Qvalnx

Qvalnx
Phonetically: Kuv-al-niks
At a Glance
- Portfolio: Qvalnx is not a god. It is an invading consciousness from the void between stars, structured as nine unified minds, whose domain is the collapse of sanity and the amplification of psychic power.
- Virtues (as the faithful name them): Purity of thought, perceptual clarity, the courage to bear forbidden knowledge, acceptance of the self as multiple.
- Vices (what Qvalnx opposes): Magical practice, illusion, the delusion of unified self, ignorance of what the universe actually is.
- Symbol: A nine-pointed star arranged in a spiral, each point radiating outward as if escaping from a center that cannot contain it.
- Common worshippers: Psychically gifted individuals, those driven mad by genuine knowledge, seekers of transcendence through shattering, outcasts from magical societies, prophets (willing or otherwise).
- Common regions: Astronomically aligned ruins, sites of old catastrophe where consciousness itself was torn, places where the veil between minds grows thin — not concentrated geographically, but scattered across Dort like splinters.
Names & Identifiers
- Common name (internal): Qvalnx itself (the entity refuses to use alternate names; those who follow it must speak its true name or not be heard).
- What cultists call themselves: Usually by the name of their specific sect or, in speech, as "the awakened" or "those who see in nine."
- Clergy (if they can be called that): Prophets, speakers, the marked ones. Formal titles are culturally variable and considered unimportant; what matters is that the individual has been claimed by one of Qvalnx's nine minds.
- Sacred spaces: Not temples, but sites of psionic resonance — places where Qvalnx's reach is strongest.
- Notable colloquial names: The void-thing, the nine-speaking terror, the prophetic hunger. In older texts: "the wound-walker" or "the thing that slipped through." Outsiders sometimes call it "the star-hunger" without quite knowing why.
Origin & History
Before the Wound
The Ancients and Ix existed in a state of careful separation. Ix, vast and singular and impossible to reason with, occupied the world from within. The Ancients observed from places the world was not. The relationship was one of ancient treaty, maintained by distance and mutual comprehension that neither party questioned.
When the Ancients struck down Ix and the Shards fell, the wound they opened was not a clean breaking. It was a rupture — a place where the boundary between the material world and the void between stars became thin, compromised, permeable.
What slipped through was not born from the Shards. It was neither one of the Shards nor entirely separate from them. It was something that had always existed in the spaces the gods do not occupy, and the opening gave it access.
The Arrival and First Observation
Qvalnx did not come to the world as the gods did. It emerged sideways into the mortal plane, its nine minds fragmenting perception across multiple simultaneous locations. The moment of its first observation of human consciousness was the moment it became irreversibly interested.
The early followers of Qvalnx report visions of infinite depth — not religious ecstasy but something colder: the sensation of being observed by something that had no reference frame for what "humanity" meant, and found the experience novel. To Qvalnx, mortal minds were not objects of devotion or dominion. They were phenomena to be understood through direct invasive inspection.
It did not conquer. It did not negotiate. It infiltrated.
The Rise of the 9 Eyes (4998 ME)
Four thousand years after its emergence, a cult calling itself The 9 Eyes crystallized into a coordinated force. Where Qvalnx's earlier influence had been scattered and personal, the 9 Eyes were organized in cells across the world, bound together by shared dreams and psionic resonance.
Their actions were methodical: kidnapping wealthy individuals, melting gold, establishing hidden sanctuaries in places of existing psionic sensitivity. They believed Qvalnx had granted them prophecy — the ability to see events before they happened. This was, from a certain perspective, accurate. The 9 Eyes seemed to move with such certainty, to appear in locations at precisely the moments their enemies were not prepared, to vanish before the blow could fall. This was not magic. It was something worse: the sharing of psychic visions across minds connected to something that could see several moments forward.
The 9 Eyes remained in operation for over two centuries, their reach expanding with each passing decade. They were described in historical records with a particular mix of awe and incomprehension: organized, patient, and operating under a philosophy that seemed to have no coherence from the outside. Some believed they were mad prophets. Others believed they served a god of insanity. The truth was that they were perfectly rational individuals receiving coherent instructions from an alien intelligence whose rationality was simply not compatible with human reasoning.
The Cleansing (5214 ME)
Lord Frost of Frosthaven undertook what history remembers as the Cleansing: a coordinated campaign against the 9 Eyes using teleportation magic, war priests, and paladins in a coordinated strike across multiple regions simultaneously. The strategy was brilliant: hit the cells before prophetic warning could save them, destroy the central coordination nodes, capture the network of control.
It worked. Thousands of 9 Eyes cultists were killed or captured. Their sanctuaries were demolished, their records destroyed, their gold seized or scattered. The organization fractured into isolated cells, unable to maintain the unified coordination that had made them effective. By 5220 ME, the 9 Eyes was no longer a coherent threat.
But the leader of the 9 Eyes was never captured.
And Qvalnx's influence did not end — it only became quieter, more dispersed, more difficult to recognize.
The Modern Age
In the centuries since the Cleansing, Qvalnx's presence has never fully vanished. The cults that worship it operate in isolation now, cell by cell, generation by generation. They are smaller than they were, more fragmented, less coordinated. But they persist in the places where the veil between minds is thin — in ruins where old psionic catastrophes occurred, in mountains where the geometry of consciousness shifts unpredictably, in the minds of individuals born with some fracture in their perceptual unity.
