High-Level Tabaxi Wizards
Lux and Nox were born in the diverse land of Shoing, known for its acceptance of the arcane and the unusual. However, their early life was marked by hardship and struggle. As kittens, they were taken by a mad wizard who was obsessed with enhancing magical abilities and intelligence through arcane experimentation.
The Experiments: The twins were subjected to relentless magical experiments aimed at forcibly elevating their innate arcane abilities. This harsh period was marked by both pain and awakening, as the experiments, while cruel, did exponentially increase their magical prowess and intellect.
Escape and Awakening: As the experiments progressed, Lux and Nox realized their growing powers surpassed even their captor's understanding. Keeping their full capabilities hidden, they meticulously planned their escape. One fateful night, using their newly honed skills, they outsmarted the wizard and fled.
After their escape, they discovered the local governor of Shoing was complicit in their suffering, having turned a blind eye for political gain. This betrayal ignited a fierce resolve in them to fight against such injustices.
Code of Conduct: In their journey, Lux and Nox developed a strict code of conduct:
Lux and Nox have since traveled across Dort, seeking to right wrongs and champion the downtrodden. They intervene in situations where they perceive injustice, using their formidable powers to influence outcomes, often disregarding local laws if they conflict with their moral compass.
Notable Interventions:
Their actions have earned them both reverence and notoriety. While many see them as champions of the common folk, others view them as meddlesome and dangerous, particularly those in positions of power who feel threatened by their interventions.
Allies and Enemies:
Lux and Nox continue their quest for justice, always on the move, always seeking the next cause to champion. Their bond as twins and their shared experiences have made them an indomitable team, feared by the corrupt and loved by the oppressed.
Tabaxi Wizard 15
Alignment: Neutral Good
Hit Points: 82 (15d6 + 30)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 20 (+5) | 12 (+1) | 10 (0) |
Saving Throws: Intelligence +9, Wisdom +5
Skills: Arcana +9, History +9, Insight +5, Investigation +9
Senses: Darkvision 60 ft.
Languages: Shoing Common, Irna Common, Antaea Common
Spell DC Save: 18
Cantrips (at will): Light, Fire Bolt, Ray of Frost, Mage Hand
1st level (4 slots): Faerie Fire, Chromatic Orb, Shield, Magic Missile
2nd level (3 slots): Scorching Ray, Mirror Image, Continual Flame
3rd level (3 slots): Daylight, Fireball, Counterspell
4th level (3 slots): Wall of Fire, Greater Invisibility
5th level (2 slots): Dawn, Wall of Light
6th level (1 slot): Sunbeam
7th level (1 slot): Prismatic Spray
8th level (1 slot): Sunburst
Lux is a beacon of hope and a bastion against darkness. Fiercely protective and warm, yet fierce in combat, using her radiant spells to guide, defend, and inspire.
Tabaxi Wizard 15
Alignment: Neutral Good
Hit Points: 82 (15d6 + 30)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 20 (+5) | 12 (+1) | 10 (0) |
Saving Throws: Intelligence +9, Wisdom +5
Skills: Arcana +9, History +9, Stealth +6, Investigation +9
Senses: Darkvision 60 ft.
Languages: Shoing Common, Irna Common, Funta Common
Spell DC Save: 18
Cantrips (at will): Minor Illusion, Mage Hand, Frostbite, Chill Touch
1st level (4 slots): Disguise Self, Sleep, Silent Image, Shadow Armor (homebrew)
2nd level (3 slots): Darkness, Invisibility, Mirror Image
3rd level (3 slots): Shadow Blade, Fear, Major Image
4th level (3 slots): Greater Invisibility, Shadow of Moil (Xanathar's Guide to Everything)
5th level (2 slots): Mislead, Creation (shadow materials)
6th level (1 slot): Mass Invisibility
7th level (1 slot): Mirage Arcane
8th level (1 slot): Demiplane (shadow-themed)
Nox is the counterbalance to her sister, embodying the mysteries of the night. She is introspective and strategic, using her mastery over shadows and illusions to protect and obscure. Despite her affinity for darkness, she shares her sister's good nature, focusing her powers for benevolent purposes.