Caminus

Caminus
At a Glance
- Portfolio: The forge, all forms of craftsmanship, artistic creation, mastery through labor, innovation, and the transformation of raw material into meaning.
- Virtues (as the faithful name them): Mastery, originality, precision, innovation, dedication to craft, the willingness to apprentice and teach.
- Vices (what Caminus opposes): Shoddy work, plagiarism, waste, exploitation of labor, the prioritization of profit over integrity, the abandonment of craft traditions.
- Symbol: A hammer, often with a specific tool or material emblem beneath it to denote the follower's particular craft discipline.
- Common worshippers: Smiths, builders, weavers, musicians, sculptors, painters, jewelers, tinkers, and all manner of artisans. Patrons and collectors of fine work. Those who appreciate the discipline and intention behind creation.
- Common regions: Cities with strong craft guilds, centers of trade and production, regions known for particular artistic traditions, the workshops and studios where creation happens.
Names & Identifiers
- Common name (internal): The Forge or The Craft.
- Formal name (legal/ceremonial): The Divine Forge of Caminus or The Order of Makers.
- A follower: A craftmaster or more simply, one of the forged; lay patrons are the appreciative.
- Clergy (general): Forge-priests or master-keepers; those with particular wisdom in their discipline are grandmasters or exemplars.
- A temple/shrine: A forge-temple or maker's hall; often doubles as a workshop or studio.
- Notable colloquial names: Common people sometimes call followers the hammer-folk or the makers, terms generally affectionate rather than dismissive.
Origin & History
Caminus was born from the Shattering of Ix with a specific inheritance: the understanding that creation is itself divine work. Not creation of universes or of consciousness, but the direct transformation of raw material into meaningful form—the act by which a person takes the world as given and remakes it according to their own skill and vision.
Unlike gods who command or gods who love or gods who judge, Caminus acts as a principle: he does not intervene in the process of making, but he recognizes it. He witnesses the smith at the forge, the weaver at the loom, the sculptor before the stone, and sees in them an echo of the divine act of becoming. The faith teaches that making is a conversation between the maker and the material—each has its own nature, its own constraints, and through the respectful engagement between them, something new emerges that could not exist without both.
Caminus's earliest followers were simply those who felt this recognition. A master smith would craft something truly beautiful, would set it in a shrine, and over time followers would come to understand that this was worship—not worship of the object, but worship through the act of making. The faith grew not through missionary work but through the natural affinity of people who understood creation as sacred.
The faith today is organized around specific crafts, with different sects maintaining traditions, teaching apprentices, and preserving the knowledge that allows humans and other peoples to transform raw materials into objects of durability and beauty. Where other gods promise salvation or victory, Caminus promises only this: that your work matters, that the skill you develop will endure, that what you make can outlast you and carry your vision forward.
The Divine Compact
Caminus's bargain is simple and it is with the work itself.
- What Caminus promises: Recognition of authentic mastery. The endurance of what you create. Growth in skill if you commit to the discipline. A community of others who understand what dedication to craft means.
- Common boons: Hands that move with increasing precision. Materials that cooperate better than they should. Insight into a problem in your work that appears as though from outside yourself. Tools that seem to last longer than they should, materials that reveal unexpected properties.
- Rare miracles: A work of stunning beauty completed seemingly of its own accord, as though divine hands guided the maker's own. A pattern recognized in the work that turns out to match something sacred. A creation that seems to improve over time rather than deteriorate. An apprentice who proves to have talent far beyond normal expectation.
- Social benefits: Membership in craft traditions that span centuries. Access to protected knowledge and advanced techniques. Status among peers who respect mastery. Patronage of those who commission works. The knowledge that your name will be remembered with your work.
- Afterlife promise / fear: The faithful teach that those who died having created things of quality and beauty will have their works endure, and through those works will be remembered. This is not individual immortality—it is the continuation of one's vision through what was made. What the faithful fear is obscurity and the loss of their works.
- Costs / conditions: The faith demands genuine commitment to mastery—continuous improvement, the teaching of apprentices, the refusal to compromise quality for ease or profit. Those who cease to strive for mastery find Caminus's blessings growing distant. The commitment is demanding but it is not extractive; it asks only what leads to better work.
