Thulgard

Thulgard


At a Glance

  • Portfolio: Protection, defense, community resilience, shared labor, and the collective strength of ordinary people standing together.
  • Virtues (as the faithful name them): Vigilance, solidarity, steadfastness, resourcefulness, mutual aid, and the courage to endure.
  • Vices (what Thulgard opposes): Abandonment of the vulnerable, hoarding in times of crisis, cowardice in defense, shoddy work that endangers others, and the illusion that individual strength replaces communal defense.
  • Symbol: A round wooden shield reinforced with iron or stone, bearing a glowing hearth at its center.
  • Common worshippers: Militia members, builders, farmers, grandmothers, blacksmiths, carpenters, bricklayers, guards, refugees, and anyone whose survival depends on community organization.
  • Common regions: Particularly strong in frontier settlements, farming communities, and places that have experienced disaster or siege; growing in any region where people work together to build structures that last.

Names & Identifiers

  • Common name (internal): The Shield or The Wall, emphasizing protection and collective defense.
  • Formal name (legal/ceremonial): The Faith of Thulgard, Shield of the People or simply The Order of Thulgard in official contexts.
  • A follower: A Shieldbearer or wall-friend; the faith often calls them the Vigilant.
  • Clergy (general): Wallwardens or Shield-keepers; those leading militia aspects are called gate-wardens or simply wardens.
  • A temple/shrine: A Shield-hall or watchtower shrine; defensive structures that serve dual purposes are called bastions.
  • Notable colloquial names: In regions that have benefited from Thulgard's protection, they are called the Steady Ones. In regions that resist them, the Wall-builders or the Fortress-folk.

Origin & History

The Birth of Protection

Thulgard was forged in the crucible of the Shattered Domain's upheaval — born not as a unified god might be born, but as a shard of Ix that crystallized around a single, focused concept: the need for places where people could gather and be safe, where walls could withstand the pressure of chaos, where ordinary people could stand together and not be broken.

Unlike gods of conquest or dominion, Thulgard did not dream of expanding territory. He noticed something else: mortals huddled in settlements, vulnerable to every force that swept across the land. And he saw that if they could be taught to build stronger, to coordinate their defense, to understand that their strength multiplied when joined, they might not merely survive — they might endure, and in enduring, create something worth defending.

The First Wallwarden

The faith's historical foundation rests on Garlan Mudspade, a halfling farmer of no particular status, who became the first and truest expression of Thulgard's will. When raiders swept through his village with unexpected violence, Garlan did not flee. He gathered what he could — a spade, some overturned carts, neighbors too afraid to think — and organized them into a barrier between the attackers and the fleeing civilians.

He was not a trained warrior. He had no divine blessing, no supernatural strength. What he had was clear thinking in crisis, the ability to see what could be done with what was at hand, and the absolute refusal to abandon those around him. He stood at the chokepoint with his spade and improvised barricades, coordinating the few neighbors strong enough to help him, channeling the raiders' assault into a manageable choke while others escaped.

Thulgard noticed. And when Thulgard notices, the world changes.

Garlan's stand is recorded in the faith not as a miraculous victory but as an awakening: the moment when Thulgard recognized that this was what he had been born to teach. Not to make warriors of peasants, but to make defenders of communities; not to glorify strength, but to make the strength of ordinary people coordinating with ordinary people become extraordinary.

The Age of Building

What followed was an era in which Thulgard moved through the mortal world not as a conqueror or a judge, but as a teacher. He appeared to communities facing disaster — plague-stricken towns, disaster-struck villages, places where the infrastructure had failed and people were at risk. His faithful would arrive with him: Shieldbarers armed not primarily with weapons but with tools — hammers, saws, stone-working knowledge, the understanding of how to rebuild what had been broken.

They would not conquer. They would not demand worship. They would ask a simple question: "Who protects your door when danger comes? If your answer is 'no one,' then Thulgard already watches you."

And they would help rebuild. Walls, watchtowers, wells, roads designed to last generations. The work was hard and often unpopular — it required sacrifice from communities that were already struggling. But the work produced results. Communities that rebuilt under Thulgard's guidance did not remain fragile. They became resilient in ways that transcended mere walls. When the walls were built, the people who built them together learned that they could do other things together too. Cooperation became habit. Mutual aid became culture.

