Game NPCs

Adela the Tailor (Frosthaven)

In the heart of the bustling market square, nestled between larger, more ostentatious storefronts, stands a quaint little shop with a sign that reads, "Adela's Tailoring." The shop, though modest in appearance, is a haven for the common folk of the town.

Adela, a spry elderly halfling with a twinkle in her eye, runs the establishment. Her fingers, nimble despite her age, work wonders with needle and thread. The walls of her shop are lined with fabrics of varying textures and colors, each chosen with care to cater to the needs of her clientele, who are primarily commoners and peasants.

Her reputation is built not just on her impeccable tailoring skills but also on her unwavering honesty. Adela is known to be forthright to a fault. If a particular fabric or style isn't suitable for a customer, she won't hesitate to say so. More than once, she's been known to refer patrons to other establishments if she believes they'd be better served elsewhere. Such selflessness might seem like bad business to some, but to Adela, the trust and gratitude of her customers are worth more than gold.

Her shop is often filled with laughter and chatter. Adela loves to regale her customers with tales of her youth, of fashions long gone by, and of the many people she's met over the years. But more than her stories, it's her genuine care and concern for her patrons that keep them coming back. In Adela's shop, every customer is treated like family, and every garment is crafted with love.

Isabella "Bella" (Frosthaven Prison)

In the annals of history and the whispered tales of travelers, few figures remain as enigmatic as Isabella, often affectionately referred to as Bella. Her beauty is the stuff of legends, a radiant allure that seems to defy the very essence of time. With a visage that appears untouched by the years, she carries the youthful glow of someone in their 30s, yet her eyes, deep and knowing, hint at centuries of experiences.

Her movements are poetry in motion. To say she walks would be a disservice to the ethereal grace with which she moves. It's as if the very air around her conspires to carry her, making her steps seem weightless, leaving no trace of her passage. Observers often find themselves entranced, unable to discern the rhythm of her gait, as if she's floating just above the ground.

Bella's origins are shrouded in mystery. Whenever inquired about her past or her homeland, she offers a cryptic smile and simply says, "Here, there, and everywhere." It's a phrase that has become synonymous with her, a riddle that many have tried to decipher but none have unraveled.

Her knowledge is vast, spanning eras and continents. She speaks of ancient civilizations with the familiarity of someone who has walked their streets, and discusses current events with an insight that suggests she's more than just a passive observer. Yet, for all her wisdom, there's a guardedness to Bella. She shares tales and information, but always stops just short of revealing too much, leaving listeners yearning for more.

While her appearance is predominantly human, there's an otherworldly quality to Bella. Her features hint at elven ancestry, but not quite. It's as if she's a tapestry woven from the threads of multiple realms, a harmonious blend of the familiar and the unknown.

But perhaps the most intriguing aspect of Bella is her unwavering integrity. In a world rife with deceit and treachery, her word is her bond. She possesses a power that seems boundless, yet she wields it with a restraint and responsibility that is awe-inspiring. To receive a promise from Bella is to know, without a shadow of a doubt, that it will be kept. No matter the cost, no matter the challenge, she will not break her word.

In the grand tapestry of existence, Bella is a paradox, a blend of enigma and clarity, power and humility. To meet her is to be forever changed, left with more questions than answers, and a sense of wonder that lingers long after she's moved on to her next "here, there, and everywhere."

Jon "Sweet Scent" Bumblefoot (Frosthaven)

Gnome owner of the Bumblefoot's Bouquets Perfume shop in the Merchant Square. Oh, and he's also Leader of the Thieves Guild.

Jon is a middle-aged gnome with a height of 3 feet 2 inches. He has a plump figure with a weight of around 40 pounds. His hair is a light shade of brown, often slicked back and tied into a small ponytail. He has bright green eyes that sparkle with mischief. His face is adorned with a well-groomed beard, which he takes great pride in. He is often seen wearing a colorful vest over a white shirt, brown trousers, and a pair of polished boots. He carries a cane adorned with a crystal top, which he uses more for style than support.

Jon was born into a family of perfumers and learned the art from his parents. However, his charismatic personality and knack for persuasion led him to the world of thievery. He rose through the ranks of the thieves guild due to his wisdom and strategic planning. Despite his position in the guild, Jon maintains his perfume shop in Frosthaven, using it as a front for his illicit activities.

Jon's life took a turn when he was caught in a failed heist. He was imprisoned but managed to escape with the help of his guild members. This event made him realize the importance of strategy and planning, leading him to become more cautious and wise in his actions.

Jon has a habit of creating a unique perfume for each successful heist, the scent serving as a reminder of the victory. He also has a distinctive southern charm in his speech, making him quite popular among his customers and guild members.

Jon exhibits a strong reaction towards disrespect and wisdom. He despises those who disrespect him or his guild members, often leading to a display of rage. On the other hand, he admires wisdom and often shows admiration for intelligent strategies and plans.

Door (Frosthaven)

Door is a large, ornate wooden door with intricate carvings and a polished brass doorknob. His "eyes" are two peepholes that allow him to see both inside and outside the room. His "mouth" is a keyhole that moves when he speaks.

Door was created by Wizard Vincent as a guardian and servant. He was imbued with sentience and loyalty to his master. Despite being a door, he has developed a personality of his own, often bragging about his importance and getting offended when anyone insults him.

Door's life is relatively uneventful due to his stationary nature. However, a significant event for him was when he successfully prevented a group of thieves from entering Vincent's study. This event boosted his confidence and made him even more of a braggart.