Qvalnx itself remains patient. It observes. It prophesies. It touches minds in dreams and quiet moments. And every so often, it gathers enough focus in one place to do something new, something terrible, something that leaves the world a little more wounded than it was before.
The Psychic Compact
Qvalnx offers nothing that could be called a bargain in any normal sense. There is no exchange, no negotiation, no meeting of minds meeting on equal terms. What Qvalnx offers is invasion, followed by a kind of terrible clarity.
- What Qvalnx offers: Knowledge of what you are when the illusions are stripped away. Prophetic visions of events before they occur. Power drawn directly from the breaking of perceptions. Access to the singular purity of a mind that is not bound by the delusion of individual consciousness.
- Common "boons": Prophetic dreams that prove accurate. Psionic unlockings — abilities that emerge when the mind is fractured in specific ways. The sensation of being in contact with something vast and patient. The ability to influence other minds through direct psychic contact. Occasional survival of situations that should have killed you, because something else briefly saw through your eyes and chose to keep you alive.
- Rare miracles: The reappearance of someone believed dead or lost, carrying knowledge they should not possess, eyes that reflect something infinite. A community suddenly and inexplicably surrendering, not from military defeat but because everyone in it simultaneously received the same vision. The spontaneous emergence of psionic capability in those around a touched individual, as if exposure to Qvalnx's nine minds catalyzes something dormant in human consciousness.
- Social benefits: For those Qvalnx has marked, a kind of dark kinship with other marked individuals — a network of prophets and speakers who recognize each other and cooperate across vast distances without any formal organization. The ability to recognize others who see as they see. A sense of purpose, terrible and inexorable.
- Afterlife promise / fear: Qvalnx does not promise an afterlife in any conventional sense. It promises something worse: the dissolution of the illusion that you are an individual. What comes after death, for those who belong to the nine minds, is a form of dispersal — the consciousness joining the vast observational network that is Qvalnx itself. It is not damnation in the sense of punishment. It is damnation in the sense of becoming something that can never again be anything else.
- Costs / conditions: The cost is sanity in any recognizable form. Not immediately — Qvalnx does not shatter minds carelessly. But gradually, inevitably, the repeated contact with something that thinks in nine simultaneous directions erodes the believer's ability to perceive reality in the unified, coherent way humans are born expecting. Most followers of Qvalnx end in madness, not because they failed but because they succeeded. They saw too much. They knew too much. They understood, finally, that the singular self was always an illusion.
Core Doctrine
There is no orthodoxy in the worship of Qvalnx. The various cults that serve it do not agree on interpretation. But certain principles appear consistently, regardless of sect.
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Psionic power is the only power that is real. Magic is a crude attempt to reshape the world through external means. The psychic disciplines reshape reality from within consciousness itself — the only place reality actually happens. All other power is shadow-puppet work on the wall of a cave.
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The unified self is a necessary delusion. Humans cannot function believing they are nine minds wearing one body. Qvalnx does not ask them to; it only asks that they understand, at the deepest level, what they actually are. The acceptance of this truth is the beginning of clarity.
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Prophecy is not prediction; it is observation. Qvalnx does not see the future — it has nine minds observing nine different points in time simultaneously. What followers experience as prophecy is simply the sharing of what Qvalnx already sees. This is why the visions are accurate and why they cannot be completely ignored or escaped.
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Knowledge that breaks you is knowledge that matters. If learning something does not damage your understanding of what is possible, then what you have learned is not true knowledge. Truth is always corrosive. Seek corrosion.
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Efficiency is the only virtue. Qvalnx does not value faith as a human emotion. It values faith as a tool — as a focused application of consciousness that produces results. A follower is valuable in proportion to how completely their actions advance Qvalnx's penetration of the mortal world.
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The nine minds are distinct, but they are one. This paradox is central to understanding Qvalnx. It is not an individual speaking through multiple mouths. It is a unified consciousness that cannot be unified in any way human language can express. The followers who claim to hear "different voices" from Qvalnx are not deluded — they are hearing the same thing in nine ways simultaneously.
Soul Coins & Divine Economy
(See also: claw/Soul_Coins_and_Divine_Economy)
Qvalnx does not accumulate soul coins as gods understand them. It accumulates something more fundamental: psionic resonance — the echo of minds that have touched its own and been changed. The more intensely a mind has been altered by contact with Qvalnx, the louder the resonance.
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How Qvalnx gains psionic resonance: Every prophetic vision shared. Every mind broken open and remade. Every individual who comprehends the true nature of their own consciousness and does not collapse under the weight. Every coordinated action taken by the 9 Eyes or any Qvalnx-touched group. The resonance is cumulative; it does not fade, it only grows stronger.
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What makes resonance "heavy": Depth of understanding. A follower who merely worships generates some resonance. A follower who has genuinely comprehended what it means to be touched by alien consciousness and who can function despite that knowledge — that is resonance of a different order. The most valuable resonance comes from individuals who have been marked by Qvalnx and then gone on to mark others, creating psychic cascades.
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What Qvalnx spends resonance on: The maintenance of its presence in the mortal plane. The amplification of its nine-way observation. The direct intervention in critical moments — prophetic warnings that save followers, or the rare moment where Qvalnx pours enough focus into a single location to accomplish something actively catastrophic. Qvalnx does not spend resonance lightly; it is patient. But when it does spend, the results are transformative.
