Pollaran

Pollaran


At a Glance

  • Portfolio: War, conquest, martial order, and the glory of decisive conflict.
  • Virtues (as the faithful name them): Valor, strength, honor, resolve, clarity of purpose.
  • Vices (what Pollaran opposes): Cowardice, hesitation, dishonor, false mercy, the refusal to act decisively.
  • Symbol: A vertical arm and fist, muscles tensed and ascending, surrounded by a burst of radiant lines.
  • Common worshippers: Generals and strategists, soldiers and mercenaries, nobles seeking divine sanction for their rule, weapon-smiths, gladiators, and those who have made a vow to fight.
  • Common regions: Jazirah (shared territory with Oshala); anywhere a standing army has established permanent order; among mercenary companies across the known world.

Names & Identifiers

  • Common name (internal): The Faith of Pollaran or, colloquially, the War God's Accord.
  • Formal name (legal/ceremonial): The Exalted Faith of Pollaran the Unbroken.
  • A follower: A Pollarite or a devotee of Pollaran; among warriors, often just "the faithful."
  • Clergy (general): Clerics of War or war priests; senior figures are High Clerics or Master Strategists.
  • A temple/shrine: A temple of Pollaran or, locally, a tower (reflecting their architecture); clusters of temples are called a fortress-shrine.
  • Notable colloquial names: Soldiers call him "the Breaker." Mercenaries sometimes call him "Polla." In regions threatened by his expansion, he is quietly called "the Devourer."

Origin & History

The Inheritance of Will

When the Ancients shattered Ix, the pieces did not fall equally or gently. Oshala inherited the singular will; Pollaran inherited something more specific: Ix's appetite for conflict itself. Not malice, but an appetite—the instinct that the world is a competition and that competition, fought decisively, is how reality arranges itself.

Unlike Oshala, who emerged perfectly formed from his shard, Pollaran woke confused and exhilarated. He felt the weight of all the conflicts that had ever been or would ever be. He understood violence not as deviation from order but as the primary tool by which order was established. He took a mortal form and walked into a battlefield, and for the first time, he felt real.

The Meeting of Warriors

Pollaran's first followers found him not in a temple but on a field of slaughter, already centuries old when civilization had begun to think of order. He appeared to Angelleous Crinar, an elven blade-master of such skill that she had defeated every warrior she challenged. When Pollaran, in disguise, offered her combat and she could not land a single blow against him for an hour, she recognized what she faced: something greater than skill, something that was war made manifest.

They fought for the second hour, and Angelleous, through intuition and desperation, struck Pollaran across the chest. Pollaran revealed himself. Rather than punish her, he offered an exchange: he would teach her the art of war at the deepest level — not how to move, but how to think like a god who had felt the weight of every conflict. In exchange, she would glorify his name in battle and bring others into his worship.

Angelleous accepted, and she became the first priestess of Pollaran. The scar on Pollaran's chest from her blade became the first sacred wound, and he made it permanent as a reminder: even the divine can be struck if you understand what you are striking at.

The Age of Mercenary Expansion

Pollaran's faith did not grow through conquest of a single region, as Oshala's did, but through the adoption of mercenary companies and professional armies. A general who invoked Pollaran could claim that victory was not mere luck but deserved confirmation of divine order. A warrior who died in Pollaran's service could claim they were worthy of remembrance.

The expansion was pragmatic and violent in equal measure. Pollaran's clergy became advisors to kings, and when a king asked whether to make war, they assessed the odds with absolute honesty. Pollaran values accurate prediction more than comfortable certainty—a general who gambles with the divine's confidence and loses is a general who has wasted divine power. But a general who wins through clarity, discipline, and courage is a general whom Pollaran will back again and again.

The Breaking of King Kengo

Not every warrior prospered in Pollaran's service. King Kengo, a mercenary king from the southern jungle kingdoms, built a fearsome reputation through blood and cunning. His armies never broke; his strategy was flawless; his victories came swift and absolute. But when Kengo defeated one of Pollaran's own clerics in battle and added the cleric's skull to his trophy belt, something shifted.

Pollaran does not forgive the mockery of his faithful. In Kengo's next war, Pollaran himself entered the field on the opposing side. With the weight of divine fury behind them, Kengo's enemies became unstoppable. Kengo's armies broke. His strategy failed. And when Kengo faced Pollaran directly, he realized what he faced and fell to his knees.

Pollaran demanded Kengo return the skull and pledge eternal loyalty. Kengo did so, and underwent a transformation: the mercenary king became a war priest, and every army he thereafter commanded carried not only the weight of his experience but also the direct attention of a god. Kengo's skull—or rather, Kengo's own skull, the one he had once decorated with his victims' ornaments—was eventually returned to him as a sacred relic, transformed from trophy to token of submission.

The Weaponsmith and the Sentient Arsenal

In the age when Pollaran's faith had grown substantial enough to commission grand works, there came to the priesthood Mikello Zoranti, a dwarven artificer of legendary skill. The high priest commissioned him to create 128 weapons—one for each of the faith's most honored warriors—using all the craft and all the magic he could summon.

Mikello accepted. He worked for three years. The weapons he produced were not merely magical; they were alive—each one infused with such potent will that they developed their own consciousness. They were perfect instruments of war, but they were also independent spirits, and they refused to remain fully under mortal control.