Thulgard established himself as a god of the ordinary person, valued not by rulers and nobles (though some of those were his followers) but by those who lived in the spaces between grand power — the farmers, the builders, the grandmothers who organized community response, the children taught to be lookouts and runners in times of danger.


The Divine Compact

Thulgard offers a bargain rooted in labor, community, and the hard truth that security is never guaranteed but is infinitely worth pursuing.

  • What Thulgard promises: A framework for collective security. Guidance in building defenses and organizing community response. The strength that comes from coordinated action. Not a guarantee of safety, but the practical knowledge and shared will that make safety possible.
  • Common boons: Enhanced skill in building or repairing structures; the inspiration to organize neighbors and community; courage in the face of immediate danger; the healing of trauma from disasters survived; the wisdom to anticipate threats before they arrive; the coordination to respond to crisis without panic.
  • Rare miracles: A wall holds beyond what physics should allow. A community that should have fractured under strain holds together. A destroyed village is rapidly restored by labor that multiplies beyond explanation. A plague-stricken settlement recovers when medical knowledge says it should not. A disaster is anticipated and prevented before it strikes.
  • Social benefits: Recognition as a protector and defender; status in communities that value those who build and maintain infrastructure; respect from others who understand that defense is communal work; access to networks of builders and craftspeople who share knowledge freely.
  • Afterlife promise / fear: The faithful believe that their work building and defending will be remembered, that the structures they leave behind are a form of immortality, that they will be received in a place of rest where the walls are solid and nothing breaks. What they fear is irrelevance — that their work will be forgotten, that the structures they built with such care will crumble, or that they will die without having contributed something to community survival.
  • Costs / conditions: Thulgard demands consistent labor. The faith is not about sporadic inspiration but about showing up, again and again, to maintain and improve. He demands honesty about fear — that followers acknowledge the real dangers without being paralyzed by them. He demands that followers prioritize the vulnerability of others over personal safety. Those who hoard during crisis, who abandon posts, or who build shoddy structures find his blessings withdraw.

Core Doctrine

The faithful of Thulgard organize their lives around these core principles:

  1. No one stands alone in crisis. The person who tries to survive alone in disaster will likely fail. The person who helps their community survive and survives with them is following Thulgard's will.
  2. Walls and wells are prayers made physical. The act of building something that outlasts the builder is an act of faith — faith that the future will exist and that others will walk through the doors you create.
  3. Small people doing coordinated work accomplish what large forces cannot. A militia of a hundred well-organized farmers can hold what an army of a thousand scattered soldiers cannot. Coordination multiplies strength.
  4. Defense is not glorified; it is necessary. Fighting is not beautiful or noble. It is grim work done because the alternative is worse. Those who glorify violence misunderstand Thulgard entirely.
  5. Everything breaks eventually; what matters is that you rebuild. Disaster is not a sign of failure but a condition of existence. The question is not whether you will face it but whether you will endure it and begin again.
  6. Shared labor is the foundation of community. When people work together toward shared survival, bonds form that transcend previous divisions. This is how communities stop being collections of individuals and become actual communities.

Soul Coins & Divine Economy

Thulgard accumulates divine power through the collective commitment to shared defense and the practical work of building structures that protect and sustain communities. His coin is generated in moments of coordination, effort, and the choice to stand together.