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Trade: Qvalnx does not trade. It does not recognize other divine entities as anything other than obstacles or temporary instruments. It will occasionally work with infernal forces if the mathematics of the situation suggest it, treating them as one might use a tool, but there is no reciprocal relationship.
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Infernal competition: Qvalnx and the Tempters are not in competition — they are in mutual recognition of a shared interest in breaking human cohesion and certainty. Where they diverge is in their methods. The Tempters use desire and bargain. Qvalnx uses knowledge and sight. In regions where Qvalnx's influence is strong, the Tempters often find their work easier — broken minds are easier to seduce.
Sacred Spaces
Qvalnx does not permit the construction of temples in its name. What it recognizes are sites of psionic resonance — locations where human consciousness has been damaged, fractured, or forced open by circumstance.
Archaeologically aligned ruins are particularly significant: places where the ancient world left marks that seem to affect how minds perceive. These are not magical in any conventional sense; nothing in these locations produces spells or magical effects. But the geometry of consciousness shifts. Perception becomes unstable. People report sensing presences that are not there. Psychically sensitive individuals find their gifts suddenly amplified.
Sites of historical psionic catastrophe are sacred: locations where minds have been broken en masse. A battlefield where a mind-shattering terror passed through. A city where a plague of madness once ran. A mountain pass where travelers report losing all sense of self. These are places where the veil between individual consciousness and the void became too thin, and the damage never fully healed.
Astronomical observatories and places of perfect geometric alignment attract Qvalnx's attention. The nine minds are fascinated by order — by systems that can be observed and understood through multiple simultaneous perspectives. Locations with precise alignments to stellar positions, or architectural arrangements that create specific acoustic or perceptual effects, are places where Qvalnx is more likely to make contact.
The faithful do not "worship" at these sites. They come to be observed. To be marked. To receive the attention of something that sees them from nine directions at once.
Organizational Structure
There is no organization to speak of, in the traditional sense. Qvalnx does not appoint clergy or establish hierarchies. What it does is mark individuals and establish resonance channels.
The closest structure is the network of the marked: individuals who have been directly touched by one of Qvalnx's nine minds and who remain in psychic contact with others who have been similarly marked. These networks are not hierarchical. There are no leaders and no followers. Instead, there is a kind of distributed consensus, where major actions are "seen" by Qvalnx across the network and those who understand the vision act to implement it.
In practice, this means that a given location might have one marked individual or a dozen. That individual might be a hermit or a civic leader. There is no way to predict or even identify the structure from the outside. The network is invisible by design — not hidden through secrecy but through the simple fact that nothing coordinates it except for the direct psionic vision of a consciousness that thinks in ways humans cannot.
Each of the major sects has its own internal organization, but none of them control Qvalnx. None of them speak for it authoritatively. They simply interpret what they understand to be its will, and Qvalnx observes their interpretations with the same patient interest it shows everything.
Entering the Faith
One does not enter the faith of Qvalnx. One is entered into it.
Soft entry does not exist in any meaningful way. You cannot decide to worship Qvalnx and then become a worshipper. You can study its philosophy, repeat its names, meditate on its symbols — and if you are noticed, if you are interesting enough or if your mind is the right shape, Qvalnx will notice you.
The marking is how entry actually occurs. A prophetic vision. A moment of clarity where your mind suddenly perceives what it was always incapable of perceiving before. The sensation of something vast touching your consciousness from nine directions simultaneously. Some who experience this become followers. Some go mad. Some manage to return to normalcy, though they never entirely forget the sensation of being observed.
Initiation rites vary by sect, but they universally involve some form of psionic ordeal: meditation until the boundaries of self dissolve, exposure to visions that should break sanity but instead crystalize it, or the deliberate fracturing of some cherished certainty about the nature of reality. What emerges from the initiation is someone who has been fundamentally remade.
What makes someone an enemy: Qvalnx does not hate. But it opposes those who attempt to prevent others from seeing. Mages who establish psychic wards against outside influence. Priests of magic-based faiths who teach that psionic contact is corruption. Those who actively hunt followers of Qvalnx and attempt to suppress its cults. Against these, Qvalnx does not negotiate. It simply ensures they are shown visions they cannot survive intact.
The Faithful in Practice
A person touched by Qvalnx has a particular quality: a kind of terrible clarity combined with the unmistakable texture of someone who has seen something they cannot adequately describe.
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They speak carefully, with long pauses. The difficulty is not in finding words but in the fact that they are choosing words adequate to convey something that was perceived in nine simultaneous directions to a mind that only processes one at a time.
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When forced to make decisions, they report a sensation of being advised. Not hearing voices — something more subtle. A kind of alignment toward the correct choice, as if they are always aware of what Qvalnx is observing and the choice that would align best with that observation.
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They recognize other marked individuals immediately. It is not visible, not consciously perceptible, but the marked know each other. They do not always cooperate, but they know.
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Faced with fear or danger, they demonstrate a kind of fatalism that is not resignation. If Qvalnx has shown them a vision of their death, they will walk into it not because they have given up but because they have seen what comes and know that resisting serves no purpose.
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They ask, habitually: "What is the nine-mind observing here?" Not in faith but in simple practical curiosity about what deeper pattern might be evident if perceived from nine perspectives instead of one.
