Frankton Island, a realm of stark contrasts and concealed opulence, is a land where the relentless rhythm of the rain and the biting chill of the wind shape the lives of its inhabitants. The island, seemingly trapped in a bygone era, is a place where the elements and the ruling elite conspire to keep the populace in check. The vast expanse of the island remains untouched by the advancements of the mainland, a reminder of its isolation and the scarcity of metal resources.
The Frankon Dynasty rule over the island is marked by a blend of iron-fisted control and calculated benevolence. From the bloody ascension of King Harold I, who established dominance through strategic massacres, to the more nuanced governance of King Harold II, who seeks to balance power with reforms for the people's welfare, the Frankton dynasty has maintained a tight grip on the island's resources, commerce, and populace. While they've introduced measures to improve living conditions and education, they've also ensured strict control through a tiered justice system and strategic placement of potential dissenters. The Frankton kings have masterfully combined tradition and innovation, ensuring their legacy's endurance while navigating the island's evolving socio-political landscape.
Month | Duration | Rain/Snow Days | Clear Skies | Temperature Range |
---|---|---|---|---|
Pollanry | 30 | 9 / 10 | 8 | 21° - 41° |
Solina | 30 | 12 / 0 | 4 | 18° - 35° |
Nyxer | 29 | 7 / 6 | 6 | 22° - 46° |
Jussan | 31 | 2 / 11 | 7 | 29° - 51° |
Nashan | 29 | 0 / 20 | 8 | 31° - 53° |
Julan | 31 | 0 / 21 | 10 | 38° - 62° |
Echon | 32 | 0 / 20 | 8 | 42° - 65° |
Zophan | 31 | 0 / 21 | 4 | 37° - 61° |
Krautenber | 30 | 0 / 15 | 6 | 33° - 54° |
Ixa | 30 | 3 / 12 | 6 | 28° - 47° |
Rafam | 31 | 6 / 9 | 7 | 24° - 45° |
Caminer | 31 | 8 / 5 | 8 | 22° - 43° |
Please note, they use their own calendar system
The island's climate is heavily influenced by the persistent easterly winds that sweep in from the ocean. However, the western mountain range acts as a shield, tempering the wind's fury for settlements nestled away from the island's western coast. While summer occasionally brings a respite from the westerly gusts, the transition from fall to spring sees the wind intensifying, its cold breath turning lethal during the heart of winter. The island's air is thick with moisture, a gift from the ocean and the sun, resulting in a perpetual state of high humidity. This dampness, while chilling to the bone in winter, becomes stifling in the summer, making outdoor activities a test of endurance.
For the Unho, those unwed or without children, the island offers basic accommodations. Their homes are constructed from a blend of mud and reed bricks, providing a rudimentary shield against the island's harsh elements. Within these humble abodes, four beds are arranged around a central fire pit, its smoke escaping through a vent atop the hut. A wooden door, often reinforced with insulating padding, stands as the sole entrance. The interiors are sparse, with perhaps a few functional chairs and a table. Residents carve out niches beside their beds to store personal belongings.
The Effin, or those who are married with children, are granted more substantial dwellings. While still crafted from mud and reed bricks, these homes exude a sense of permanence and are more refined. The layout is expansive, offering a private chamber for the parents, a designated kitchen space, and multiple heat sources for warmth. Families blessed with more than three children are provided with an additional private room and even a chamber room.
The residences of the guards signify a marked improvement in living conditions. Prospective guards must already belong to the Effin class. Their homes, constructed from sturdy wood, feature separate chambers for parents and children. These dwellings come equipped with all the amenities of an Effin home for a family with four children, but with the added luxury of improved ventilation and windows.
Skilled craftsmen and merchants, known as Utins, reside in wooden structures. Most of these are single-roomed and are primarily located in the towns of Frankton and Stillward. On rare occasions, an exceptionally skilled merchant or craftsman is awarded a grander residence.
The pinnacle of architectural grandeur on the island belongs to the three noble houses. Their residences are majestic stone mansions, surrounded by various wooden outbuildings. Servants are housed in separate wooden quarters. The courtyards, paved with cobblestones, are meticulously maintained, reflecting the nobles' disdain for mud. Unho workers, employed by the nobility, are housed nearby to keep the estates pristine. Being in the service of a noble guarantees superior living conditions and food. However, this privilege comes at a cost: absolute obedience to the noble's every whim. Consequently, nobles seldom employ the Effin, ensuring their demands are met without resistance.