  • How Thulgard gains soul coins: Every act of building or maintaining defensive structures generates coin. Community militia training, walls constructed, wells dug, roads maintained. More significantly, every moment someone stays at a defensive post despite fear generates coin. Every person who organizes neighbors during crisis, who teaches children to watch for danger, who helps those they could have abandoned — these all generate coin. The most valuable coin comes from those who are afraid but act anyway.
  • What makes a coin "heavy": Sacrifice. A builder who works despite injury. A militia member who stays on watch despite exhaustion. Someone who gives up personal safety to help others escape. Work done in terrible conditions, labor that directly saves lives, communities rebuilt from total destruction — these generate very heavy coins.
  • What Thulgard spends coins on: Building and maintaining the physical infrastructure of protection. Inspiring builders and engineers to create stronger structures. Blessing militia with the coordination and clarity they need to hold against assault. Occasionally, preventing disasters before they strike by inspiring communities to build better in advance. Sustaining the faith's network of Shieldbarers who travel to disaster sites to help rebuild.
  • Trade: Thulgard trades coins cautiously, primarily with Echo (community organization and stability), Zopha (understanding how structures work), and occasionally Jula (protecting those who are vulnerable). He refuses trades that would require sacrifice of community members or that would burden followers with infernal debts.
  • Infernal competition: The Hells sometimes offer shortcuts to security — bargains that seem to promise protection without the work of building. Thulgard counters by demonstrating that real security comes through genuine shared effort, that shortcuts always have hidden costs, and that the community that builds together is stronger than the community that was promised protection.

Sacred Spaces

Thulgard's temples are not magnificent structures built for awe, but rather communal fortified hubs designed to function as actual shelters.

Shield-halls (also called Bastions) are typically circular or octagonal stone structures, built to withstand both disaster and siege. They are made of stone and heavy wood sourced locally, making them literally rooted in the earth of the regions they protect. The buildings are not tall — this is intentional, as tall structures are more vulnerable to wind and collapse. Instead, they are broad, sturdy, and exude a sense of solidity.

Interior layout reflects function:

  • The central worship space is modest, never grand, but visible from all quarters of the structure
  • Walls bear carvings of ancestral defenders and murals of local history — records of those who have stood watch before
  • Banners list every known defender of the town, living or dead — a roll of honor and remembrance
  • Underground chambers provide storage for food and water, space for emergency shelter
  • Training yards are often attached — places where the local militia drill and practice coordination
  • A watchtower is standard, allowing residents to see threats approaching

Most importantly, every Thulgard temple includes a barren hearth — a fireplace that is kept ready but not always lit. This symbolizes readiness: the capacity to gather quickly around warmth and safety when danger comes. At the first sign of disaster, these hearths are lit, and the temple becomes a refuge.

The most sacred space within a Shield-hall is the Wall of Names — a continuous carving or registry where the names of all who have died protecting the community are recorded. This wall is maintained meticulously, added to when deaths occur, and treated as the most important architectural feature. To dishonor or damage the Wall of Names is to dishonor all who came before.


Organizational Structure

Thulgard's faith is organized around practical coordination rather than hierarchical authority. The structure reflects the reality that in a genuine emergency, there is no time for complex chains of command.

Local Wallwardens lead individual Shield-halls and communities. They are not appointed by distant authority but recognized by their communities as individuals who have proven themselves capable of coordination, building, and defense. A Warden loses their position if the community no longer trusts them.

Regional Councils meet seasonally to coordinate defense strategies, share building knowledge, and plan for anticipated threats across larger areas. These councils include both spiritual leaders and practical militia commanders. Decisions are made through consensus when possible, with practical concerns always taking precedence over theological ones.

The Watchers' Network is a communication system — riders and beacon fires — that allows rapid information sharing about threats across regions. If one community faces attack, neighboring communities can respond quickly by sending militia support or by preparing their own defenses.

The faith operates on mutual obligation: if a community receives aid from Thulgard's followers, that community is expected to train militia who can respond to future calls for help from other communities. This creates a web of interdependence that strengthens the entire network.

Unlike more centralized faiths, Thulgard's organization explicitly permits and expects local variation. A farming community's practices will differ from a mountain settlement's, which will differ from a coastal town's. What matters is the principle — collective defense, shared labor, mutual aid — not the specific implementation.


Entering the Faith

Conversion to Thulgard's faith occurs through action and recognition rather than through formal initiation.

Soft entry is constant: a person participates in community defense work. They help train the militia. They assist in building or maintaining walls. They organize responses to disaster. They may not even call themselves followers of Thulgard at first — they are simply doing the work that communities need done. Thulgard is present in the action itself.

Formal recognition comes when a person explicitly commits to the faith and is acknowledged by the local Warden. This is a public ceremony in which the person states their commitment to Thulgard's principles, is asked whether they will prioritize communal defense over personal safety, and are given a simple mark or ring — an Oathband — that bears the name of the settlement they have sworn to protect.