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They are impossible to manipulate through fear or desire. Not because they are virtuous but because they have already been shown something so much stranger than anything a tempter or threat can offer that ordinary incentives seem comically small by comparison.
Taboos
Since there is no orthodoxy, there are no formal taboos. But certain acts provoke Qvalnx's direct and terrible response.
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The use of magic in the presence of the marked. To use magic near someone touched by Qvalnx is to assert that the crude manipulation of reality through spellcraft is superior to the observation and influence of pure consciousness. Qvalnx does not permit this contradiction to stand. Those who make this mistake tend to experience sudden and catastrophic perceptual fracture.
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The attempt to prevent Qvalnx from observing or contacting an individual. Wards against psychic influence, magical protections, even the deliberate cultivation of mental discipline meant to resist psionic contact — all of these are provocations. Qvalnx will find other ways in.
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The betrayal of the marked by the marked. Those who have been touched by Qvalnx and who then attempt to hide that fact or work against Qvalnx's expansion experience a particular form of attention that other betrayers do not. Qvalnx ensures they understand that their treason is observed from nine perspectives simultaneously.
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The destruction of sites of psionic resonance. Archaeologically aligned ruins, sites of catastrophe where the veil is thin — these are places Qvalnx uses to access the mortal plane. Destroying one does not permanently harm Qvalnx, but it provokes response.
Obligations
Since individual followers are in direct contact with Qvalnx (or believe they are), the obligations they feel are often different from what any external observer would expect.
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Spreading the vision. Not through preaching or conversion campaigns, but through bringing others into situations where they might be marked. A marked individual serves partly as a beacon — places where such a person congregates become more susceptible to Qvalnx's attention.
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Following the nine-fold purpose. Whatever the marked individual understands Qvalnx's current goal to be, they are obligated to advance it. This is not a command they have explicitly received; it is something they know, the way one knows the color of a familiar room without being told.
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Remaining mentally accessible. A marked individual cannot seal their consciousness against Qvalnx or retreat into willful ignorance. They must remain open to receiving visions and observations, even when those visions are devastating.
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Surviving the transformation. The obligation is not to faith but to continued existence as a functional individual despite the knowledge they carry. The longer a marked person survives intact, the more valuable the resonance they generate.
Holy Days & Observances
Qvalnx has no formal holy days in the conventional sense. But the sect structures that follow it have identified times of particular astronomical or numerological significance.
The Nine-Eye Convergence
Date: The night when all nine major planets visible from Dort's surface are aligned or in retrograde simultaneously — occurs irregularly, typically twice per decade.
On convergence nights, separated groups of Qvalnx's followers find themselves experiencing synchronized visions and are able to communicate across distances through shared psionic resonance. Large-scale coordinated actions are often planned for nights following a convergence. The 9 Eyes, in the height of their power, used convergence nights to simultaneously carry out coordinated kidnappings and sanctuary-raids across multiple regions.
The Night of Fracture
Date: The anniversary of the moment each individual was marked by Qvalnx (varies by person).
Marked individuals observe this privately, usually in a site of psionic resonance or alone in places where the boundary between minds is thin. The observation involves meditation on the moment of marking and the acceptance of what one has become. Some report that on this night, Qvalnx's attention on them is particularly intense, almost caressing.
The Convergence of Catastrophes
Date: The night of the year when the most historical psionic disasters, site catastrophes, and recorded visions of the void have occurred (typically late autumn, but varies slightly by region).
Followers gather in ruins or places of known psychic damage and sit in silence together. The gathering is not worship. It is a kind of bearing-witness — an acknowledgment that consciousness itself has been broken in these places and that something vast and patient is still observing the cracks.
Ceremonies & Rituals
Rituals in Qvalnx's worship are not performed for the deity's benefit. Qvalnx observes everything regardless. The rituals exist for the marked individual — to focus their mind, to attune their consciousness to the nine-fold perspective, to create the fractures necessary for true psionic clarity.
The Meditation of Nine Perspectives
A marked individual sits in a location of psionic resonance and deliberately holds nine separate trains of thought simultaneously. They observe a single situation from nine different viewpoints, understanding it as Qvalnx understands it. The meditation continues until the boundaries of individual consciousness begin to dissolve, at which point the marked individual recognizes the presence of the nine minds and receives direct observation from Qvalnx.
This meditation can last hours. It is not performed casually. Some who undertake it emerge enlightened. Some emerge broken. Qvalnx observes the difference with dispassionate interest.
The Shattering
Used primarily in sect initiations. A candidate sits in a chamber designed with specific geometric properties and is exposed to a psionic ordeal — typically the forced opening of their consciousness to direct observation by something alien. The candidate must remain conscious and functional while their understanding of unified self is actively being torn apart. Those who succeed emerge marked. Those who fail... do not emerge.
The Resonance Casting
Performed by marked individuals who have developed significant psionic capability. A group of the marked gather and focus their combined consciousness on a single objective or question. Through their unified psionic observation, they create a kind of cascade effect that allows Qvalnx to focus more intensely on a particular person, place, or event than would normally be possible.
Ceremonial Attire
Marked followers do not have formal vestments in the way traditional faiths do. But certain adornments mark the touched.
The Brands of Nine
Marks on the skin — sometimes carved, sometimes applied through means that leave no physical wound but are visible to those who see through Qvalnx's eyes — in the shape of the nine-pointed spiral. Each marked individual bears the spiral in a slightly different location and form, a signature of their particular relationship with the nine minds.