For the common folk of Frankton Island, their feet are their primary mode of transportation. The nobility, however, enjoy the privilege of horseback riding, a luxury that sets them apart from the masses. The island's guard and military also maintain a few regiments of horses. While the commoners occasionally employ beasts of burden like donkeys and oxen to transport goods, carts and wagons are a rarity. The responsibility of transporting significant resources, such as shipments from Arvendon to Stillward, falls upon the guard. They arrive with wagons, which the Unho load and unload at the respective destinations.
A vital artery of the island is the main road that connects Frankton to Stillward, Thornwood, and culminates at Arvendon. This road, paved with gravel, extends southwards, passing through Lastwell and Darton Fortress before reaching its endpoint at Quietus. Maintenance of this road is a continuous endeavor, with groups of Unho laboring to ensure its upkeep. Lord Frankon has ambitious plans to extend this road further, aiming to connect Farleigh Fort and the salt mines at Stormpost. While the road is accessible to all, commoners are expected to yield to the guard or nobles, stepping aside whenever they approach.
The coastal settlements of Frankton Island are equipped with boats, primarily used for fishing and short-distance transportation of goods. The military, on the other hand, boasts a fleet of ships responsible for transporting larger consignments. These boats are restricted to short coastal voyages, limited to neighboring port towns. Venturing beyond the island's northern or southern tips is strictly prohibited. While many perceive this as another means of control, the turbulent seas surrounding the island pose a genuine threat, capable of swallowing entire boats, along with their crew and cargo.
In the structured society of Frankton Island, the law is both a guiding force and a stern hand of retribution. The island's legal system is clear-cut, with each crime and its corresponding punishment meticulously laid out.
Crime | 1st Offense | 2nd Offense | 3rd Offense |
---|---|---|---|
Murder | Death | Death | Death |
Magic Use | Death | Death | Death |
Rape | Mines | Death | Death |
Noble Kidnap | Mines | Death | Death |
Noble Theft | Lose hand | Mines | Death |
Harm Noble | 30 Lashes | Mines | Death |
False Witness | 30 Lashes | Lose Tongue | Mines |
Poaching | 30 Lashes | Mines | Mines |
Kidnap | 30 Lashes | Mines | Mines |
Adultery | 30 Lashes | Stocks | Mines |
Harbor Metal | 15 Lashes | 30 Lashes | Mines |
Battery | 15 Lashes | 30 Lashes | Mines |
Theft | 15 Lashes | 30 Lashes | Mines |
Injure Noble | 15 Lashes | 30 Lashes | Lose Tongue |
Fighting | Warning | 15 Lashes | 30 Lashes |
Church Truancy | Warning | 15 Lashes | 30 Lashes |
Vandalism | 5 Lashes | 15 Lashes | 30 Lashes |
Blasphemy | 5 Lashes | 15 Lashes | 30 Lashes |
The Unho, the backbone of Frankton's labor force, toil for 10 hours a day, six days a week. In contrast, the Effin, families with children, work slightly shorter shifts of 8 hours. Meals are communal affairs, with breakfasts and dinners served at the Commons Hall. Lunches are fetched by a designated member and shared among work crews. Bread is a staple, and during special occasions, meat graces the table.
Housing in Frankton is a reflection of one's status. The Unho reside in basic mud and reed huts, while the Effin enjoy slightly more spacious and refined homes. Guards and their families live in wooden houses, a step above in terms of comfort. Skilled craftsmen and merchants, known as Utins, also reside in wooden structures, though the most accomplished among them might be awarded grander abodes. The nobility, unsurprisingly, live in opulent stone mansions, surrounded by wooden outbuildings and pristine courtyards.
Walking is the primary mode of transportation for most, with only the nobility and guards enjoying the privilege of horseback riding. The main road, paved with gravel, connects the major settlements and is constantly maintained by teams of Unho. Boats and ships facilitate trade and transport, with strict regulations governing their use.
The seventh day is reserved for worship, with temples dedicated to Demergat dotting each settlement. Clerics play a pivotal role, offering healing and spiritual guidance. Every third day, the community gathers at the Perfecting Place, where justice is meted out. From lashings to dismemberments, punishments are public affairs, ensuring that the weight of the law is felt by all. Death sentences, reserved for the gravest of crimes, are carried out by nobles or high-ranking guards, with the method chosen reflecting the severity of the crime.
In Frankton Island, knowledge is power, and the act of reporting is a ticket to a better life. The society is structured in such a way that loyalty to the ruling class is not just encouraged but rewarded. Reporting misdemeanors, crimes, or even potential rebellions can elevate one's status, granting them better living conditions, improved work assignments, and even additional food rations. This system has given rise to the secret guard, a covert group of informants who blend in with the Unho, moving from one settlement to another, always watching, always listening. Their buried metal discs serve as their shield, protecting them from the very laws they help enforce.