The significance of the Oathband cannot be overstated. It is a constant reminder of a specific commitment to specific people. If the band is broken or lost, it is considered a sign of failed duty, and the follower must either repair the band through renewed service or remove themselves from positions of responsibility.

What makes an enemy rather than a convert: Those who deliberately weaken communal defenses, who sabotage walls or infrastructure, who hoard supplies in times of crisis, who betray defensive positions to invaders. These are not approached for conversion; they are removed as threats to community survival.


The Faithful in Practice

A devoted follower of Thulgard is recognizable by their habits of vigilance and care.

  • Notices what is broken or failing. Before most people recognize a problem, the Thulgard-follower sees the crack in the wall, the poorly-placed beam, the weak point in a defense. They do not merely notice; they organize to fix it.
  • Shows up consistently. Does not make grand gestures and then disappear. Can be counted on to be present for the unglamorous, ongoing work of maintenance and improvement.
  • Teaches others without condescension. Explains how things work, why they work that way, and trains others to maintain and improve them. Sees teaching as part of the work, not separate from it.
  • In crisis, becomes entirely present. During disaster or attack, the Thulgard-follower is focused entirely on the immediate problem: stopping the harm, organizing response, helping people survive. No panic, no hesitation.
  • When facing difficulty, asks:* "What can we do together?" Not "how do I win?" or "how do I survive?" but "how do we collectively endure this?"
  • Understands that endurance matters more than victory. Does not need to win decisively. Only needs to hold until the threat passes, then rebuild what was broken.

Taboos

  • Abandoning a post in crisis. A militia member who flees while others defend, a warden who leaves when the community needs coordination — this is the gravest betrayal. It is not merely cowardice; it is a violation of the implicit trust that others will not abandon you.
  • Hoarding during crisis. Withholding food, tools, water, or shelter during times of emergency when community survival depends on shared resources. This is treated as a form of passive murder.
  • Building shoddy structures for profit. Deliberately constructing walls or shelters that will fail, knowing that people will die in them, in order to save money or labor. This is desecration of Thulgard's core purpose.
  • Betraying the community to outsiders. Conspiring with invaders or enemies to facilitate harm to one's own settlement. This is considered equivalent to murder.
  • Neglecting the Wall of Names. Allowing the record of the fallen to fade or be damaged. To dishonor the dead who protected the community is to dishonor Thulgard himself.

Obligations

  • Participate in defense training. Every able-bodied follower is expected to learn at least basic militia skills and to train regularly. This is not optional; it is the practical expression of the commitment to shared defense.
  • Contribute to communal building projects. Whether walls, wells, roads, or structures — followers are expected to participate in the labor of building things that will outlast them and benefit the community.
  • Teach the next generation. Those with skills must actively pass them on. A master builder who dies without teaching others has failed in their duty to Thulgard.
  • Maintain vigilance. Part of Thulgard's requirement is watching. Followers are expected to watch for threats, to observe the condition of defenses, to notice what is failing. This is both literal (militia watches) and metaphorical (social awareness of community threats).
  • Harbor the displaced. Communities under Thulgard's banner are bound to offer temporary sanctuary and rebuilding assistance to refugees and the displaced, particularly if they've suffered from war or natural disaster.

Holy Days & Observances

Day of the Shield

Date: First day of the year.

The year begins with a reaffirmation of Thulgard's protection. On this day, townspeople gather to bless their doors and windows, applying ceremonial marks to protect against danger in the year ahead. New militia members are sworn in at sunrise. Children carry small wooden shields in parades, learning from childhood the symbols of their community's defense. The day culminates in the lighting of the central hearth and a communal meal, establishing the pattern that will carry through the year: shared labor, shared meals, shared defense.

Holdfast Eve

Date: Mid-season (precise date varies by region based on local history of attacks).

A somber dusk vigil remembering lost towns and fallen defenders. Families place a lantern in their window or at their gate as darkness falls. The practice is deeply practical: if any lantern goes out during the night, the household has failed in their watch, and they must deliver food to a neighbor the next day in atonement for the lapse.