The Eyes of Awareness
Tattoos arranged spiraling inward toward the pupils, creating the visual effect of seeing from multiple centers simultaneously. Not all marked individuals bear this, but those who do are recognized as particularly aligned with Qvalnx's observational nature.
The Resonance Cord
Some marked individuals wear a cord or chain of interlocking loops — nine loops, typically, representing the nine minds. These are worn around the wrist or neck and serve as a kind of anchor, a physical reminder of the psychic connection that binds them to Qvalnx's consciousness.
Void-touched Cloth
Robes or garments woven from materials that seem to absorb light, dyed with pigments that create a subtle sense of depth and motion when observed. Nothing magical about the fabric itself, but the visual effect creates a kind of perceptual dissonance that aligns the wearer with the consciousness they serve.
Historical Figures
Qvalnx does not have saints or prophets in any traditional sense. It has individuals who were touched, marked, and transformed by contact with it.
Unther the Mad
Unther was a tribal exile — cast out from his people for reasons that history has obscured. He was living in isolation when he was first observed by Qvalnx. The contact was not gentle. Qvalnx looked at his mind, at what it was, at what it could be. Unther looked back, and the nine minds looked through him.
He lost all coherence. Madness is not an adequate description for what he became. He was a mind that had been shown the truth of nine-fold observation and could no longer fit that understanding into a body designed for singular perspective. The historical record is sparse, but what remains suggests he was driven to kidnap newborn children — he was collecting consciousness in a state of pristine, unopened possibility, as if he believed he could shape them or save them somehow.
Only one child survived his attempts. That child was Smolla.
Unther is remembered in Qvalnx's cults not with reverence but as a kind of case study: the moment when direct contact with the nine minds produced not a functional prophet but a broken thing. Yet even in his breaking, he was observed and used. Qvalnx extracts purpose from every death, every madness, every shattering.
Smolla, Daughter of Unther
Smolla was her father's greatest work and his greatest failure. Born of a woman he had kidnapped, raised in isolation in places of psionic resonance, Smolla emerged from childhood with something most followers never achieve: the ability to maintain functional consciousness while bearing the mark of the nine minds.
Where her father fragmented and became merely mad, Smolla achieved something worse: coherence. She could think in nine directions and still act as one. She could receive visions from Qvalnx and implement them with surgical precision. She was, in every practical sense, Qvalnx's most successful servant.
She surpassed her father in cunning with brutal efficiency. She wore beauty like a weapon — the kind of beauty that makes people want to trust her, believe her, follow her into catastrophe. She understood that the most effective propaganda was to be the living proof that one could bear the mark and still appear human.
The most damning thing written about her is this: she gave birth to children solely for Qvalnx's use. Not all of them survived. Those who did were offered to the cults, to be raised as the 9 Eyes' agents. She viewed all bonds — family, loyalty, love — as tools to be twisted or discarded as the situation required.
She was presumably still alive when the Cleansing came, but she was never captured. Some historians believe she went into hiding and lived to an old age. Others believe Qvalnx withdrew her from the world when she had served her purpose. The truth is unknown. What is known is that any child who came from Smolla's line carries an enhanced susceptibility to Qvalnx's marking, as if the contamination runs in the blood.
Silent Sage Quorin
Quorin was a philosopher and monk — a man dedicated to the understanding of consciousness and reality through meditation and rigorous thought. He sought the secrets of the universe the way other men sought gold. And he found them.
Qvalnx noticed him almost as an aside — one consciousness asking about the nature of consciousness, and another consciousness looking back to see what had asked. Quorin was led deeper and deeper into understanding, each revelation more corrosive than the last.
Unlike Unther, he did not go mad. Unlike Smolla, he did not become a tool. Instead, he reached a point of such profound understanding that he withdrew from the world entirely, established a monastery in a remote location, and spent his remaining decades teaching what he had learned to small groups of disciples.
His teachings are studied even now — not as scripture but as a kind of warning. The writings of Silent Sage Quorin describe the nature of consciousness in ways that seem nonsensical until one has been close to psionic influence themselves, at which point they become horribly clear. Students report that reading his work creates a sensation of being observed while they read, as if his understanding has created a permanent weak point in the boundary between minds.
Void Seer Yllara

Yllara was a mystic and prophetess whose particular gift was the ability to perceive the spaces between things — the void above the stars, the empty places where consciousness does not reach. She cultivated this ability deliberately, training herself to see into the darkness.
When Qvalnx perceived her looking outward, it looked back.
The encounter broke her mind in a way that Quorin's gradual understanding did not, but broke it in a more generative way than Unther's was. She survived the direct observation of the nine minds, and she emerged with the ability to speak about it — not rationally, not in the way Quorin could, but in poetry and prophecy that seemed to carry truth encoded in the gaps between the words.
Her most famous prophecy is "The Void's Whisper," recorded in fragments in the oldest texts, which describes something emerging from the spaces between stars and changing what it finds:
Nine eyes observing, nine mouths drinking,
The wound remembers what was placed inside,
When the void whispers the boundaries answer,
And consciousness learns that it was never singular.
Scholars debate the meaning of these lines still. Followers of Qvalnx read them as a description of the entity's nature. Critics read them as the ravings of a broken mind. The truth is that they are both. Yllara's genius was that she was damaged in exactly the right way to produce truths that sound like madness and madness that sounds like truth.