Core Doctrine
These principles shape how a devoted craftmaster thinks about their work and their faith.
- The integrity of the craft comes before all else. Profit, fame, and comfort matter less than creating something worthy. A beautiful failure at creation is more honest than a profitable deception.
- Mastery is infinite. There is no final achievement in any craft. The pursuit of ever-better work is endless and sacred. Complacency is spiritual death for an artisan.
- Teaching is as important as making. A craftmaster who hoards their knowledge betrays Caminus. The tradition survives through transmission; those who refuse to apprentice are refusing the future.
- Materials have agency. They are not inert—they have their own properties, their own resistance, their own wisdom. The maker who fights the material will fail; the maker who listens to it will succeed.
- The signature is sacred. The maker's name is attached to the work, now and forever. To mark your work with your name is to claim responsibility for it, which means it must be worthy of that claim.
- Beauty is not frivolous. A beautiful object is more durable in memory and spirit than a merely functional one. Creating beauty is a form of service to those who live with your work.
Soul Coins & Divine Economy
(See also: claw/Soul_Coins_and_Divine_Economy)
Caminus gains power through the creation of durable beauty—objects that persist and generate continued appreciation and use.
- How Caminus gains soul coins: Through the completion of works of genuine quality. Each genuine masterpiece generates coin. But coins also flow from the teaching of apprentices, the transmission of techniques, the refusal to compromise quality even under pressure. The coins come not from use of the work but from the act of creation itself and from the knowledge being carried forward.
- What makes a coin "heavy": Works that combine technical mastery with genuine innovation. Objects that endure over centuries, growing more valued rather than less. Knowledge passed to an apprentice who will surpass their teacher. Teaching that shapes not just technique but the character and integrity of a craftsperson.
- What Caminus spends coins on: Granting insight to craftspeople facing difficult creative problems. Sustaining the quality of materials in the world—influencing which trees grow strong, which stones remain true. Occasionally bestowing blessed tools that enhance a maker's work. Most importantly, Caminus spends coin to ensure that great works of creation survive threats and are preserved.
- Trade: Caminus trades coins only with other deities who share appreciation for durable creation—sometimes with Echo when preservation of records or archives requires it, with keepers of knowledge and tradition. Deep-devoted coins (those of individual craftspeople) are never traded.
- Infernal competition: The faith counters infernal temptation by demonstrating that authentic mastery and honest work create satisfaction that quick deals cannot match. A craftsperson who has tasted genuine mastery is less likely to be seduced by easy wealth.
Sacred Spaces
Temples dedicated to Caminus are not primarily places of worship in the traditional sense. They are workshops—forge-temples where creation continues and masterpieces are displayed.
A typical Caminus temple combines several functions: a central forge or workspace where active creation can occur; display galleries where completed works are mounted or installed; archives where the techniques and histories of the craft are documented; and teaching spaces where apprentices learn from masters.
The architecture of these temples is distinctive: every structural and decorative element is the work of master craftspeople. The stonework, woodwork, metalwork, painted details, carved ornamentation, stained glass, and even the music performed within are all created by artists of high skill. The temple itself becomes a demonstration of what mastery looks like across multiple disciplines. Each creator signs or marks their contribution, allowing those who study the temple to understand which hands made which elements.
In older temples, the names of deceased creators are sometimes left inscribed but marked to indicate that the tradition they represented is no longer actively practiced. This is treated as a form of historical acknowledgment rather than desecration—the temple becomes a record of which crafts have endured and which have faded.
Organizational Structure
Caminus's faith is organized around craft traditions rather than geographical regions or hierarchical chains. Each major craft maintains its own network of masters, each teaching apprentices in their discipline.
Authority within a craft derives from demonstrated mastery and the respect of peers. A master smith is recognized as such by other master smiths, not by formal appointment. Disputes within a craft are resolved through dialogue among masters, sometimes through collaborative decision-making, occasionally through demonstration of skill.