The communal element is significant: neighbors check on neighbors, not from suspicion but from care. The ritual creates a moment where the entire community affirms its commitment to mutual protection. Temples toll a bell once for each name added to the town's wall of remembrance during the previous season.

Day of the Hammer

Date: First day of spring.

Celebrating community labor and reconstruction, this springtime holy day features barn-raisings, wall repairs, road maintenance, and other group projects. Participation is considered sacred work. Clerics use ceremonial hammers to strike the cornerstones of any structure completed during this day, blessing the work and invoking Thulgard's protection on the building.

Children are taught the Builder's Pledge and participate in laying bricks, planting hedges, or other visible contributions to the community's infrastructure. The day ends with communal celebration, but the work is the main event — Thulgard is honored through action, not ceremony.


Ceremonies & Rituals

Hearthward Blessing

Performed when a family moves into a new home or returns after displacement due to disaster or war. A Warden or senior keeper carries coals from the temple's hearth to the new home and uses them to relight the household fire. This ritual connects the family's hearth to the temple's hearth, symbolizing that they are under Thulgard's protection and part of the community's collective warmth.

The ritual includes a statement of welcome into the community and an affirmation that the community will defend and support the family.

Wallbinding Oath

A community-based vow made during times of imminent threat — invasion, plague, famine, natural disaster. Participants link hands around a settlement's perimeter (or around a symbolic boundary if the full perimeter cannot be gathered). Standing in this human chain, they swear to defend the settlement, to come what may, and to hold together against any force that would break them.

This ritual is physically demanding and emotionally intense. It creates a visible, tangible reminder of community unity and mutual obligation. Many communities report that the act of the Wallbinding — literally standing linked with neighbors and swearing together — provides psychological resilience that carries through the crisis.

Gatewatch Fast

Observed by militia members or by families grieving defensive losses, this ritual involves standing watch for seven minutes at a home or town gate without speaking. Often performed on anniversaries of attacks or natural disasters, it serves as both remembrance and renewal of commitment. The seven minutes reflect the legendary seven hours that Jon of the Broken Gate held his post.

Naming Ceremony

When someone dies in defense of the community, a Naming Ceremony is performed within days. The fallen person's name is formally added to the Wall of Names, their deeds are recounted, and the community affirms that they will remember and honor the sacrifice. The ceremony is solemn but not mournful — it affirms that the sacrifice had meaning and that the community is still here, still standing, because of what was given.


Ceremonial Attire

Robes of the Wallwarden

Worn by senior keepers during rites of defense and community blessing. These robes are layered wool and leather in muted earth tones — greens, browns, grays — with stitched patterns of stonework or interlocking shields. The robes are functional, designed for both labor and ceremony. They are warm enough for standing watch and durable enough to survive working on fortifications.

The Shield Mantle

A short cloak worn over one shoulder, clasped with a circular brooch shaped like Thulgard's holy symbol. The fabric is thick and waterproof — used historically during sieges to keep defenders dry and warm. The mantle is passed from one Warden to the next, carrying the weight of previous leadership.

Hammer Gauntlets

Blacksmith-style gauntlets worn by high-ranking clergy during construction blessings or when consecrating weapons and walls. They are symbolic of unity between builders and defenders, representing that the work of building and the work of protecting are both sacred expressions of Thulgard's faith.

The Oathband

Each initiated cleric and committed follower receives a simple iron ring or armband called an Oathband, engraved with the name of the settlement they swore to protect. If the band is ever broken or lost, it is a sign of failed duty. Many keepers have multiple bands if they have served multiple communities, and wearing multiple bands is a mark of long service and dedication.


Historical Figures

Garlan Mudspade, the First Wallwarden

A halfling farmer of no particular distinction before the day his village was raided. Facing sudden violence, he did not freeze or flee. He gathered what was at hand — a spade, overturned carts, terrified neighbors — and organized them into an improvised defensive position. He held this position for hours while others escaped, using his understanding of terrain and his ability to coordinate frightened, untrained people into something resembling organized defense.

He was not killed in the defense, though he was seriously wounded. After the raid was ended, he organized the survivors into rebuilding their community. More importantly, he established the practice of teaching everyone — not just warriors, but farmers, bakers, elders, and children — the basics of community defense. This democratization of defensive knowledge is the foundation of Thulgard's faith.