The weapons became artifacts of immense power and terrible danger. Pollaran's faith realized they had been given something they did not entirely understand: weapons that could choose their wielders, that could refuse orders, that could cut down friend as easily as foe if disrespected. A sect emerged devoted to retrieving and managing these 128 weapons—the Telum Venandi, whose members risk death every time they handle one of these tools.

Pollaran considered this acceptable. A god of war understands that war produces things beyond his control. The best you can do is manage them with respect.


The Divine Compact

Pollaran offers something both simpler and harsher than most deities: he promises that commitment to excellence in conflict will be recognized and rewarded.

  • What Pollaran promises: Clarity in warfare. A general who prays to Pollaran does not receive easy victory, but receives the truth about whether victory is possible. A warrior who worships Pollaran gains the clarity to see what must be done and the courage to do it.
  • Common boons: Steadiness under pressure. Tactical insight at critical moments. The ability to inspire troops beyond ordinary morale. Weapons that do not fail. The renewal of strength after hard battle.
  • Rare miracles: Armies that should not hold, holding. Fortifications that withstand assaults that should breach them. Generals who "see" the enemy's strategy before it unfolds. Enemies who suddenly lose the will to fight when Pollaran's presence is felt.
  • Social benefits: Status among warriors. Access to war councils. The protection of Pollaran's temple if threatened. A form of immortality through martial glory and remembrance of deeds.
  • Afterlife promise / fear: Warriors who die in service to Pollaran do not merely pass into Sheol; they are taken to Pollaran's own territory in the Shattered Domain, where they continue to train, to strategize, and to fight—but never to break or suffer permanent loss. The fear for Pollarites is not death but dying without glory, forgotten, their deeds unmarked.
  • Costs / conditions: Pollaran demands honesty—about odds, about capabilities, about the true cost of war. A warrior who lies to themselves or to Pollaran's clergy finds the god's favor withdrawn. Pollaran also demands that his followers pursue war, not peace; avoid it too consistently and they become invisible to him.

Core Doctrine

Pollaran's believers do not debate doctrine—they live it, embodied in their bearing and choices.

  1. Conflict is the truest test of character. Peace reveals only habit; war reveals what you actually are. Pollaran values what war brings to light about you.
  2. Strength of will matters more than strength of arm. The strongest warrior means nothing if their will breaks. The weakest warrior means everything if their will does not.
  3. Honor is the only thing worth dying for. Dishonor living is worse than honorable death. This is not sentiment; it is theology: a dishonored life is a life Pollaran will not recognize.
  4. Clarity is divine. To see clearly what must be done and to do it decisively—this is to be Pollaran's vessel. Hesitation is spiritual sickness.
  5. The martial hierarchy is cosmic law. As commander leads army, as general leads commander, so does Pollaran lead the faith. Disobedience to proper authority is disobedience to the god.
  6. War shapes the world more truly than peace. Peace is a pause between battles. War is when reality shows its true form. A world without conflict would not be better—it would be false.

Soul Coins & Divine Economy

Pollaran accumulates power through the commitment of warriors and the decisive outcomes of conflict.

  • How Pollaran gains soul coins: Acts of valor. Victories earned through skill and courage. Warriors who die honorably in battle. Generals who make clear decisions and see them through. The oath-taking of new warriors. The glory-seeking of mercenary companies. Each act of martial commitment generates coin.
  • What makes a coin "heavy": Coins earned from victories against superior odds are heavier than coins from certain victories. Coins from warriors who choose to fight despite genuine fear are heavier than coins from those born to war. Coins from the honorable are heavier than coins from the merely skilled.
  • What Pollaran spends coins on: Supporting his faithful in battle—miracles of endurance, weapons that hold, fortifications that do not break. Maintaining his territory in the Shattered Domain. Supporting the Telum Venandi in their struggle with the sentient weapons. Expansion of his priesthood into new regions and armies.
  • Trade: Pollaran trades coins with other deities only when it advances military goals. He will trade with Oshala for territorial consolidation, with Thulgard for shared defense, with mercenary deities when mutual interest aligns. He will not trade with pacifist deities under almost any circumstances.
  • Infernal competition: The Order competes with infernal bargains by offering clearer terms and better odds. An infernal contract promises power; Pollaran offers the strength to achieve victory through skill. When a warrior contemplates an infernal pact, Pollaran's priesthood offers the honest assessment: You do not need that bargain. You are stronger than you believe.

Sacred Spaces

Temples dedicated to Pollaran are fortress-temples, structures that embody the faith's theology through their physical form.

The standard design begins as a central watchtower, defensible and isolated. As the faith grows in an area, additional towers are added and interconnected, with covered passages linking them. When the complex is large enough, a roof is constructed over the central courtyard, creating an interior worship space while the towers remain visible above—a statement that this is both a place of prayer and a place of defense.

The interior organization is rigid: the shrine to Pollaran occupies the lowest, most defensible level of the original tower. The level above it houses living quarters for the clergy and armory space for sacred weapons. The additional towers contain forges, training grounds, and storage. The central roofed courtyard serves as the primary worship hall, large enough to accommodate hundreds of warriors and sufficiently open to hear Pollaran's name echoed across the stone.