The different crafts (smithing, weaving, woodworking, glasswork, music, etc.) maintain loose coordination through regular gatherings—craft councils where masters of different disciplines meet to discuss techniques, solve problems, and teach each other. These gatherings strengthen the faith by creating connections between disciplines, allowing cross-pollination of ideas.
There is no central authority, no high priest. The faith is held together by shared commitment to mastery and by the networks of teacher-apprentice relationships that carry knowledge forward.
Entering the Faith
Most followers of Caminus come to the faith through apprenticeship rather than conversion.
Soft entry is natural and often informal. A person with aptitude for making is noticed by a master. They begin working alongside that master, learning by observation and practice. The spiritual dimensions of the faith emerge gradually as the apprentice deepens their understanding of their craft.
Formal initiation occurs when an apprentice is recognized by their master as having progressed to the status of journeyman—having developed sufficient skill to work independently while continuing to refine their craft. At this point, the apprentice is formally presented to the community of craftspeople in their discipline and is formally recognized by the faith. A simple ceremony marks the transition, typically just the presentation and the gifting of the journeyman's first signed work.
Patronage entry is less common but acknowledged. Those without practical crafting skills but with appreciation for fine work can join the faith as patrons—those who commission work, preserve collections, or sponsor temples. They are welcomed as part of the community, though their status and obligations differ from active makers.
What makes an enemy rather than a convert: Deliberate plagiarism or theft of work. The exploitation of apprentices or the hoarding of knowledge. The creation of cheaply-made copies of another's design. These represent not theological disagreement but active betrayal of the faith's core values.
The Faithful in Practice
A devoted craftmaster is recognizable by their habits and their relationship to their work.
- Works consistently and deliberately. Not frantically or without plan, but with the careful attention of someone committed to mastery. Rushes the work, they might say, and you rush toward mediocrity.
- Signs their work. Takes full responsibility and credit for what they make. A marked piece is a claimed piece, a promise of quality.
- When facing a creative problem, asks: "What is this material trying to become?" and "What does my skill require me to do?" The question is not "what is easiest" but "what is truest."
- Teaches freely. Shares knowledge with apprentices, other masters, and those asking genuine questions. Hoarding knowledge is understood as spiritual death.
- Maintains tools and materials carefully. Not out of mere practicality but out of respect—the material and the tool deserve care because they will shape the work.
- Constantly seeks improvement. Even a master of sixty years speaks of techniques not yet mastered, problems not yet solved, visions not yet realized.
Taboos
- Shoddy craftsmanship done without effort to improve. Caminus does not forbid mistakes—they are part of learning—but forbids complacency and carelessness. To consciously produce poor work is to spit in the face of the deity.
- Plagiarism and the theft of design. To claim another's work as one's own, or to copy a master's design without acknowledgment or transformation, is among the gravest violations. The identity of the maker is sacred.
- Waste and the disrespect of materials. Carelessly ruining materials, throwing away what could be repurposed, treating fine resources as disposable. Materials are gifts; waste is refusal of that gift.
- The hoarding of knowledge. A master who refuses to take apprentices, who hides techniques and lets them die with them, is actively betraying the faith.
- Exploitation of apprentices. Using their labor without teaching, extracting work without transmitting knowledge, treating them as cheap labor rather than students. The apprenticeship is sacred.
- Abandonment of craft practice. A maker who ceases to make without cause and without passing on their knowledge has severed themselves from Caminus.
Obligations
- Strive for mastery in your chosen craft. Continuous improvement is not optional—it is the fundamental obligation of being a maker. This is not about perfection but about the earnest, lifelong pursuit of ever-better work.
- Take and teach apprentices. When you have sufficient skill, you must accept students and transmit what you know. Knowledge that dies with you is knowledge stolen from the future.
- Maintain the integrity of your materials and tools. They are not your servants but your collaborators. Respect them accordingly.
- Sign or mark your work. Your name, symbol, or mark on an object is both claim and responsibility. Make nothing you would not want known to carry your name.
- Contribute to the preservation of craft knowledge. This might mean documenting your techniques, teaching publicly, joining craft councils, or preserving old works. The tradition survives through active commitment to its continuance.
- Create within your capability but not exclusively within it. Seek out commissions and challenges that require you to grow. Stagnation is spiritual failure.