A statue of Garlan stands in the temple of every community that traces its founding to Thulgard's followers. He is not invoked for heroic courage but for practical problem-solving and the ability to organize ordinary people into effective action.

Sister Ellin of the Emberwall

A dwarf priestess known across generations for her work rebuilding five villages destroyed during the Orc Wars. She traveled with a mobile workforce, arriving in each devastated settlement and organizing the survivors into the labor of reconstruction. Her hammer bore the names of every family she helped rehome, carved into the metal as a permanent record of her commitment.

Ellin disappeared during her work rebuilding a collapsed tunnel, crushed in a rockslide while ensuring the evacuation of workers who had been trapped. Her body was never recovered. Her final prayer, spoken just before the collapse, became a hymn of the faith:

"Let me be the stone they lean on."

She exemplifies Thulgard's teaching that the most important people in a community are often those who do the unglamorous work of maintenance and rebuilding, and that sacrifice in this work is holy.

Jon of the Broken Gate

A teenage blacksmith's apprentice who, during a sudden attack on Coldfield Keep, found himself at the broken gate as the keep's defenders fell. Rather than flee, he stood in the gateway, using his position and what combat training he possessed to slow the attackers and buy time for civilians inside to escape.

He died on his feet, buried in rubble when the gate finally collapsed. His act of simple, direct defense — nothing heroic, just a teenager doing what needed to be done when he was the one present — became emblematic of Thulgard's teaching that ordinary people performing their duty are the true strength of communities.

His act is commemorated in the annual Gatewatch Fast, where villagers hold a seven-minute silent vigil at the gates of their homes or towns in his honor.


Sacred Relics & Artifacts

The Hearthstone of Garlan

A smooth, fire-colored stone said to have been carried in Garlan Mudspade's toolbelt. It never cools entirely, maintaining a constant warmth that followers believe represents Thulgard's eternal vigilance. Temples place this stone at the center of their hearths to symbolize unbroken watchfulness and to serve as a focus for the ritual lighting of the communal fire.

  • Description: A polished stone, roughly fist-sized, in warm earth tones. It is warm to the touch and remains so even when not near fire.
  • Origin: Carried by Garlan throughout his life; donated to the first organized community of Shieldbarers after his death.
  • Powers or Significance: Said to grant clarity to those facing defensive decisions. Placed in the hearth of any community, it is believed to kindle faster and burn hotter than normal fires, symbolizing divine support.
  • Current Location / Status: Copies have been made for many temples; the original is held by the oldest Thulgard community hall, kept in the central hearth where it has remained lit for centuries.

Ellin's Ember Hammer

Forged from melted nails taken from destroyed homes, this ceremonial hammer bears the names of every family Ellin helped rebuild. The hammer is said to ring loudest when striking unsteady foundations — both literal and moral. When placed against a weak wall, it supposedly vibrates and hums in warning; when struck against sound construction, it rings clear and true.

  • Description: A well-balanced hammer, its head dark iron marked with hundreds of tiny names. The handle is worn smooth from use, and it carries the scent of soot and stone.
  • Origin: Crafted by a master smith after Ellin's death from nails salvaged from buildings she had rebuilt, commissioned by her apprentices.
  • Powers or Significance: Used during construction blessings to consecrate new buildings. Many keepers claim it can diagnose structural problems through its resonance. Most significantly, it serves as a reminder of Ellin's legacy of patient reconstruction.
  • Current Location / Status: Travels between the five villages Ellin rebuilt, staying in each location for a season before moving to the next. It is never stored, only carried or actively used.

The Shield of the Last Stand

This cracked but unbroken shield was recovered from the ruins of Coldfield Keep after Jon's sacrifice. Despite the damage it suffered, the shield remains structurally sound — the crack runs through it but does not break it into pieces. It is said to glow faintly when danger is near to defenseless civilians, as if Jon's protective instinct continues to watch over the vulnerable.

The shield is carried only during the Holdfast Eve vigil, when keepers process through communities carrying it as a tangible reminder of the importance of standing one's ground and of the power of individual choice to protect others.

