The First Gods

The First Gods

Before the Shard Gods had names, before Ix shattered and the fragments became gods of personality, there were the First Gods. They did not choose their work. They became it — the way fire naturally becomes warm, the way water naturally becomes cold. They are older than worship, older than mortals, older than the question of what a god is supposed to be. They are simply the forces that make existence possible, tending the great systems Ix built into the cosmos before Ix stopped being one thing.


The First Gods — also called the Primitive Deities, the Primitive Gods, or the Old Powers — predate the Shard Gods by an unknown but vast span of time. Where the Shard Gods are fragments of the Primordial One that shattered into personalities, desires, and agendas, the First Gods are something older: stewards, not fragments. Forces shaped by intention but lacking the self-regard of the Shards. They moved through the early cosmos maintaining its structure — governing weather, keeping the dead in their realm, turning the wheels of night and day, tending the vast clock of time itself.

They are not gods in the way most mortals understand the word. They do not require worship to exist. They did not ask to be worshipped. But as mortals filled the world and learned to call out to the sky, the First Gods began — imperceptibly, across centuries — to listen. Mortal worship did not create them. But it changed them. Made them something slightly more than elemental forces, something slightly less than the personalities of the Shard Gods. Made them responsive, in their own ways, to acknowledgment.

To worship a First God is not to appeal to a personality or to bargain for advantage. It is to acknowledge a force and to position yourself in right relationship to it — the way one learns to move with the ocean rather than against it, to read the weather rather than deny it, to accept time's passage rather than rage against the inevitable.


The Five

Friedhof — Guardian of the Underworld, keeper of the dead, steward of the boundary between the living world and what lies beyond. The least worshipped of the First Gods, and the most honest. He will record your death accurately. He will keep what you were.

Cael — Mistress of Storms, keeper of the restless sky, the force that keeps the world from freezing in place. The most changeable of the First Gods. She does not promise comfort; she promises that the weather will do what it must, and that those who learn to read it can survive what it brings.

Lunis — Keeper of Night, guardian of the moon and the celestial wonders, the patron of those who learn to see in darkness. Remote, alien, barely interested in mortals — and yet, for those who acknowledge the night, surprisingly present.

Solis — Maintainer of the Sun, bringer of light, the most reliable of the First Gods. The sun will rise. The sun will set. The seasons will turn. Solis does his job with perfect consistency, and has been doing it for eons. His relationship to Amaterasu is among the most significant theological questions in his faith.

Tempus — Watcher of Time, keeper of what-has-been, the god whose future eye was blinded by the Ancients who feared what he might reveal. He can perceive the past with perfect clarity and the present with absolute precision, but the future — that third eye — is closed. He continues his work anyway.


The First Gods and the Second Gods

The naming came after, as such things often do. Once the Shard Gods were established — once Ix's fragments had settled into names and domains and personalities and temples — someone needed language to distinguish the two kinds of divine power, and the language that stuck was simple: the ones who came before are the First Gods, and the ones who came after the Shattering are the Second Gods.

The Second Gods — the Shard Gods and any deity who emerged after the Breaking of Ix — are gods of personality. They have desires, preferences, grudges, and ambitions. They can be reasoned with and prayed to and bargained with. Their worship is relational: you give them something, they give you something, and the nature of the exchange defines the relationship.

The First Gods predate this framework entirely. They are not interested in exchange. They are forces — forces that have, across millennia of mortal worship, developed something approaching awareness of individual mortals, but forces nonetheless. Their worship is not transactional. It is acknowledgment of what already is. And in return, they offer not comfort or power or divine favor, but clarity: the world has these shapes, and if you understand them, you can live within them.

Whether the First Gods and Second Gods are fundamentally different kinds of beings, or whether the First Gods could, with sufficient worship, develop the personalities and agendas of the Shard Gods, is a theological question that has not been answered in the centuries it has been asked.


Further reading:

  • Friedhof — Guardian of the Underworld
  • Cael — Mistress of Storms
  • Lunis — Keeper of Night
  • Solis — God of the Sun
  • Tempus — Watcher of Time