Holy Days & Observances
Touch of Caminus
Date: Last day of the year.
The major gathering of Caminus's followers, when the craft community comes together to celebrate and judge the year's work. Artisans from across the region can submit completed works for evaluation. Each craft discipline has its own judges—masters recognized as exemplars in their field. The clergy examine works for quality, originality, technical mastery, and contribution to the tradition.
The winners receive substantial prizes but more importantly, recognition: their works are displayed prominently in major temples, their names are recorded in the faith's archives, and their accomplishment is celebrated across the craft community. This recognition is understood as more valuable than the financial prize—it confirms that the maker's work matters and is witnessed.
The Makers' Congress
Date: Spring equinox.
A less formal gathering than Touch of Caminus, where masters from different crafts come together to share techniques, solve problems, and teach each other. Rather than competition, it emphasizes collaboration and the cross-pollination of ideas between disciplines. Innovations from one craft might inspire solutions in another.
Ceremonies & Rituals
Dedication
When a maker completes a work of significant quality, they can request that it be formally dedicated to Caminus. A forge-priest examines the work, evaluating whether it meets standards of quality and integrity. If accepted, the clergy blesses the work and dedicates it to the deity. The work is then officially recognized as made in Caminus's name and is often preserved in temple collections.
The dedication is not automatic—poor work is turned away, sometimes with guidance on how the maker might improve. This gatekeeping is understood as protective of the faith's integrity rather than harsh.
Apprentice Recognition
When an apprentice reaches journeyman status, they are brought before the craft council and formally presented. Their master acknowledges them as skilled enough to work independently. The apprentice is then given their first opportunity to publicly sign or mark their work—the formal beginning of their public identity as a maker.
The ceremony is simple: the apprentice makes or presents their first signed work, speaks briefly about what their apprenticeship taught them, and receives acknowledgment from the community of makers in their discipline.
Grandmaster Elevation
When a maker demonstrates mastery so profound and influential that they have fundamentally advanced their craft, they may be elevated to grandmaster status. This is rare, typically happening only a few times in a generation. The elevation involves public recognition and the assignment of a seat at craft councils, allowing them to influence the future direction of their discipline.
Tool Blessing
When a maker receives new tools (whether purchased, inherited, or crafted), they can request that those tools be blessed in a simple ceremony. The forge-priest acknowledges the tools and prays that they serve well, that they aid the maker's vision, and that they carry forward the tradition. The maker then formally marks or signs the tool, claiming it as theirs.
Ceremonial Attire
The Artisan's Apron
A finely crafted leather apron, dyed in colors specific to the wearer's craft (soot-gray for smiths, deep blue for woodworkers, etc.). It is embroidered with symbols representing the maker's discipline and sometimes the maker's personal sigil. The apron has practical pockets for tools and materials; it is worn while working, not just during ceremony.
Hammer of the Divine Forge
Carried by clergy and senior masters, a ceremonial hammer usually made of precious metals and inlaid with gemstones representing different crafts. It is not used for actual work but serves as a symbol of Caminus's authority and presence. It is tapped three times to open ceremonies and is used to bless tools and completed works.
Master's Mantle
A fine cloak worn by recognized masters during formal ceremonies, embroidered with scenes of legendary craftsmanship or significant moments from the faith's history. The mantle is typically made from high-quality fabric and fastened with a brooch shaped like Caminus's hammer. It marks the wearer as someone of significant accomplishment.
Circlet of Inspiration
A simple yet elegant circlet worn at formal gatherings, often made from a metal significant to the wearer's craft (iron for smiths, gold for jewelers, copper for musicians). The circlet typically features a single gemstone at its center, symbolizing the spark of inspiration that drives creation.
Gloves of the Craft
Fine leather gloves reinforced with metal at the fingertips, allowing for both intricate work and protection. They are embroidered with runes or symbols invoking Caminus's blessings. Gloves are often inherited from one's master or passed from mentor to apprentice as a sign of transmission.
Creator's Cuff
A wrist cuff made of leather or metal, featuring slots or loops for holding small tools or materials—a practical piece worn during work. It symbolizes the maker's readiness to work at all times, their commitment to the craft.