Statues of Pollaran are rare; instead, the spaces feature empty thrones and the weapons of legendary warriors—Angelleous's scimitar (never to be drawn again), Kengo's skull on a pedestal, the vestiges of the 128 sentient weapons when they can be safely contained. These objects communicate more clearly than any statue: Here is what devotion produces. Here is what Pollaran recognizes.

The temple serves a dual function as both sanctuary and fortress. In times of peace, it is a gathering place for warriors and a school of martial discipline. In times of war, it becomes exactly what its architecture suggests: a place from which armies march and to which the victorious return.


Organizational Structure

The priesthood of Pollaran is organized as a chain of command, mirroring military hierarchy.

At the top stands a High Cleric, chosen not by birth or election but by demonstrated strategic genius and unbroken personal valor. Below the High Cleric are Master Strategists, each commanding a significant geographic region or a major military force. Below them are War Priests, each attached to a general's court or a mercenary company's leadership. At the base are Initiates, warriors who have taken Pollaran's oath but have not yet been ordained into the formal priesthood.

Authority flows downward absolutely. A War Priest's word supersedes the opinion of any warrior, and a Master Strategist's decision supersedes a War Priest's. This is not merely practical; it is doctrinal. The chain of command is a reflection of divine order.

The priesthood does not control vast territories as Oshala's Order does. Instead, it operates within existing military and political structures, offering counsel to those in power. A High Cleric might advise a king; a War Priest might serve as a general's strategic advisor. In mercenary companies, the War Priest often is the company's second-in-command or even its leader.

Advancement within the priesthood is not through seniority but through demonstrated excellence. A younger War Priest who outthinks and outfights an older one may challenge for position. The challenge is not to the death, but the loser accepts a lower rank. This produces a priesthood that is ruthlessly competent and perpetually sharpened by internal rivalry.


Entering the Faith

Conversion to Pollaran's faith is through martial commitment and proven valor.

Soft entry involves witnessing a battle through Pollaran's lens: recognizing the god's presence in the outcome, understanding how a victory required clarity and courage. Many soldiers who witness Pollaran's priests in action become curious about the source of their certainty. They begin to train alongside Pollarite warriors, learning discipline and tactical thinking.

Initiation is a formal ceremony, typically performed before a gathered army or mercenary company. The recruit stands before the High Cleric or a War Priest and swears an oath: to fight with honor, to obey the chain of command absolutely, to glory in Pollaran's name, and to never retreat from a just battle except by direct order. The recruit is then marked—often with a tattoo of Pollaran's symbol on the wrist or forearm—and given a weapon that has been blessed.

What makes an enemy rather than a convert: Deliberate cowardice (as opposed to the natural fear that all warriors face). Dishonor in battle. Betrayal of the chain of command. Most critically: the refusal to accept that conflict is sometimes necessary. Pollaran does not approach such people differently; he simply allows them to fall from his notice.


The Faithful in Practice

A devoted warrior of Pollaran is recognizable by their comportment before they ever speak.

  • Speaks in terms of clarity and action: "What must be done?" "What can we actually accomplish?" "What is the most direct path?" Avoids vagueness and emotional language.
  • Assesses odds honestly. Even with Pollaran's blessing, a Pollarite will not pretend that an impossible situation is possible. They will die at their posts rather than lie about chances of victory.
  • Maintains perfect discipline. A Pollarite takes orders without question, not because they lack thought but because they recognize the chain of command as a form of martial truth. Even if they disagree with an order, they execute it unless it would cause direct dishonor.
  • Seeks worthy opposition. A Pollarite would rather fight a skilled enemy than an easy one. Victory over the inferior is forgotten. Victory over the worthy is remembered by Pollaran.
  • Asks habitually: "What is the test here, and am I meeting it?" This is the central question of a Pollarite's existence. Every situation is a trial of their character.
  • Treats allies as extensions of themselves. The Pollarite does not make individual decisions; they make decisions that strengthen the whole. Personal glory matters less than collective victory.

Taboos

  • Cowardice in the face of adversity. Not the fear itself, but the surrender to fear—the refusal to act because you are afraid. A Pollarite can be terrified and still move forward; that is valor. A Pollarite who freezes when action is demanded has broken something fundamental.
  • Refusal to fight a just and honorable battle. The specific war may be questioned; a single battle cannot be. If you have sworn to Pollaran and the battle is joined by your leadership's order, you fight.
  • Dishonorable conduct. Lying to gain advantage. Betraying an ally. Using underhanded tactics when the field is open. The enemy must be defeated fairly, or the victory means nothing.
  • Breaking the chain of command. Disobeying an order from superior authority without cause. This is not merely mutiny; it is spiritual amputation.
  • Mockery of the fallen. A defeated enemy must be treated with respect. Desecrating their body or mocking their defeat offends Pollaran and brings his curse upon the perpetrator.

