rod was traveling at an impossible speed. The knight received the rod from the final peasant and used it to shatter a stone castle wall. The devastation was tremendous. The gods took notice and immediately formed a plan to create a deity to manage these anomalies. They gathered remnants of Ix's dust, which they had collected over centuries, and forced it together with the intent of creating a god. Thus, Bethsia was born.

Bethsia is the patron deity of order and nature. Her followers, known as Bethsians, strive to challenge and break the laws of nature, and when they succeed, Bethsia blesses them. Often, she will send messages to individuals, prompting them to undertake peculiar tasks, such as jumping in a specific spot to test if a 'jump bug' has been fixed. When such anomalies are discovered, Bethsia rectifies them in what her followers whimsically refer to as the 'next patch.'

Temples

Temples dedicated to Bethsia are rare, as she encourages her followers to venture out into the world to uncover the anomalies that need rectification. However, when a sufficient number of followers congregate in one area, a temple is constructed. These temples, though not directly designed by Bethsia, are a bewildering mix of optical illusions, impossible floor patterns, and architectural oddities such as staircases leading nowhere, doors opening to walls, and internal windows.

Proselytization

Bethsia's followers are those who seek the unseen, the unknown, and the peculiarities in nature. Most of them have encountered something they believed to be impossible, whether it truly was or not, and have since been fascinated by these anomalies. When a truly astounding discovery is made, an avatar of Bethsia grants the finder a boon, especially if that person is already a worshipper of Bethsia. This divine reward serves as a powerful incentive, drawing more individuals to Bethsia's unique and intriguing path.

Taboos

Ignoring Anomalies

Ignoring or dismissing an anomaly is considered a grave offense, as Bethsia's essence is tied to the discovery and rectification of nature's quirks.

Exploitation

Using discovered anomalies for personal gain or malicious intent is strictly forbidden. The purpose is to understand and rectify, not to exploit.

Stagnation

Bethsia values the pursuit of the unknown. Followers who become complacent in their quest are seen as failing their deity.

Secrecy

Hoarding knowledge of an anomaly without sharing it with the Bethsian community is considered a taboo. The goal is collective enlightenment.

Obligations

Exploration

Followers are expected to actively seek out and investigate anomalies. This is considered the highest form of worship.

Documentation

Any discovered quirks in nature must be meticulously documented and shared with the community. This helps in the 'next patch' where Bethsia rectifies these anomalies.

Community Support

Bethsians are encouraged to support each other in their quests, whether it be through sharing information, tools, or participating in collective experiments.

Ritual Reporting

On a specific day each year, followers gather to report their findings, discuss theories, and plan future explorations. This gathering is considered sacred.

Historical Figures

Sir McGyer, Pioneer of the Peasant Rail Gun

Sir McGyer was the first individual to encounter Bethsia after he assembled the peasant rail gun. Upon the successful testing of the rail gun, which resulted in the obliteration of a castle wall, the keep behind it, the rear wall, and a significant portion of the land beyond, an avatar of Bethsia appeared before him. She congratulated him on his successful discovery of a flaw in nature that required rectification. Sir McGyer, though taken aback, graciously accepted the divine blessing. When he attempted to use the rail gun again, he found that the metal rod only traveled as fast as people could pass it to each other, and only about six or seven people could pass the rod simultaneously, a stark contrast to the prior thousand.

Mr. Teabag, The Teleporter Walker

Mr. Teabag, an unassuming man with a penchant for peculiar walks, discovered a remarkable anomaly. He found that if he walked in a particularly eccentric manner on the king's road at noon, he would be teleported forward by 100 yards. This phenomenon only occurred on the king's road, but it allowed him to traverse the entire road in mere minutes. Bethsia's avatar eventually caught up with Mr. Teabag at the end of one of his expeditions, blessing him and offering him a boon for his discovery. After this encounter, the road was fixed, and the teleportation ceased. Mr. Teabag went on to worship Bethsia and established the Unnatural Movement Sect.

Author Dent, The Accidental Flier

Author Dent was an unremarkable man who, after his house was demolished by the king's men to make way for a road, became a homeless vagrant traveling the world in search of a place to belong. During his travels, he encountered numerous perils, usually opting to flee from them. However, during one such crisis, he tripped, missed the ground, and began to fly. Bewildered yet elated at his newfound ability, he was soon visited by Bethsia's avatar, who informed him that people couldn't be allowed to fly simply by missing the ground. She blessed him and rectified this anomaly in nature.