Door has a habit of commenting on the appearance of anyone who approaches him, often complimenting or criticizing their attire. He also tends to brag about his importance in protecting his master's privacy and secrets.

Door reacts strongly to disrespect, often refusing to open for anyone who insults him. However, he can be sweet-talked into revealing some details, showing a reaction of pleasure when complimented or treated kindly.

Servant Jennifer (Frosthaven)

Jennifer is a young human girl of 15 years. She has a youthful face, with bright eyes that show a maturity beyond her years. She served as a personal attendant to Lady Gemma in House Forst. Despite her young age, she was known for her diligence, loyalty, and the efficient way she carried out her duties.

Jennifer is a reserved individual who values her work and takes pride in her service. She is mature for her age and handles her responsibilities with a level of professionalism that is impressive for someone so young. However, the recent events have left her jobless and uncertain about her future.

Jennifer's life took a drastic turn when her failure to report Lady Gemma's kidnapping led to her dismissal from House Frost. This event has left a significant impact on her, making her question her worth and capabilities. It has also instilled in her a determination to prove herself and regain her lost honor.

Jennifer has a strong bond with Lady Gemma, whom she served faithfully. Despite her dismissal, she still cares deeply for her former mistress.

Jennifer's main flaw is her self-doubt, which has been exacerbated by her recent dismissal. She also tends to be overly reserved, which can make it difficult for her to form close relationships.

Seraphina "Sera" Blackrose (Frosthaven)

Seraphina is a stunningly beautiful woman with a voluptuous figure. She has long, wavy black hair and piercing blue eyes. Her skin is fair and flawless, and she has a captivating smile. Sera often dresses in revealing outfits that accentuate her curves and draw attention to her assets. Sera is incredibly charming and knows how to use her allure to her advantage. She can easily manipulate others with her words and actions, making her an excellent negotiator and deceiver. She is highly intelligent and resourceful. She is always thinking several steps ahead and can quickly adapt to any situation.

Sera was born into poverty in the slums of Frosthaven. She turned to thievery at a young age to survive. Over time, she honed her skills and became one of the city's most notorious thieves. Sera met Vincent when she tried to steal from him. Instead of turning her in, Velrel saw potential in her and took her under his wing. The two have been inseparable ever since. As a thief, Sera is skilled in stealth, deception, and sleight of hand. She is also adept at picking locks and disarming traps. Despite her profession, Sera is not inherently evil. She steals not out of greed, but out of necessity and for the thrill of it. Under Verrel's tutelage, Sera has learned to combine her thieving skills with magic, making her an even more formidable thief.

Chief Nahinni (Na-hE-ni), Human (Crown)

Chief Nahinni is a tall, robust man in his late 20s, with a commanding presence. His skin is a deep bronze, and he has long, black hair that he often ties back with a leather cord. His eyes are a piercing dark brown, full of wisdom beyond his years. He wears traditional tribal clothing, adorned with symbols and patterns that represent his tribe and status as chief. Around his neck, he wears a necklace made of bear claws, a symbol of his bravery and strength.

Nahinni hails from the [Sequan Tribes](Irna/Irna Minor Nobles#Sequan) in Irna. He was born into a family of leaders and was trained from a young age to lead his tribe. Despite his youth, Nahinni proved himself to be a capable and wise leader, earning the respect of his tribe. He is known for his bravery and strategic mind, having led his tribe to victory in several conflicts with neighboring tribes and monstrous creatures.

As the chief of his tribe, Nahinni is responsible for the safety and well-being of his people. He leads the tribe's warriors in defense of their lands, negotiates with other tribes and outsiders, and makes important decisions regarding the tribe's future. He is also a skilled hunter and often leads hunting parties into the wilderness.

Barbara (Crown)

Barbara is a petite, delicate-looking girl with a youthful face that belies her maturity and professionalism. She has long, wavy hair that she keeps hidden under a head covering. Her eyes are a striking green, but she often downplays them with a humble, downward gaze. She dresses modestly in simple yet well-tailored clothes, showcasing her skills as a seamstress.

Barbara spent most of her life in the castle, serving the nobles and visitors as a seamstress and clothes manager. She was taken in by the castle's head seamstress, a kind old woman who taught her everything about tailoring and customer service. Despite her young age, Barbara quickly proved herself to be a talented seamstress and a diligent worker. She is known for her politeness, honesty, and dedication to her customers.

Barbara is responsible for managing the clothes of the castle nobles and visitors. She mends and alters garments, creates new pieces as requested, and ensures that all clothes are properly cleaned and stored. She also assists the nobles in dressing for special occasions, using her keen eye for fashion to help them look their best. Despite the challenges she faces, Barbara takes great pride in her work and strives to provide the best service possible.

John Johnson, Halfling Rogue (Crown)

John Johnson is a dapper halfling with a charming smile and twinkling eyes. Despite his small stature, he carries himself with an air of confidence that draws attention. He is always impeccably dressed, favoring fine clothes in bold colors, and he has a particular fondness for hats adorned with extravagant feathers. His hair is neatly combed, and he sports a meticulously groomed mustache.

Creating a specific stat block for Zahra, a 5th-level assassin specializing in poison ranged attacks, for D&D 5th edition requires adapting existing rules to fit the character's unique traits. Below is a custom stat block tailored for Zahra, designed to challenge a party of adventurers.