The Artisan's Locket
A small pendant worn around the neck, containing a relic associated with Caminus—a miniature hammer, a chip of stone from a famous work, a snippet of musical score. Each is specific to the individual and their craft tradition.
Historical Figures
Gamah, the Dreaming Smith
Gamah was a dwarven master smith of exceptional skill whose name was known across several regions for the quality of his metalwork. For a full decade, he labored on a single hammer—trying to create not just a functional tool but an object of perfect beauty. The work consumed him; he refused other commissions, saying he could not divide his attention.
When at last the hammer was complete, Gamah gazed at it with exhaustion and wonder. He had created something so beautiful that it seemed wrong to use it. That night, as he slept with the hammer beside him, Caminus appeared to him in dreams. The god guided his hands in the divine forge, and Gamah crafted a second hammer—perfect twin to the first, but each hammer forged anew. Gamah dreamed of years spent working in that divine space; when he awoke, only three days had passed in the mortal world, though the hammers were complete.
The two hammers became legendary—not for miraculous properties but for their perfect execution. Gamah spent his remaining years creating works of equal caliber, each one advancing his reputation. He is remembered as the master who proved that a lifetime of dedication to a single craft could produce works worthy of divine attention.
Atiel, the Sculptor of Divinity
Atiel was an elven sculptor of great renown, known for works that seemed to capture something essential about their subjects. In her travels, she encountered a temple of Caminus and was struck not by its religion but by its artistry—the coordination of dozens of craftspeople, all working in harmony to create a unified whole.
A forge-priest approached her and asked her to describe what she saw. Atiel spoke for hours about the work, the skill, the intention she perceived in every element. When she finished, the priest asked: "What is missing?" After careful consideration, Atiel replied: "a statue of your god."
She was invited to create it. For three years, Atiel worked on a sculpture of Caminus—capturing what she understood of the deity based on the works she had seen in the temple. When the statue was dedicated, Caminus himself briefly inhabited it, thanking Atiel not for pleasing the god but for creating a work of such integrity that it drew divine attention.
Overwhelmed by the encounter, Atiel spent the remainder of her life traveling to temples of Caminus, replicating that statue in each one. She created over a hundred statues, each one slightly different, each one reflecting the particular character and craftsmanship traditions of its location. Her legacy is not a single work but a constellation of related works across the world, each one signed with her name, creating a lasting testament to what dedication to a vision can accomplish.
Lesym, the Toy Carver
Lesym was a halfling of humble station, a wood carver who lived quietly in a small village. He was known for the quality of his toys—carved figures of such beauty and care that every child in the village wanted one. His dedication to his craft meant he could produce only a dozen toys per year, despite constant demand.
One day, a traveling smith arrived in the village. Upon seeing one of Lesym's toys, the smith was struck—not by its monetary value but by the evident care and intention. The smith sought out Lesym and, instead of commissioning a toy, invited him to visit a temple of Caminus.
Lesym was initially uncertain. He was a toymaker, not someone of grand ambitions. But the priest who received him saw no contradiction between toy-making and mastery. They invited Lesym to contribute to the temple.
Lesym carved a wooden border for the altar—an intricate relief detailing the history of Caminus, the legendary masters, the major sects and their symbols, and at its center, a sculpture of Caminus himself. The work took him a year. When complete, it was installed in the temple to quiet recognition. Lesym returned to his village to continue his toy-making.
The faith teaches Lesym's story as proof that mastery exists at every scale. The toys he made continued to delight children who played with them, and the altar border continues to delight and inspire those who see it. Neither is more sacred than the other; both are expressions of the same commitment to making things well. Lesym is remembered as the master who proved that ambition is not required for devotion to craft.
Sacred Relics & Artifacts
The Hammers of Gamah
Two perfect hammers, either both originals from Gamah's hands or replicas so precise that their authenticity cannot be determined. Various temples claim to possess them, and the faith has decided that this ambiguity is fitting—each temple that possesses a pair of Gamah's hammers does so with the blessing of the god. The hammers are extraordinary works of metalcraft and are studied by master smiths as demonstrations of what perfect execution looks like.