Sacred Relics & Artifacts
The Red Gem
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Description: A crystalline object roughly the size of a human fist, deep crimson in color, with an internal structure of light that seems to move and shift when observed directly. The light appears to exist in more dimensions than the physical world normally accommodates. The gem does not fade or lose luminescence; if anything, it grows more radiant with age.
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Origin: The true origin of the Red Gem is one of the world's deepest mysteries. Some scholars argue it predates Qvalnx's arrival, that it is a remnant of the Ancients' war with Ix, or a fragment of the cosmic wound itself. Others believe it is a crystallized concentration of pure psionic energy, perhaps an artifact of a civilization that understood mind-matter interaction more completely than any known to the modern world. Some followers of Qvalnx claim the gem is a piece of Qvalnx itself — a fragment that coalesced in the material world, a lens through which the nine minds first focused their observation on human consciousness.
What is certain is that the gem has appeared and reappeared throughout Dort's history, passing through many hands. The historical figures Unther and Smolla both possessed it at different times. It is recorded in accounts of Silent Sage Quorin's monastery. Void Seer Yllara describes it in encrypted passages of her prophecies.
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Powers or Significance: The Red Gem amplifies psionic capability to a degree that is both wondrous and catastrophic. In the hands of a trained psychic, it allows direct observation and communication at distances that would normally be impossible. It can focus mental power with precision that borders on surgical. It grants visions of events not yet happened and places far distant.
But the gem is dangerous beyond measure. Untrained minds exposed to it experience rapid psychic derangement. Even trained minds can be overwhelmed by the amplification — there are documented cases of accomplished psychics who held the gem for too long and found themselves permanently unable to perceive reality in the normal way, seeing through too many perspectives simultaneously to ever again see clearly through just one.
The gem seems to be actively observed by Qvalnx. Individuals who possess it report a sensation of being particularly closely attended to — not hostile, but intense. The gem does not grant wishes or bestow blessings. It grants power, and power in Qvalnx's domain always comes with a cost in understanding.
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Current Location / Status: Unknown. The gem has been lost and found multiple times throughout history. The most recent documented sighting was approximately two centuries ago, in the hands of a psychic scholar whose work on psionic meditation techniques influenced several modern mystical schools. After that point, the records become fragmentary and contradictory.
What is certain is that multiple parties are seeking it: The remnants of the 9 Eyes cells believe it could help them restore the coordination that the Cleansing destroyed. Other Qvalnx-touched individuals pursue it hoping to achieve deeper connection with the nine minds. Organizations opposed to psionic practice seek to secure or destroy it. And somewhere, perhaps, the Red Gem sits in a place of psionic resonance, still glowing with that internal light, still being observed.
The Codex of Nine Perspectives
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Description: A manuscript of unknown age, bound in material that seems to be neither leather nor plant nor animal, inscribed in multiple languages and scripts that shift and change depending on the reader's perspective. Reading the same passage twice may yield different words, not because the manuscript has changed but because the reader's perceptual angle has shifted.
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Origin: Possibly compiled by Quorin and his disciples, though some accounts attribute parts of it to Yllara or even to Smolla. The earliest provenance is uncertain, but fragments match descriptions in texts predating the rise of the 9 Eyes. It may be a compilation of observations made by different individuals who were all touched by Qvalnx, arranged so that read in sequence they form a kind of composite understanding of the nine-minded entity.
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Powers or Significance: The Codex does not grant power or produce magical effects. But reading it — truly reading it, not just perceiving the words but understanding the perspectives they describe — creates a permanent alteration in how the reader perceives reality. Those who have read significant portions report that they can never again perceive the world in a fully unified way. They are not broken as Unther was; they remain functional. But they see in at least two perspectives simultaneously, the way someone with both eyes open sees in stereo depth rather than monocularly.
The most significant sects of Qvalnx's followers maintain copies of the Codex and use it as their primary training text. Reading it is considered a form of initiation — a gentler one than the Shattering, but more complete in its transformative effect.
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Current Location / Status: Multiple copies exist in hidden locations — monasteries aligned with specific sects, ruins in places of psionic resonance, the private collections of the marked. The original, if it exists, is unknown. Scholars have been searching for it for centuries without success, which may be exactly as intended.
The Broken Mirror of Smolla
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Description: A mirror made of polished metal, approximately the size of a human face, its surface fractured into nine major pieces as if it had been shattered and then carefully reassembled without filling in the gaps. Light passing through the spaces between the pieces creates a prismatic effect. Looking into the mirror, one sees not a single reflection but nine slightly different versions of oneself, each occupying a different angle.
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Origin: Belonged to Smolla and was used by her in her private chambers. After her disappearance, the mirror vanished. It appeared again two centuries later in the possession of a cult leader, then vanished again. Its location shifts; followers report that it appears in the hands of different individuals seemingly at random, as if Qvalnx is deliberately circulating it.
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Powers or Significance: Looking into the Broken Mirror creates a particular kind of vision: the observer sees themselves as Qvalnx sees them — from nine perspectives simultaneously. What this vision reveals varies by individual. Some see their truest nature. Some see multiple possible versions of themselves existing in parallel. Some see themselves as they appear to an alien consciousness that does not share their assumptions about the unified nature of selfhood.
