Nebu Phantom

Fog Rings

Outermost Ring (300 feet): The Veil of Obscurity

  • Effect: This layer simply obscures visibility. It's thick enough to reduce sight, making it hard to see beyond a few feet.
  • Purpose: It serves as the first line of defense, masking the pirate ship’s location and movements.

Middle Ring (180 feet): The Aura of Disorientation

  • Effect: In this layer, navigational instruments start malfunctioning. Compasses spin wildly, and maps appear to blur or change.
  • Purpose: This disorients the crew, making it difficult to maintain course or plan an escape route.

Innermost Ring (60 feet): The Realm of Chaos

  • Effect:
    • Directional Confusion: Crew members find it impossible to discern directions. The wind seems to come from all sides, and the ship's own movements feel erratic.
    • Auditory Hallucinations: Strange, disorienting sounds echo through the fog. It's hard to tell where noises are coming from, including the sounds of the approaching boarding parties.
    • Visual Deception: Shadowy figures and eerie shapes move in the clouds, further alarming the crew. These could be illusions or minor conjurations to create panic.
    • Mental Strain: Crew members may start to feel the onset of panic or confusion, impacting their ability to make rational decisions.

Additional Considerations:

  • Duration and Dispersion: The fog could naturally dissipate a few hours after sunrise, or it might require a specific condition to be met, like defeating the pirate captain or destroying a magical artifact on the ship.
  • Countermeasures: Allow for creative solutions by the PCs to counteract the fog's effects, like magical items, spells, or clever tactics.
  • Environmental Interaction: The fog might react differently in the presence of certain environmental factors like sunlight, wind, or magical auras.
    Setting high Difficulty Class (DC) checks for the innermost ring of the magical fog is a great way to emphasize the challenge and danger of navigating through it. Here's a breakdown of the DC checks for each effect in the innermost ring (60 feet) of the fog created by the "Mistveil Corsair":

FOG DC saves

1. Directional Confusion

  • Skill Check: Wisdom (Survival) or Intelligence (Navigation)
  • DC: 17
  • Effect of Failure: The character cannot discern the correct direction, leading to potential missteps or wrong turns on the ship.

2. Auditory Hallucinations

  • Skill Check: Wisdom (Perception)
  • DC: 18
  • Effect of Failure: The character is unable to distinguish real sounds from hallucinations, possibly missing important cues or reacting to nonexistent threats.

3. Visual Deception

  • Skill Check: Intelligence (Investigation) or Wisdom (Insight)
  • DC: 19
  • Effect of Failure: The character is deceived by the illusions, mistaking them for real threats or obstacles, which could lead to irrational actions or fear.

4. Mental Strain

  • Skill Check: Wisdom saving throw
  • DC: 20
  • Effect of Failure: The character succumbs to the stress and confusion, potentially suffering from short-term madness, panic, or impaired decision-making.

Additional Notes:

  • Scaling Difficulty: Consider scaling the DC based on various factors like character experience with such conditions, any protective magic they might have, or external aids like guidance from an NPC.
  • Multiple Checks: If a character fails a check, you might allow them to retry after a certain period, representing their adaptation to the conditions or finding new ways to cope.
  • Consequences of Failure: Besides immediate effects, failing these checks could have longer-term implications, such as leading the ship into danger or causing conflicts among the crew.

History of Torian Elarion

Early Life and Parentage:
Torian Elarion's life began at the crossroads of two vastly different worlds. His father was a noble from Irna, a land known for its European-like culture and political intrigue. His mother hailed from Funta, a region reminiscent of African heritage, rich in traditions and natural beauty. The union of his parents was not one of love but convenience and desire. His father, while on diplomatic missions to Funta, took a liking to his mother, a local woman of striking beauty and intelligence. Torian was the result of this illicit union, growing up as a bastard child, never acknowledged by his father.

Childhood in Funta:
Raised solely by his mother in humble circumstances, Torian's childhood was marked by scarcity and hardship. His mother worked tirelessly to provide for him, but her efforts were barely enough to keep them afloat. The noble from Irna occasionally visited, each time leaving behind money – hush money, effectively – ensuring their silence and compliance. These visits, though materially beneficial, left a lasting scar on young Torian, who grew increasingly resentful of his father's indifferent and exploitative attitude.

Turn to Piracy:
As Torian matured, the burning desire for recognition and vengeance against his father and the elite of Irna grew within him. He turned to piracy, seeing it as a means to not only survive but also challenge the authorities who had ignored and marginalized him and his mother. He gathered a crew of like-minded individuals, those who were disillusioned by the injustices of their societies. Together, they began targeting Irna's naval, trade, and diplomatic vessels, swiftly gaining notoriety for their daring raids.

Code of Conduct:
Torian developed a strict code for his crew, particularly regarding the treatment of women. Influenced by the struggles and dignity of his mother, he mandated that women, unless they were combatants, were to be left unharmed and untouched. This policy earned him a certain respect even among his victims and set him apart from the typical ruthless pirate stereotype.

Ambition and Recognition:
Behind Torian's piracy was a deeper motive: to force his father and the nobility of Irna to acknowledge him. He wasn't just after wealth or infamy; he sought recognition and legitimacy. Torian believed that by building a formidable reputation, he could no longer be ignored and would eventually be recognized as an heir, forcing his father to confront the consequences of his actions.