Obligations

  • Participation in war when called. All Pollarites are, at some level, warriors. When Pollaran's priesthood calls upon the faithful to fight, this is considered a sacred duty that supersedes other concerns.
  • Maintenance of martial skill. Allowing your strength or technique to atrophy is a form of disrespect. Constant training is not optional.
  • Honoring the fallen. Ceremonies must be performed for those who die in battle. Their names must be remembered. Their deeds must be recounted.
  • Support of temples and priests. Tithes and donations to Pollaran's temples are expected of warriors who have prospered. The temples train the next generation of faithful and must be maintained.
  • Defense of Pollaran's honor. If another god or priesthood speaks against Pollaran, the faithful are expected to respond—with argument if possible, with force if necessary.

Pillars of the Faith

The faithful of Pollaran organize their commitment around four named pillars:

  • Valor in Combat: The willingness to face adversity without breaking. Every battle is a test; every warrior is measured by how they respond.
  • Strategic Clarity: The ability to see what must be done and to pursue it without hesitation or confusion. Muddled thinking is spiritual disease.
  • Honorable Victory: Wars must be won fairly and decisively. A victory won through lies or deception is no victory; it is merely hidden defeat.
  • The Chain Unbroken: Absolute commitment to the hierarchy of command. What binds the faithful together is not shared belief but shared discipline.

Holy Days & Observances

Sustar (Festival of the First Conflict)

Date: First day of the year (on the winter solstice in most calendars).

Pollarites gather at temples to mark the beginning of a new year and the renewal of their commitment to martial discipline. The High Cleric or senior War Priest offers a blessing over the gathered warriors, assessing the year ahead: will it be a year of war or relative peace? Will it test their resolve? The ceremony includes formal sparring between pairs of warriors, with the victors receiving Pollaran's blessing and the losers receiving counsel on how to improve. No one is shamed in loss; the loss itself is the lesson. The day concludes with a communal feast of warrior's fare: bread, salt meat, and strong drink.

The Day of Valor

Date: First day of summer.

This day honors the courage and strength of Pollaran's followers. Across all temples, competitions and martial challenges are held. Young warriors demonstrate their skill; generals gather to discuss strategy; the priesthood performs rituals to strengthen the bonds of command. The day is one of celebration but also one of reckoning: any warrior who has faltered in their commitment during the past year is expected to renew their vows or admit that their faith has waned. The day ends with the lighting of fires at each temple—flames visible across the landscape, signals that Pollaran's warriors are alert and vigilant.

Hoc Lugebit (Night of the Fallen)

Date: First new moon of winter.

A solemn night of remembrance. Temples hold massive fires and prepare meals reminiscent of battlefield provisions—simple, sustaining food shared communally. The faithful gather to speak the names of those who have died in Pollaran's service during the past year. Each name is spoken aloud, and the community responds with a low chant. The fires are kept burning throughout the night; no one is expected to sleep. The vigil continues until dawn, when the fires are allowed to die and the day is declared closed on mourning. The Day of Valor comes six months later, partly as a counterweight to this sorrow.

Warrior's Rest

Date: Heart of winter (typically a week of relative quiet).

This observance seems to contradict Pollaran's martial nature, but it is deeply theological: even warriors must pause. During this week, combat is minimized, feasts are simplified, and the faithful are encouraged to rest and reflect. The priesthood uses this time to perform maintenance on temples and weapons. New recruits train intensively. But the overall tone is one of pause, of drawing breath before the cycle renews. At the week's end, there is often a ceremonial "return to readiness"—warriors standing in formation, reaffirming their oaths.

The Festival of the Unbroken Fist

Date: Anniversary of a legendary defensive victory (varies by region).

Each major temple celebrates a different historical battle in which Pollaran's intervention is believed to have turned the tide. The festivals are regional and varied, but they all share a common theme: the victory of a unified, disciplined force over a seemingly superior enemy. Warriors who trace their service back to these ancient conflicts are honored, their lineage is recounted, and new warriors swear to continue their legacy.


Ceremonies & Rituals

Benedictio Militum (Blessing of the Army)

Before an army marches into battle, a cleric performs this ceremony to fortify the troops. The cleric stands before the gathered warriors and speaks Pollaran's promises: clarity in strategy, strength in conflict, honor in victory. The cleric anoints the war leaders with sacred oil and raises Pollaran's symbol for all to see. The ceremony typically lasts only a few minutes—there is no time for lengthy rituals when battle approaches—but its effect is profound. Warriors leave this ceremony with the sense that Pollaran himself is watching, assessing, ready to intervene if their commitment is true.

Ceremony of the First Strike

When a young follower of Pollaran reaches the age of combat readiness (typically around sixteen or seventeen), they undergo this rite of passage. The initiate must demonstrate combat skill before the assembled priesthood and senior warriors. They fight a series of matches against veterans, none to the death but all at full intensity. The initiate is not expected to win—the point is not victory but the demonstration of courage and technique under pressure. If the initiate falls, they must rise. If they are struck, they must continue. At the end of the ceremony, the High Cleric or War Priest declares the initiate a true warrior of Pollaran, and they are marked with the faith's symbol.

Ritual of the Unyielding

A personal ritual performed by followers during times of hardship or when doubt creeps in. The follower holds Pollaran's symbol (a fist, a weapon, a token bearing the mark) and recites a prayer affirming their commitment to strength and clarity. The ritual is simple but profound: I am afraid, but I will act. I am uncertain, but I will move forward. I am weak, but I will stand. Performing this ritual in the face of genuine adversity is considered deeply honoring to Pollaran.