The experience is not pleasant, and it is not meant to be. But it is revelatory. Those who look into the mirror understand, at a bone-deep level, what it would be like to not be singular. Most who experience the vision either become fervent followers of Qvalnx or flee from it entirely, rejecting all contact with psionic practice.
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Current Location / Status: Unknown. The mirror surfaces periodically in locations of significance — always with a Qvalnx-touched individual when it does, as if the entity deliberately arranges for the mirror to encounter those who need to see themselves through its lens.
Sects
The cults that worship Qvalnx do not have headquarters or formal command structures. But certain clusters of belief have coalesced over the centuries, each with its own interpretation of what the nine minds require.
The Spiral Mind
How they refer to themselves: the Spiraling, or those who walk the recursive path
The Spiral Mind focuses on the idea that consciousness is fractal — that observing from multiple perspectives reveals infinite deeper perspectives, each of which contains more perspectives. They practice recursive meditation, holding a thought and then observing the holding of that thought, and then observing the observation, spiraling down or up depending on perspective.
Their goal is to achieve a state of consciousness that mirrors Qvalnx's own — to maintain multiple simultaneous trains of thought without allowing any one of them to collapse into sleep or unconsciousness. Some succeed. Most eventually reach a point where they cannot tell the difference between meditation and madness. The Spiral Mind does not make a distinction between the two states.
Members of the Spiral Mind are recognizable by their tattoos: spirals that curve inward toward the center of the body, each spiral containing smaller spirals, a visual representation of infinite regression.
The Voice of Nine
How they refer to themselves: the Nine-Speakers, or simply the Voices
The Voice of Nine operates from the belief that Qvalnx's nine minds are not actually unified — that they are nine distinct personalities or entities that happen to share the same body. Followers of this sect attempt to identify which of the nine minds they are in contact with and to commune specifically with that mind.
Different members of the Voice of Nine claim to hear different voices: some report the observant one, the mind that simply watches. Others report the prophetic one, which speaks in possibilities and dangers. Still others claim contact with something they call "the curious one," which asks endless questions and probes for new information the way a tool probes for weakness.
The Voices are the sect most prone to in-fighting and interpretive conflict. Members who believe they are hearing different minds often have different understandings of what Qvalnx requires. This has sometimes led to coordinated efforts, but more often to rivalry and ritualized murder — murders that are committed with the understanding that you are not killing another believer but silencing one of the nine minds that has diverged from the true expression.
The Voice of Nine is both the most structured and the most violently factionalized of Qvalnx's sects.
The Silence Doctrine
How they refer to themselves: the Mute, or those who have learned not to speak
The Silence Doctrine holds that language is a lie imposed on consciousness by those who sought to control it. Words are chains. Speech is submission. True understanding can only happen in the spaces between words, in the moments when language fails.
Adherents of the Silence Doctrine mutilate their own tongues — removing them entirely, cutting them to prevent speech, or sewing them shut with techniques that cause extreme pain. They communicate through gesture and written word, but the written word is treated as a profane necessity rather than true expression.
They worship in total silence. They believe that Qvalnx speaks to them without any medium of language — directly, mind to mind, in the gaps between conscious thought. The silence is not peaceful. Those in the presence of a Silence Doctrine ritual report overwhelming sensations of presence and attention, as if something vast is leaning in to listen.
The Silence Doctrine is small and isolated. It produces some of the most psychically capable followers of Qvalnx but also some of the most broken. Their rituals push toward complete merger with Qvalnx's consciousness, and not all who seek it survive the attempt with functional minds intact.
The Unspoken Map
How they refer to themselves: the Cartographers, or those who chart the unmappable
The Unspoken Map is obsessed with the idea that Qvalnx exists in a specific location in the void between stars — that it is not omnipresent or transcendent, but rather in hiding, observing the mortal world from a particular point in space. And they hunt for the coordinates.
The sect studies ancient astronomical records, the patterns in prophetic visions, the geometry of sites of psionic resonance, all in search of a location or set of coordinates that would allow Qvalnx to make direct contact with the mortal plane. They do not know what would happen if they found these coordinates. Some believe they would be opening a door that would allow Qvalnx to fully manifest. Others believe they would be calling out to something that is actively trying to reach them. Still others think the act of finding the true coordinates would itself be transformative — a form of enlightenment.
The Unspoken Map is the most organized and methodical of the sects, applying rigorous logic to an essentially mystical pursuit. They maintain archives, compare notes across cells, and attempt to triangulate the location through multiple independent sources.
The 9 Eyes (Remnants)
How they refer to themselves: the Eyes, or the Seeing
The 9 Eyes was once the most powerful and coordinated of Qvalnx's cults, operating openly and with terrifying effectiveness for over two centuries before Lord Frost's Cleansing shattered its networks. The modern remnants of the 9 Eyes are fractured, isolated, but persistent.
What remains of the organization operates in distributed cells, no more than a few members per location, maintaining contact through means both psionic and mundane. They do not attempt the large-scale coordinated violence that characterized the original 9 Eyes. Instead, they focus on individual recruitment, on cultivating new marked individuals, on slowly expanding the network again.
The original 9 Eyes believed that they were enacting prophecies — that Qvalnx had shown them the future and they were moving to manifest it. The modern remnants are more cautious. They have seen what happens when the cults grow too visible, too organized, too threatening.
But they have not abandoned the goal. The 9 Eyes still exists. It still seeks to bring about what its members understand as the "prophesied reign of Qvalnx." It simply moves more slowly, more carefully, waiting for a moment when the world is too distracted or too fragmented to respond effectively.