- Current Location / Status: Multiple authenticated pairs exist across temples in different regions; no attempt is made to determine which (if any) are the originals.
The Hundred Statues of Atiel
One hundred sculptures of Caminus created by Atiel, each one slightly different, reflecting the place where it resides. Only ninety-one remain in temples today. Nine were stolen by conquerors and taken as plunder. Six of these are known to exist in royal treasuries, where they are kept as valuable artifacts but are not displayed. The three remaining statues are lost to history—their location unknown, mourned by the faith as treasures that endure in isolation.
The temples that lost statues have offered substantial rewards for their return, but they remain unclaimed. The faith treats the missing statues as a reminder that not all beautiful things are preserved, and that some works endure only in memory and in the copies that survive.
- Current Location / Status: Ninety-one displayed in temples across multiple regions; nine in various locations (six known, three unknown).
Tools of Caminus
Occasionally, when a craftsperson is beginning work on a project of particular significance, Caminus bestows blessed tools in their workshop—tools clearly superior in craft, glowing faintly with divine light, and seemingly capable of aiding the work beyond normal expectation. The tools are crafted to perfection and are marked with a symbol only the craftsperson can read.
These tools function beautifully for the duration of the project. When the work is complete, the divine glow fades, but the tools retain their superior quality and become family heirlooms, passed to apprentices and valued for generations. They are among the most treasured objects a craftsperson can own—not for their power but for what they represent: recognition from the god of craft itself.
- Current Location / Status: Distributed among individual craftspeople who have received them; passed through families of makers as heirlooms.
Sects
The faith is organized by craft tradition. Each major craft maintains its own internal structure and practices, though they coordinate loosely through regional craft councils.
The Fabrica
Recognized by: A smithy furnace symbol beneath the hammer.
Dedicated to all forms of metalwork, from copper and gold to iron and steel. Members range from jewelry makers to weaponsmiths, from armor crafters to sculptors in metal. The Fabrica is the largest and oldest sect, with traditions reaching back centuries. They maintain the most extensive archives and are known for producing masters whose reputations attract apprentices from distant regions.
The Texentes Subtilia
Recognized by: A bolt of fabric beneath the hammer.
Devoted to work with textiles—weavers, tailors, embroiderers, dyers, those who craft sails and tapestries. Their work is often collaborative, involving many hands and coordinating complex patterns. The sect emphasizes the relationship between function and beauty; a well-made garment must both be wearable and be beautiful to look upon.
The Lignum
Recognized by: A tree symbol beneath the hammer.
Encompassing all woodworking, from fine carpentry to sculpture, from house-building to furniture crafting to tinkering. Practitioners of the Lignum often work with trees directly—understanding how to select wood, how to season it, how to read its grain and understand its properties. The sect maintains extensive knowledge about sustainable harvesting and the ecology of forests.
The Speculo
Recognized by: A glass cup or lens beneath the hammer.
Devoted to glassworking—glass blowing, window making, the craft of lenses and optical work, the creation of vessels and decorative pieces. The Speculo is smaller than some sects but maintains rigorous standards and is known for precision work. They are often consulted for technical solutions to problems involving light or sight.
The Sana
Recognized by: A musical note and pen beneath the hammer.
The sect of music and the spoken word—poets, bards, musicians, creators of texts. While less visible than other sects (they produce no physical objects that endure as long as metal or stone), they are considered equally important to the faith. Master musicians and poets are recognized as craftspeople whose work demands the same discipline and mastery as any smith or weaver.
Smaller Sects
Numerous other sects exist, each devoted to a specific craft: leatherwork, stonework, calligraphy, painting, masonry, and many others. Some have only a few dozen adherents. Each adds its own symbol beneath the hammer and maintains its own traditions and councils.
Heresies
The Unforged
Claims that Caminus governs not just craftsmanship but raw potential—that not all materials should be worked, as doing so limits their future possibilities. Adherents hoard raw materials and refuse to engage in making, arguing that potential unrealized is more valuable than actuality. The mainstream faith considers them fundamentally misunderstanding Caminus; potential has no value if never actualized. Making is the fulfillment of material, not its limitation.