Feast of the Victorious

After a significant victory, the community gathers for a celebratory feast. The warriors who fought are honored by name. Stories of individual acts of bravery are recounted. The food is plentiful—a contrast to the warrior's typical provisions. Wine and strong drink flow freely. But even in celebration, discipline is maintained; the feast ends when the High Cleric or senior War Priest declares it closed. The point is not excess but communal recognition of what has been accomplished.

Ceremony of Remembrance

Held on Warrior's Rest day, this solemn ceremony allows the faithful to remember and honor those who have fallen. A candle is lit for each warrior who died in the past year. Their names are read aloud, and their deeds are briefly recounted. The ceremony serves both to honor the dead and to remind the living of the cost of the wars they fight. Young warriors especially are affected by this ceremony; it strips away romantic notions of combat and grounds them in its reality.


Ceremonial Attire

Armor of Valor

During ceremonies, Pollarite clergy and honored warriors wear ornate armor that reflects the god's domains. The armor is functional but decorated: inscribed with Pollaran's symbol, sometimes adorned with the insignia of great victories or the warrior's own house. Senior clerics wear armor that has been blessed and is believed to be supernaturally resistant. The wearing of this armor during ceremony is a statement: I am ready to fight. I am Pollaran's vessel.

Fist Emblem

Most Pollarites wear a pendant or badge bearing Pollaran's holy symbol: the ascending fist surrounded by a burst of light. This is worn openly, on the chest or wrist, visible to all. It is a statement of allegiance, a recognition mark among Pollarites, and a declaration to enemies: You face Pollaran's faithful.

War Paint

In some traditions, especially among mercenary companies and frontier warriors, followers may wear war paint before battle. The patterns vary by region and company, but they typically incorporate Pollaran's symbol. The paint is not required by doctrine; it is optional and regional. But where it is practiced, it is taken seriously—a warrior's war paint tells part of their story.

Noble Robes

Among the clergy and particularly among clerics who serve in noble courts, elaborate robes adorned with Pollaran's symbol and the warrior's own house insignia are worn for formal occasions. These robes are part religious vestment and part political statement: a cleric in these robes is both priest and advisor, both servant of Pollaran and servant of the realm's martial order.

Sacred Weaponry

Pollarite clerics typically carry a blessed weapon of their choosing—a sword, a spear, a mace. The weapon is both practical and ceremonial. It is used in rituals, carried during formal processions, and maintained with meticulous care. Some sacred weapons have histories reaching back centuries; they are passed from one High Cleric to the next and are believed to carry the accumulated blessing of all who have wielded them in Pollaran's name.


Historical Figures

Angelleous Crinar

Angelleous was an elven warrior of singular skill and ambition. Born into a martial family, she spent her early years pursuing mastery of the blade, and by the time she was a young woman, no warrior in her known world could defeat her. Yet mastery, once achieved, felt hollow. She sought greater challenge, greater opponents, but found none.

Her legendary encounter with Pollaran came when the god, in disguise as a mundane warrior, offered her single combat in exchange for a magical gem. Angelleous, bored and curious, accepted. What followed was an hour of absolute humiliation: she could not strike the mystery warrior; every attack was deflected, every strategy was countered. When finally she landed a single blow—a desperation strike across her opponent's chest—Pollaran revealed his true form.

What happened next transformed her utterly. Pollaran did not punish her. Instead, he offered something deeper: the knowledge that every conflict is a conversation between wills, that skill without understanding is mere technique, and that true mastery comes from recognizing what you face. He taught her not to fight but to think in combat. In exchange, she would glorify his name and bring others into his worship.

Angelleous became the faith's first priestess and spent the rest of her life in Pollaran's service. The scar from her blade across Pollaran's chest became the faith's most sacred symbol—proof that even the divine can be challenged if you understand the nature of the challenge. When Angelleous finally died in old age, Pollaran took her directly to his realm in the Shattered Domain, where she continues to train the god's chosen warriors.

King Kengo

Kengo began as a brilliant mercenary commander from the southern jungle kingdoms. His armies never broke because Kengo understood not just military strategy but the psychology of troops: how to inspire loyalty, how to know when soldiers would follow him into certain death because they believed he would lead them through it. His mercenary company became legendary for its discipline and its ferocity.

Victory, however, began to corrupt Kengo's judgment. As his triumphs accumulated, he began to treat them not as achievements but as proof of his superiority. He adorned himself with trophies from defeated generals: their weapons, their insignia, and eventually their skulls. When his company defeated an army led by a high-ranking Pollarite cleric, Kengo not only took the cleric's skull—he mocked it, displayed it, used it as a drinking vessel at feasts.

Pollaran noticed. More than noticed—the god was incensed. In Kengo's next war, Pollaran entered the field on the opposing side. With divine fury behind them, Kengo's enemies became unstoppable. His strategies, which had always worked, suddenly failed. His troops, which had always held, began to break. Kengo fought brilliantly, but brilliance meant nothing against a god.