Samson, The Hair-empowered

Samson was a man renowned for his physical attractiveness and luscious hair. Strangely, when his hair reached a certain length, Samson would become extraordinarily strong. This phenomenon went unnoticed by the gods, including Bethsia, until one day, in the midst of a massive battle, Samson used the jawbone of a donkey to slay an entire army. Unsure of how to handle this, Bethsia sent a woman to seduce Samson, who revealed to her the source of his strength. The woman, an agent of Samson's enemies, cut his hair, leading to his capture. Samson languished as a prisoner until his captors carelessly allowed his hair to grow back. During a festival where he was tied to pillars and mocked, Samson used his regained strength to bring down the building, killing himself and his captors. While Bethsia never visited Samson, many of her followers regard him as a historical figure, a testament to the need to test even the most common phenomena, such as hair growth.

Sects

The Teabaggers: Disciples of Unnatural Movement

This sect is dedicated to the exploration of unnatural, peculiar, or otherwise non-standard movements as a means to uncover anomalies in nature that require rectification.

The McGyers: Practitioners of Repetitive Actions

The McGyers are a sect that focuses on the repetition of specific actions in particular locations, with the aim of discovering irregularities in nature. This practice is often initiated in response to rumors of unusual occurrences in certain spots.

The Authorians: Gravity Testers

Inspired by the experiences of Author Dent, the Authorians are a sect that seeks out events that appear to defy the laws of gravity without the aid of magic.

The Samsonites: Observers of Bodily Functions

The Samsonites are a sect that allows their bodies to be used as experimental subjects, observing the effects of natural growth and bodily functions in the hope of uncovering unexpected phenomena. This could involve allowing their nails or hair to grow out, or even observing the effects of not bathing. This sect is often regarded as disturbing by outsiders.

Sacred Relics

McGyer's Metal Rod

The original metal rod used by Sir McGyer in his peasant rail gun experiment has been preserved by the clerics of Bethsia. It is displayed in the first temple dedicated to Bethsia, and all members of the McGyers sect vow to make a pilgrimage to see the metal rod at some point in their lives.

Samson's Wig

This luxurious wig, purported to have belonged to Samson, is a revered relic. During certain ceremonies, members of the Samsonites sect don the wig, hoping to feel a closer connection to Samson and potentially trigger a visit from Bethsia's avatar.

Holy Events

The Discovery

Whenever a significant anomaly that breaks the laws of nature occurs, Bethsia alerts all nearby followers of the event and the nature of the anomaly. The followers then gather, awaiting the appearance of Bethsia's avatar, who grants a blessing to the discoverer if they survived the event. These occurrences usually happen within days, prompting many followers of Bethsia to travel lightly and be ready to mobilize at a moment's notice.

Heresies

The Exploiters

The Exploiters are a heretical sect founded by a rogue scientist named Dr. Kael, who believed that the anomalies discovered should be used for personal gain or even for altering the course of history. This sect is often in direct conflict with mainstream Bethsians, who view the Exploiters as a perversion of Bethsia's teachings. The sect is considered dangerous, and there have been instances where mainstream followers have actively sought to thwart their experiments and confiscate their findings.

The Deniers

The Deniers were founded by a philosopher named Eris, who argued that anomalies are not quirks to be fixed but are instead the true nature of reality revealing itself. They believe that Bethsia's "patches" are actually distorting the true, chaotic nature of the universe. This heretical view is considered blasphemous by mainstream Bethsians, who see it as a direct challenge to their deity's purpose and existence.

Cults

The Quantum Walkers

The Quantum Walkers were founded by a physicist named Dr. Quill, who believed that the anomalies Bethsia seeks to correct are actually glimpses into the quantum nature of reality. Members of this cult often engage in complex mathematical rituals and experiments aimed at deliberately inducing such anomalies. They hold a sacred text, known as the "Quantum Codex," which is believed to contain equations that can predict anomalies before they occur.

The Reality Weavers

The Reality Weavers were founded by a mystic named Seraphina, who believed that Bethsia is not just the goddess of physical anomalies but also of metaphysical ones—such as dreams, visions, and déjà vu. Members of this cult often engage in meditation, lucid dreaming, and the use of hallucinogens to explore these metaphysical anomalies. They hold a sacred object, a crystal prism that is believed to refract not just light but also the fabric of reality itself.

The Patch Testers

The Patch Testers were founded by an engineer named Torbin, who took Bethsia's concept of the "next patch" quite literally. Members of this cult are obsessed with testing the limits of reality after each major anomaly is corrected, to see what else might have changed. They hold a sacred tool, a golden wrench, said to have been used by Bethsia herself to "tighten the bolts of reality."