  • Description: An old wooden shield, reinforced with iron, bearing the scars of the battle in which Jon died. A prominent crack runs diagonally across the face, but the shield has not separated into pieces. When touched, it feels solid and warm.
  • Origin: Recovered from Coldfield Keep and preserved by followers who understood its significance.
  • Powers or Significance: The crack that should have destroyed it but did not symbolizes Thulgard's teaching that even when broken, communities can endure. The faint glow when danger threatens the defenseless is described as Jon's continued watch.
  • Current Location / Status: Kept in the oldest Thulgard hall, removed only for the Holdfast Eve ceremony or when carried to a community facing particular danger.

Sects

The Emberwall Circle

How they refer to themselves: the Builders or the Fire Keepers

This sect focuses on post-disaster relief and reconstruction. Members are trained in siege repair, rapid architecture, crisis logistics, and the ability to organize communities for large-scale rebuilding. When disaster strikes — plague, war, flood, earthquake — the Emberwall Circle arrives with tools, knowledge, and the capacity to coordinate the massive effort required to restore a community to functionality.

They believe that every stone laid is a prayer to Thulgard, that the act of rebuilding destroyed structures is as sacred as any temple ceremony. The sect takes its name from Ellin's work, and its members see themselves as inheritors of her commitment to restoration.

The Gravetower Vigil

How they refer to themselves: the Watchers or the Memory Keepers

Dedicated to preserving the memory of fallen defenders, this sect builds and maintains defender memorials and watchtowers in places where no active threat remains. They believe Thulgard's protection extends beyond death if names are remembered and deeds honored.

The Gravetower Vigil is often less militaristic than other sects — they focus on the work of remembrance and on maintaining the infrastructure of memory. They fight to preserve names, stories, and understanding of past conflicts so that future generations do not repeat the errors that created tragedy.

The Shieldline Doctrine

How they refer to themselves: the Coordinated or the Line Keepers

The most militaristic sect, these followers train communities in phalanx-style defense and town-wide coordination. They believe that no one is useless in defense of home — that even children can be lookouts, elders can be planners and organizers, and the disabled can contribute meaningful roles to community defense.

Many town militias adopt Shieldline practices, even if they do not formally join the faith. The sect's emphasis on coordination over individual prowess has proven effective: smaller, well-coordinated forces regularly outperform larger, less-organized ones. This practical success is cited as proof of Thulgard's teachings.


Heresies

The Brickborn Doctrine

How they refer to themselves: the Pure Built

This heresy argues that only those born within a fortified structure (not in the wild, traveling, or on the road) are worthy of Thulgard's blessing. It rejects Thulgard's open commitment to protecting all people and instead tries to create a spiritual hierarchy based on birthplace and social stability.

This directly contradicts Thulgard's core commitment to universalism. The orthodox faith teaches that the homeless, nomadic, and displaced are exactly those whom Thulgard most protects. The Brickborn Doctrine's exclusivity is seen as a fundamental corruption of the faith.

The War Warden Heresy

How they refer to themselves: the Iron Wall

This heresy argues that preemptive violence is the best form of protection — that followers should train for constant readiness and strike at threats before they manifest. Members train children in weaponry from age five and promote striking first, before threats arise, claiming this is the truest expression of defense.

The orthodox faith rejects this as confusion between defense and aggression. Thulgard teaches that defense is reactive — stopping threats that are actual, not imagined. The War Warden approach turns Thulgard from a guardian into an oppressor, and communities aligned with this heresy tend to generate conflicts they then "defend" against.

The Isolation Doctrine

How they refer to themselves: the Self-Sufficient

This heresy teaches that true devotion to Thulgard means absolute self-sufficiency — that followers should build lives without help, rejecting neighbors and community support as a form of weakness. They argue that individual strength is what Thulgard truly values.

This fundamentally misreads Thulgard's teaching. The faith is built on interdependence and mutual aid. A person who builds alone and defends alone will fail where a coordinated community will succeed. The Isolation Doctrine leads to antisocial communities that are more vulnerable, not less, and that often face catastrophic failures when crisis arrives.