When Pollaran himself stood before Kengo, there was no more doubt. Kengo dropped his weapon, fell to his knees, and submitted. Pollaran demanded that Kengo return the cleric's skull and pledge eternal loyalty. Kengo complied. The god then did something unexpected: he blessed Kengo and made him a war priest. The once-mercenary king now served Pollaran directly, and every army he thereafter commanded carried not only his military genius but also the direct attention of the god.

Kengo's final years were spent as a teacher of war and strategy within Pollaran's priesthood. His greatest contribution was not another victory but a doctrine: Pride in skill is appropriate; pride in victory is spiritual corruption. Remember always that you could face what you cannot defeat.

Mikello Zoranti

Mikello was a dwarven weapon-smith of unparalleled skill. His weapons were not merely well-crafted; they were revelations of what craftsmanship could achieve. Every blade he forged seemed to anticipate the hand that would hold it, every spear flew true, every shield withstood blows that should have shattered it.

When the high priesthood of Pollaran approached him with a commission to create 128 weapons—one for each of the faith's most honored warriors—Mikello understood what was being asked. They wanted not simply weapons but artifacts, objects of such perfect design that they would become legendary.

He accepted the commission and worked for three years. He poured his entire mastery into the task. He collaborated with the priesthood's mages, infusing each weapon with magical potency. He studied the specific fighting styles of each intended warrior, crafting weapons that seemed almost to know what their wielder would do before they did it.

But he succeeded too well. The weapons he created were so perfectly infused with purpose and consciousness that they became sentient. Each one developed a will of its own. They rejected weak wielders, refused orders that contradicted their internal sense of honor, and could turn on their supposed masters if disrespected. They were perfect tools of war—and they were perfectly uncontrollable.

Mikello lived to see what he had created, though he died before fully understanding the implications. The 128 weapons became relics of immense power and constant danger. Pollaran himself declared that this was acceptable, even desirable: a god of war understands that war produces consequences that exceed your control. The best you can do is manage them with respect and courage.


Sacred Relics & Artifacts

Angelleous's Scimitar

  • Description: A curved blade of exceptional beauty, crafted from a metal that shimmers between silver and gold. The blade's tip and approximately six inches down the edge remain in pristine condition, untouched by corrosion or damage. The rest of the sword, however, bears the scars of countless battles—notches in the edge, discoloration from blood that has long since faded, the marks of hard use.
  • Origin: Carried by Angelleous Crinar during her legendary duel with Pollaran. It was the weapon that struck the god across the chest, creating the wound that defines his form and the faith's symbol.
  • Powers or Significance: Using the scimitar in actual combat is considered sacrilegious—to use it would be to profane what it represents. Instead, the High Cleric carries it in ceremonial processions and uses it to perform the ritual knighting of new war priests. When the scimitar is drawn and held aloft, warriors feel a surge of inspiration and clarity. Some report that in the presence of the scimitar, they can see battle outcomes before they occur, though this may be metaphorical rather than literal truth.
  • Current Location / Status: Held in the primary temple of Pollaran in the most sacred chamber, displayed on a stand carved from a single piece of stone. It has never left this temple and is protected by wards that are believed to make it invisible to any who approach with dishonorable intent.

Kengo's Skull

  • Description: A large, yellow-white skull, clearly non-human and of considerable size, displayed on a velvet cushion within a protective case. It bears no marks of violence; it is intact and perfect. Intricate carvings along the crown show military insignia and symbols of triumph.
  • Origin: Not actually the skull of Kengo the mortal, but rather the skull of the defeated mercenary king that Pollaran claimed as a token of Kengo's submission. It has been treated as a sacred relic ever since, a symbol of transformation and the consequences of pride.
  • Powers or Significance: Carried by high-ranking clerics during moments of significant ceremony or conflict resolution. When a defeated general or commander is required to acknowledge Pollaran's victory, they are brought before this skull and required to touch their forehead to it—a ritualized gesture of submission and acknowledgment. The act of touching the skull is believed to bind the defeated commander to a new path, opening the possibility of transformation (as Kengo was transformed) rather than merely destruction.
  • Current Location / Status: Held in a central temple of Pollaran, brought out only for major ceremonies or when a formal act of submission is required. It is transported with honor guards and treated with extreme respect.

Pollaran's Banner

  • Description: A banner of deep red silk, embroidered with Pollaran's holy symbol in threads of gold and silver. The banner is ancient but well-maintained, and its edges show signs of having been carried into battle—worn, frayed slightly, but never torn. No weapon has ever damaged this banner.
  • Origin: Said to be a divine omen that appears before a general's tent on the morning of a significant battle, manifesting Pollaran's approval of the cause and his intention to intervene on behalf of the commander.
  • Powers or Significance: When the banner appears before a general's tent and the general performs the dawn ritual of obeisance to it, the general's army is assured of victory. No army has ever suffered defeat when Pollaran's Banner graced their encampment and the general maintained the banner throughout the battle. However, if a general neglects to perform the morning ritual or allows the banner to be lost or damaged during combat, Pollaran's protection is withdrawn and defeat becomes likely.
  • Current Location / Status: The banner manifests mysteriously at critical moments and locations. No one controls its appearance. The priesthood considers tracking its movement to be an important duty; they keep records of where and when it appears, believing these appearances to be signs of Pollaran's will regarding which conflicts deserve divine support.