The Art for Art's Sake Movement
Argues that creation is an end in itself and requires no higher purpose or dedication to a god. Craftsmanship should be free from religious influence; the act of creation is sufficient without framing it as service to Caminus. The mainstream faith considers this incomplete—the work matters more when it is understood as part of something larger, and the discipline required for mastery cannot sustain itself without commitment to something beyond individual satisfaction.
The Golden Hammer Sect
Believes that Caminus favors material success and wealth accumulation, that acquiring riches through craftsmanship is a sign of divine favor. They prioritize profit and efficiency over integrity. The mainstream faith rejects this as a fundamental inversion—Caminus values quality over profit, and a work made primarily for financial gain rather than for mastery is soulless.
Cults
The Cult of the Broken Hammer
A secretive group believing that Caminus himself is flawed, much like a craftsperson's early, imperfect works. They claim that venerating these flaws brings them closer to understanding the god. The mainstream faith considers this blasphemous—Caminus is the epitome of mastery, and those claiming otherwise misunderstand the deity fundamentally.
The Molten Core
Members believe that Caminus's true essence resides in the molten core of the earth and engage in dangerous rituals—pouring molten metal into sacred molds deep underground. They believe these offerings reach the deity directly. The mainstream faith considers their practices reckless and their theology mistaken. Caminus is present in the work of makers, not in the depths of the earth.
The Cult of the Divine Blueprint
Believe that Caminus designed the universe according to specific geometric and mathematical principles, and that these patterns can be discovered through divination and interpretation. They incorporate complex mathematical symbols into their work, seeking to align themselves with a cosmic design. The mainstream faith sees them as distracted from the true work of making, more interested in hidden patterns than in honest craft.
Presence in the Shattered Domain
- Territory aesthetic: Caminus's corner of the Shattered Domain appears as vast workshops, forges burning eternally, and gardens where every material a maker could want grows or is stored in perfect condition. The landscape is organized and functional—everything arranged with precision and order. Structures are masterpieces of architecture and engineering, representing centuries of accumulated craft knowledge. There is profound beauty here, but it is the beauty of function perfected.
- Likely allies: Echo (both value the preservation and transmission of knowledge), Thulgard (both understand the importance of well-made institutions), Jula (both create beauty through order).
- Likely rivals: Deities of chaos and entropy, those who devalue material work or see making as beneath divine concern. Also in tension with gods of pure knowledge or pure spirit who devalue the physical creation of objects.
- Stance on the Godless: Ambivalent becoming interested. Caminus views the godless with mild curiosity—they are people who create and make things without divine framework, which suggests an independent appreciation for craft. If godless people produce work of quality, they are recognized as practitioners even without formal membership in the faith. If they abandon making or produce shoddy work, they receive indifference rather than proselytization.
Adventure Hooks
- A master craftsperson has disappeared, and the unfinished work they left behind is of such extraordinary quality that multiple factions are attempting to claim it. Some believe it is incomplete because the maker was captured; others think the maker deliberately abandoned it. The work itself might have properties or knowledge encoded within it that make it valuable to multiple parties.
- A famous artisan is accused of plagiarizing a design—copying work created by another and passing it off as original. If true, it violates the deepest taboos of the faith. If false, it is a serious insult to the accused maker's integrity. Determining the truth requires understanding the tradition, the timeline of the works, and what proof would constitute evidence.
- A forge-temple has been destroyed, and most of its collection of historic masterpieces has been lost. The faith seeks to recover what remains and to document what was destroyed. But investigation reveals that someone from within the faith may have deliberately caused the destruction—perhaps for political reasons within the craft hierarchy, perhaps for theft.
- An apprentice shows extraordinary talent—demonstrating mastery in techniques that typically require decades of practice, seemingly understanding their craft at a level that should take years to achieve. Is this a sign of divine blessing? A sign of plagiarism or theft of knowledge? Or something else entirely?
- A craftsperson is offered a commission by a powerful patron that would require them to compromise their standards or to create something unethical. The commission is lucrative enough to solve serious personal problems. The choice between integrity and need becomes urgent.
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