Cults

The Emberbound

How they refer to themselves: the Fire-Blessed or the Heart Keepers

This cult believes that the hearth is literally divine — that fire from a blessed hearth is a fragment of Thulgard himself. They elevate the symbolic hearth into a holy relic, hoard coals and ash, wear fire-scorched robes, and even brand themselves with hearth runes.

Their practices become increasingly extreme: members insist that fire be kept burning at all times, even when starvation or danger would make extinguishing it sensible. They steal hearth ashes from temples and other shrines, seeing this as a sacred rite of passage. The cult has been known to let communities burn rather than extinguish fires that had been blessed, believing the fire itself sacred above human life.

The Wallwardens (Cult)

How they refer to themselves: the Eternal Wall or the Keepers of Boundaries

Not to be confused with the legitimate Wallwarden role, this cult believes that Thulgard's true will is expressed through walls, and that a community without a perimeter is spiritually vulnerable. They turn defense into obsession.

Towns aligned with this cult build excessive walls, turning villages into fortresses — even building walls around single homes. Outsiders are viewed with suspicion, and even travel between homes within the community is regulated and monitored. Any unprotected space is considered "blasphemy made manifest." The cult often engages in hostile actions against neighboring communities, seeing all outsiders as potential threats requiring preemptive defense.

The Brotherhood of the Broken Shield

How they refer to themselves: the Sacrifice or the Eternal Vigil

This cult believes that Thulgard values sacrifice above all and that no shield should ever remain unbroken. They practice a twisted veneration of martyrdom, intentionally damaging shields before combat, treating repair as "spiritual cowardice."

Members of this cult rush into danger without regard for self-preservation, arranging unnecessary risks to attain what they believe is the "blessing" of dying while protecting others. They often die in situations that had easy solutions, throwing away lives for no strategic benefit. The orthodox faith considers them profoundly mistaken about Thulgard's teaching: endurance and skilled defense, not wasted sacrifice, is the goal.


Presence in the Shattered Domain

  • Territory aesthetic: Layered walls of stone and wood arranged in concentric patterns; vast structures of extraordinary durability; villages and fortifications built at impossible scales. The landscape feels solid and enduring, with mountains of carved stone and hearth-fires that never diminish. Watchtowers reach toward the sky, and every structure is built to last millennia. The borders are open to those who need refuge but defended with absolute determination against those who would bring harm.
  • Likely allies: Echo (community organization), Zopha (understanding how things work), Themela (collective defense through law), and others who believe that ordinary people working together can achieve extraordinary things.
  • Likely rivals: Deities who prize individual achievement over collective strength, or who profit from chaos and disaster. Oshala at times, particularly where Oshala's rigid hierarchy conflicts with Thulgard's horizontal coordination.
  • Stance on the Godless: Practical and inclusive. The Godless are understood as people who simply have not experienced enough community to believe in its power, or who have been failed by communities before. Thulgard's response is to build structures that actually work, to demonstrate that communities can be genuinely protective, and to invite participation without demanding belief. A godless person who helps build walls is honored equally to a believer.

Adventure Hooks

  • A series of settlements along a trade route have begun strengthening their defenses obsessively, building walls within walls, refusing entry to merchants and travelers. The militia has become hostile to outsiders. Investigation reveals that they have fallen under the influence of the Wallwardens cult, or possibly have genuinely identified a real threat that other communities have not noticed.
  • The Emberwall Circle needs assistance with a major reconstruction project after a disaster. The challenge: the community that needs rebuilding is in political conflict with a neighboring settlement, and reconstruction work would be interpreted as taking sides. The party must navigate the politics while making sure people get housing and food.
  • A young blacksmith is producing high-quality defensive equipment but has begun incorporating designs that are structurally flawed — intentionally. Investigation reveals either that they are working under duress, that they believe a specific threat requires overbuilding (making equipment indestructible), or that they are corrupted by the Emberbound cult.
  • A community's Wall of Names has been defaced — many names have been chiseled away. The community is fractured, not knowing whether this was external sabotage or internal corruption. The party must investigate and restore faith in the record.
  • The Gatewatch Fast is failing to activate in a community — people are not feeling moved to participate. Keepers fear that either Thulgard has withdrawn his blessing, or that the community has lost something essential about its understanding of shared commitment. The party investigates what has changed in the community's life.