Gauntlets of Glory

  • Description: A pair of ornate metal gauntlets, perfectly fitted but of adjustable size. They are inscribed with Pollaran's symbol on the knuckles and decorated with scenes of legendary battles. The original pair is reserved for the High Cleric, but numerous replicas have been created for high-ranking officers.
  • Origin: Crafted in the early centuries of the faith as a gift to Pollaran's most honored warriors. They are believed to channel the god's direct power through the wearer's hands.
  • Powers or Significance: When worn in battle, the Gauntlets are associated with extraordinary phenomena: the ground trembles when the wearer strikes, lightning often accompanies major blows, and defeated opponents are often thrown backward with forces that seem impossible given the actual strength of the strike. Wearing the gauntlets is considered both an honor and a burden—the wearer is drawing directly on Pollaran's power and will be held to an even higher standard of honor and competence.
  • Current Location / Status: The original Gauntlets are kept in the High Cleric's temple and worn only during the most significant ceremonies or battles. Replicas are distributed among senior war priests and commanders who have proven their worth.

Breastplate of Pollaran

  • Description: A breastplate of polished steel, marked by a distinctive sword puncture hole directly over the heart. The hole is clean and precise, as if made by a single perfect thrust. The edges show no signs of rust or corrosion; the hole remains as defined as the day it was made.
  • Origin: Believed to be the breastplate Pollaran wore when Angelleous struck him across the chest. The puncture hole is the physical proof of that moment—Angelleous's blade struck true, wounding a god.
  • Powers or Significance: High-ranking clergy members wear this breastplate (or replicas of it) into battle as a kind of challenge: If you can match Angelleous's feat and wound me as she wounded Pollaran, then I will acknowledge your superiority. Very few have tried, and none have succeeded. When Angelleous's scimitar and this breastplate are brought together, the blade's pristine tip aligns perfectly with the puncture hole—a perfect fit, a perfect wound that remains forever.
  • Current Location / Status: The original is held in the primary temple, worn ceremonially by the High Cleric during the most solemn occasions. Multiple blessed replicas exist and are distributed among senior war priests.

Sects

Telum Venandi (The Weapon Hunters)

How they refer to themselves: the Hunters or the Keepers of the Arsenal

The Telum Venandi are perhaps the most dangerous sect within Pollaran's faith. They have dedicated themselves to the recovery, management, and safeguarding of the 128 sentient weapons created by Mikello Zoranti. These weapons are scattered across the world, some in temples, some hidden in tombs, some wielded by warriors who do not fully understand their nature.

The Telum Venandi's task is to either recover these weapons or ensure they remain dormant and controlled. This is extraordinarily dangerous work—a single mistake results in death as the weapons themselves turn against the hunter. The sect has developed ritualistic methods to calm and communicate with the weapons, but there is no perfect technique. Membership in the Telum Venandi is a commitment to probable death in service of Pollaran.

They are recognized by a modified holy symbol—a horizontal sword laid across the ascending fist—and by the numerous scars that mark their bodies. Few Telum Venandi reach old age. Those who do are treated with profound respect, as they have somehow survived encounters that kill most others.

Pollaran's Militia

How they refer to themselves: the Unbroken or simply the Militia

The Militia is distinct from the priesthood proper: it is a military force, not a religious institution. All warriors who pass initiation into Pollaran's faith are considered part of the Militia, but the Militia also has a formal structure of its own. There is a Commander of the Militia, who answers directly to the High Cleric.

The Militia exists to defend Pollaran's faith and interests. In peacetime, they train relentlessly. When Pollaran calls for action—whether to support a specific military campaign or to defend against threats—the Militia mobilizes. Pledging to the Militia is a lifelong commitment. Abandoning the Militia is considered the gravest breach of faith short of active betrayal. Desertion is punishable by ritual combat with the current Commander, and no deserter has survived such a challenge.


Heresies

The Pacifist Warlords

How they refer to themselves: the Strategists of Peace or the Order of the Restrained Fist

This heresy argues that Pollaran's domain of "order" should be emphasized over "war"—that the deity represents strategic governance and wise rule, not merely conflict. They point out that the faith's doctrine mentions "order" alongside "war" and argue that Pollaran would prefer to establish order through means other than violence.

The mainstream faith considers this a fundamental misreading of Pollaran's nature. Yes, order is important, but order is established through war and maintained through the credible threat of war. A Pacifist Warlord's "order" is soft and temporary. True order requires the willingness to fight.

The Egalitarian Knights

How they refer to themselves: the True Meritocrats or the Worthy

This group challenges the noble-centric nature of the Pollarite priesthood. They argue that valor and skill in battle should be the only criteria for leadership within the faith—that a commoner who proves themselves in combat deserves authority over a noble who was born into privilege.

This heresy has historical precedent: Kengo was not born to nobility, and he rose to become a High Cleric. However, the mainstream faith argues that Kengo was exceptional and his rise was exceptional. The doctrine of a well-ordered hierarchy requires that authority flows downward from those trained from birth to lead. A meritocratic system, properly understood, is one in which the best-qualified hold authority—and the best-qualified are typically those raised to command.