Current Status:
Now, Captain Torian Elarion commands the "Nebu Phantom," a pirate ship enshrouded in magical fog, a symbol of his elusive quest for justice and acknowledgment. He is a complex figure, seen by some as a ruthless pirate, by others as a rebel with a cause. His story is one of resilience, defiance, and the unyielding pursuit of recognition in a world that has tried to erase his existence.

Crew

  1. Name: Jalen Arkwright

    • Race: Human
    • Position: First Mate
    • Note: Loyal and skilled navigator, former merchant sailor.
  2. Name: Nyara Vex

    • Race: Tiefling
    • Position: Quartermaster
    • Note: Sharp-witted and resourceful, handles supplies and discipline.
  3. Name: Erevan Liadon

    • Race: Elf
    • Position: Ship's Mage
    • Note: Specializes in illusions and navigation magic.
  4. Name: Borsa Ironhand

    • Race: Dwarf
    • Position: Master Gunner
    • Note: Gruff and experienced, oversees all artillery.
  5. Name: Lila Bramblefoot

    • Race: Halfling
    • Position: Boatswain
    • Note: Agile and cheerful, responsible for maintaining the ship.
  6. Name: Thokk Skullsplitter

    • Race: Half-Orc
    • Position: Lead Boarder
    • Note: Intimidating and fierce in combat.
  7. Name: Seraphina Brightwave

    • Race: Triton
    • Position: Helmsman
    • Note: Graceful and calm, an expert at sea navigation.
  8. Name: Kaelen DuLac

    • Race: Human
    • Position: Carpenter
    • Note: Meticulous and hardworking, repairs the ship.
  9. Name: Zara Whisperwind

    • Race: Elf
    • Position: Scout
    • Note: Stealthy and observant, excellent at gathering intel.
  10. Name: Grommash Ironfist

    • Race: Half-Orc
    • Position: Deckhand
    • Note: Strong and silent, follows orders without question.
  11. Name: Milo Thistledown

    • Race: Gnome
    • Position: Cook
    • Note: Jovial and creative, keeps the crew well-fed.
  12. Name: Asha Sunseeker

    • Race: Human
    • Position: Surgeon
    • Note: Compassionate and skilled, ensures the crew’s health.
  13. Name: Finn Longstride

    • Race: Half-Elf
    • Position: Rigger
    • Note: Agile and fearless, handles the sails and rigging.
  14. Name: Valtor the Ironjaw

    • Race: Dragonborn
    • Position: Blacksmith
    • Note: Fierce and proud, maintains and creates weapons.
  15. Name: Nadia Seaborn

    • Race: Genasi
    • Position: Weather Observer
    • Note: Mystical and calm, predicts weather patterns.
  16. Name: Idris Flint

    • Race: Human
    • Position: Deckhand
    • Note: Young and eager, aspiring to be a navigator.
  17. Name: Ophelia Moonshadow

    • Race: Tiefling
    • Position: Entertainer
    • Note: Charming and mysterious, boosts crew morale.
  18. Name: Gorrim Axebearer

    • Race: Dwarf
    • Position: Armorer
    • Note: Grumpy but reliable, in charge of armor maintenance.
  19. Name: Lysandra Starfall

    • Race: Elf
    • Position: Sailing Master
    • Note: Experienced and authoritative, directs ship's course.
  20. Name: Turok Gravestone

    • Race: Goliath
    • Position: Lead Grappler
    • Note: Imposing and strategic, leads boarding parties.
  21. Name: Eilistraee Moondance

    • Race: Drow
    • Position: Lookout
    • Note: Perceptive and agile, keeps watch from the crow's nest.
  22. Name: Rowan Thornheart

    • Race: Half-Elf
    • Position: Musician
    • Note: Soulful and artistic, plays music to lift spirits.
  23. Name: Bella Stormrider

    • Race: Human
    • Position: Navigator
    • Note: Intuitive and adventurous, charts the ship’s path.
  24. Name: Kargath Bloodfist

    • Race: Orc
    • Position: Deckhand
    • Note: Stoic and strong, a reliable crew member.
  25. Name: Lyra Windwhisper

    • Race: Elf
    • Position: Healer
    • Note: Gentle and wise, proficient in healing arts.
  26. Name: Jorah the Wavebinder

    • Race: Triton
    • Position: Fisherman
    • Note: Skilled and silent, provides fresh seafood.
  27. Name: Zephyra Skydancer

    • Race: Aarakocra
    • Position: Messenger
    • Note: Quick and observant, sends and gathers messages.
  28. Name: Brond Ironshield

    • Race: Dwarf
    • Position: Security Officer
    • Note: Stern and vigilant, ensures safety on board.
  29. Name: Niamh Silverstream

    • Race: Half-Elf
    • Position: Diplomat
    • Note: Elegant and persuasive, handles negotiations.
  30. Name: Draven Darkwater

    • Race: Human
    • Position: Swashbuckler
    • Note: Daring and charismatic, excels in swordplay.

Each of these crew members brings a unique skill set and personality to the "Nebu Phantom," enriching the narrative and dynamics of your campaign.