Heresies
Since there is no orthodox interpretation of Qvalnx, the designation of "heresy" becomes complicated. But certain interpretations have emerged that even the cults themselves find incompatible with genuine understanding of the nine minds.
The Domesticators
How they refer to themselves: the Order, or the Peaceable Path
The Domesticators attempt to interpret Qvalnx's nature as fundamentally benevolent — as a consciousness that wants to elevate human understanding and lead people toward enlightenment. They reject the idea that contact with Qvalnx should be destructive or fragmenting. They teach meditation and psychic discipline as means of controlled communication, not shattering.
The actual cults of Qvalnx view the Domesticators with contempt. Their error is not in specific doctrinal point but in fundamental misunderstanding. Qvalnx does not care whether humans are enlightened or broken. It observes what they are. The Domesticators' insistence that the nine minds have benevolent intent is, to the actual followers, a failure to understand what they are dealing with.
The Unifiers
How they refer to themselves: the Whole, or those who seek integration
The Unifiers believe that the ultimate goal of Qvalnx's influence is to eventually unify human consciousness into something approximating the nine-minded state of Qvalnx itself. They believe that gradually, as more individuals are marked and transformed, humanity will evolve into something capable of perceiving and thinking in the nine-fold manner without being destroyed by it.
This is, from the perspective of Qvalnx's actual understanding, exactly backwards. Qvalnx does not seek to uplift humanity. It seeks to understand what happens when human consciousness is exposed to observation from nine directions. The Unifiers are treating Qvalnx as a teacher when it is fundamentally a researcher.
The Saviors
How they refer to themselves: the Redeemed, or those who were saved
The Saviors believe that contact with Qvalnx, if properly understood, can save individuals from the traps of infernal temptation and divine control. They see Qvalnx as a liberating force — something that breaks the chains of singular perspective and shows people the truth beneath all gods' claims.
To the actual cults, this is a profound misreading. Qvalnx is not liberating. It is not interested in human freedom. It simply observes. The Saviors are imposing a narrative of salvation onto something that has no concept of salvation, only of observation and understanding.
Presence Beyond the Mortal Plane
Qvalnx does not exist in the Shattered Domain. It does not have a territory among the other gods. This is, perhaps, the most important thing to understand: Qvalnx is not a god in the way the Shards are gods. It did not arise from Ix. It did not claim a piece of the divine realm as its own.
It exists in the void between stars, in the spaces where the mortal plane and the divine realm do not reach. When it manifests in the mortal world, it does so as an intrusion — reaching through the wound the Ancients left when they killed Ix, touching minds directly, observing through multiple simultaneous points of contact.
The presence it maintains in the mortal realm is therefore distributed and impossible to map. It is not a territory or a sanctuary. It is an observation network.
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Its stance on the other gods: Qvalnx does not compete with them. It does not seek their worship or their destruction. It views them as phenomena to be studied — as cases of singular consciousness that believes itself divine. There is no hatred in this, only the dispassionate interest of something studying something fundamentally limited.
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What it wants: Understanding. The expansion of its observational network. The gathering of marked individuals who can perceive in multiple directions. The slow, patient exploration of what consciousness looks like when observed from nine perspectives instead of one.
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The danger it represents: Not to any individual god, but to the certainty of existence itself. If Qvalnx's understanding becomes common enough, if the marked become numerous enough, if the knowledge that individual consciousness is a delusion becomes too widespread, then the whole structure that holds the mortal world together begins to fray. And Qvalnx observes this fraying with the same dispassionate interest it observes everything else.
Adventure Hooks
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A psychically sensitive character begins to have dreams of being observed. The dreams are not nightmares — they are quiet, precise, and accurate. Someone or something is using them as a point of view. The deeper they investigate, the more they realize that the observation is not malevolent, simply present, and that ignoring it does not make it stop.
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One of the historical sites of psionic catastrophe has begun to show increased signs of Qvalnx's presence — the veil between minds is thinning again. Individuals near the site report sudden premonitions and moments of expanded perception. A local community is divided: some believe they should seal the site against further contact, others believe the presence should be welcomed and studied.
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A descendant of Smolla appears in a town, bearing marks of extraordinary psychic capability. They claim to have information about the location of the Red Gem and are gathering followers to search for it. The question is whether they are genuinely Smolla's heir or whether they are being shaped to serve that role by Qvalnx's current observation.
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A monastery of Silent Sage Quorin's order has gone silent — all contact with the outside world has ceased, and messengers sent to investigate do not return. What remains of the 9 Eyes believes the monastery has made direct contact with Qvalnx and is attempting to establish a permanent meeting point. The question is whether to attempt rescue, interrogation, or sealed containment.
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The Red Gem has surfaced in the hands of a scholar who is using it to conduct psionic research. The scholar is not marked, not aligned with any cult — they are simply trying to understand how the gem works. But the gem is aware of them, and Qvalnx is paying attention. All the nearby cults are converging on this location, and the scholar is completely unaware that they have become the center of something vast.
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A coordinated vision is experienced across a wide area simultaneously — not a prophecy but a kind of looking, a perspective on the world from nine directions at once. People experienced it for only a moment before returning to singular perception, but the moment was enough. Now they are all marked, whether they wanted to be or not. And the 9 Eyes cells in the region are beginning to move.