The Dishonored

How they refer to themselves: the Reformed or the Second Chance

This heresy consists of warriors who have been branded as cowards or have refused to fight in wars they considered unjust. They believe that Pollaran's teachings have been corrupted by the clergy and the warrior class—that true Pollaran worship emphasizes honor over blind obedience, and that refusing an unjust war is itself an honorable act.

The mainstream faith rejects this thoroughly. A soldier's role is to execute the orders of proper authority. Personal judgments about the justice of a war are not the soldier's concern; they are the leader's burden. The Dishonored are considered traitors who have rationalized their cowardice with appeals to conscience.


Cults

The Fist of Pollaran

How they refer to themselves: the Awaiting or the Chosen

This cult believes that Pollaran's true form is that of a giant, celestial fist that will one day descend to the world to smite all cowards and non-believers. They believe that this "Celestial Fist" is the deity's ultimate expression and that history is moving toward this moment of divine judgment.

Members of the cult are fanatically devoted and often initiate conflicts to hasten the coming of the Celestial Fist. They engage in provocative behavior designed to trigger larger wars, believing that the greater the conflict, the closer Pollaran comes to manifesting fully. The mainstream faith considers them extremely dangerous—they have caused significant casualties through their provocations—and actively hunts them. They are considered heretics who have perverted Pollaran's doctrine into an apocalyptic death cult.

The Order of the Eternal Battle

How they refer to themselves: the Infinite Soldiers or the Unending

Members of this cult believe that life is a constant battle and that death is merely a transition to another form of combat. They believe that when they die glorious deaths in battle, they will be taken to Pollaran's realm in the Shattered Domain to continue fighting eternally alongside the god himself.

While the mainstream faith teaches something similar—that honorable death in battle leads to a form of afterlife in Pollaran's domain—the cult takes this belief to a dangerous extreme. They deliberately seek out the most dangerous conflicts, volunteer for suicidal missions, and sometimes provoke warfare simply to create more opportunities to die in combat. The cult is small but influential among impressionable young warriors.

The Bloodsworn

How they refer to themselves: the Anointed or the Red Covenant

This cult is focused on the ritualistic shedding of blood—both their own and their enemies'—as offerings to Pollaran. They believe that blood is the purest form of tribute to the god of war and engage in bloodletting ceremonies that are considered extreme even by mainstream Pollarites.

The Bloodsworn perform ritual self-harm before battle, believing that their own blood offers Pollaran a direct gift. They also engage in battle practices that are more about the spilling of blood than the achievement of victory. The mainstream faith considers them corrupted and dangerous, having perverted Pollaran's teachings into a kind of religious masochism.


Presence in the Shattered Domain

  • Territory aesthetic: A landscape of eternal conflict, yet somehow ordered. The terrain shifts between battlefield and fortress, with stone fortifications that stand unbreakable and fields that bear the scars of countless encounters. The sky is often dark, but streaked with light—as if warfare itself produces illumination. The atmosphere is one of perpetual readiness: weapons never sheathed, armies never fully disbanded. Yet there is also strange peace in this—a peace that comes from knowing exactly what you face and being prepared for it.
  • Likely allies: Thulgard (shared interest in strength and defense), Oshala (both represent order, though they define it differently), mercenary deities (pragmatic cooperation on military matters).
  • Likely rivals: Echo (peace contradicts conflict; the faiths are fundamentally opposed), Jula (mercy and forgiveness undermine martial discipline), pacifist deities of any kind.
  • Stance on the Godless: Viewed as untested. The godless are people who have not yet proven themselves through conflict or committed to a clear cause. Pollaran does not pursue them aggressively, but he considers them incomplete—they have not yet understood that conflict is what defines reality. An approach to the godless is often recruitment into Pollaran's armies; testing them in combat to see if they have valor worthy of recognition.

Adventure Hooks

  • A Pollarite general invokes Pollaran's Banner to guarantee victory in an upcoming siege, but Pollaran does not respond—the banner does not appear. The general must decide whether to withdraw and save his army, or to proceed without the god's blessing and risk catastrophic defeat. Other generals and soldiers question whether the faith has misjudged the justice of this war.
  • A hunter from the Telum Venandi arrives in a city with an urgent message: one of the 128 sentient weapons has been awakened by a careless fool and is currently in the possession of a warlord who is about to march to war. If the weapon manifests fully during battle, it could devastate entire armies. The hunter needs allies to retrieve it—but the warlord is defended by thousands of warriors.
  • Kengo's Skull disappears from a temple during a ceremony. The theft is impossible—no one entered, no one left—yet the relic is gone. A rival faith claims Pollaran has abandoned the temple. The priesthood must recover the skull and restore faith in the god before the community's belief shatters entirely.
  • A Pacifist Warlord rises to prominence within the priesthood through brilliant strategy and honest teaching. His followers grow; they argue persuasively that Pollaran's doctrine has been corrupted. The mainstream priesthood must decide whether to suppress this heresy through force (which would prove the Pacifists' point) or to engage them intellectually—a process that might take years and could result in the faith splitting permanently.
  • A young warrior from a commoner background defeats three noble-born champions in ceremonial combat and claims the right to be initiated as a War Priest, skipping the normal hierarchy. The priesthood must decide whether honoring merit would destabilize the entire structure, or whether refusing would make their doctrine of honor hollow.