While the Unho might be more susceptible to the allure of reporting, the Effin are not immune. In their circles, reporting is often a defensive act, a way to distance oneself from those accused of serious crimes or to protect one's reputation in the face of rumors. However, the bonds of family and shared experiences mean that betrayals among the Effin are less frequent than the rulers would prefer. The wise among them teach their children the art of appearing loyal while turning a blind eye to minor transgressions, understanding that survival sometimes requires bending the rules.
The passage of time has seen a shift in loyalties. Younger generations, having grown up under the watchful eyes of the rulers, are more inclined to align themselves with the ruling class, eager to climb the social ladder. In contrast, the longer-lived races harbor tales of a time before the current regime, a time when freedom was the norm. These stories, passed down through generations, serve as a beacon of hope and a reminder of a past that the rulers have tried, in vain, to erase.
In a society where the state provides for all, every individual has a role to play. As residents age, their responsibilities evolve. The young and robust are tasked with the island's heavy lifting, from construction to road repairs. Those in their middle years, still able-bodied but perhaps lacking the vigor of youth, turn to agriculture and other less physically demanding tasks. The elderly, with their wealth of experience and knowledge, serve in roles that require wisdom rather than strength, such as teaching and childcare. Specialized trades, particularly those dealing with precious resources like metal, are under strict supervision, ensuring that the state's interests are always prioritized.
In the unique economic landscape of Frankton Island, currency is a foreign concept. The state stands as the sole provider, ensuring that every resident, be it Unho or Effin, has access to the essentials: shelter, sustenance, warmth, attire, medical care, and education. While the basics are covered, the island's inhabitants find solace in crafting personal items, often as gifts. These handcrafted treasures, born out of creativity and necessity, hold immense sentimental value, and the rulers, recognizing their importance in boosting morale, permit their creation and exchange.
Every individual has a role in the state's grand design. Jobs are not just a means to an end but a civic duty. The state meticulously matches each person to a role, ensuring they have the necessary resources, be it food for the physically demanding tasks, tools for the specialized ones, or education for the skilled professions. The system is designed to ensure that everyone, regardless of their physical or mental capabilities, contributes to the state's growth.
In the quaint corners of smaller settlements, Effin families tend to modest gardens, cultivating a variety of produce. Some Unho, too, dabble in gardening. Beyond agriculture, both groups engage in crafting using available natural materials, creating items that, while simple, are rich in cultural significance. These items often become part of a barter system, a small-scale trade that the rulers tolerate, provided it doesn't grow too extensive or commercial.
Metal, a resource of paramount importance, is at the heart of many jobs on the island. Its significance is such that the state has instituted strict controls over its distribution and use. Overseers, entrusted with the task of managing metal tools and supplies, ensure that every piece is accounted for. Workers are held to stringent standards, with any lapse in returning equipment potentially leading to severe consequences.
Frankton Island's agricultural landscape is diverse, with vast fields yielding crops like carrots, kale, wheat, and apples, among others. These staples, grown on a large scale, form the backbone of the island's food supply. Smaller gardens, meanwhile, offer a wider variety of produce. Livestock, too, plays a crucial role, with animals like goats, sheep, and chickens providing both food and resources. Horses, though not used as food, hold a special place, reserved for specific tasks. Grain silos, strategically located within the major settlements and guarded zealously, ensure that the island's grain supply remains secure and sufficient, especially during the harsh winter months.
In the intricate tapestry of Frankton Island's economy and society, the salt mines emerge as a crucial thread. These mines, while indispensable, are also the island's most perilous workplaces. The salt extracted plays a pivotal role in food preservation, especially during the prolonged winter months, and adds flavor to the islanders' meals. Its significance cannot be overstated; without a steady influx of salt, the island would face not only a culinary crisis but also potential civil unrest.
Venturing into the depths of the salt mines is akin to entering the jaws of death. The mines are notorious for their hazardous conditions, with cave-ins, violent skirmishes, and treacherous terrains being the order of the day. The toxic environment further compounds the risks, making every breath a potential gamble. It's no wonder that the average life expectancy for a miner is shockingly low, often less than a decade.
The mines, while vital, are also breeding grounds for discontent and rebellion. A significant portion of the workforce comprises convicts, making the atmosphere volatile. The ever-present threat of revolt hangs heavy in the air, a silent testament to the workers' simmering resentment. The stringent living conditions do little to quell the discontent. Workers are housed in spartan barracks, with men and women segregated. Their grueling routine involves 12-hour shifts for ten consecutive days, followed by a solitary day of rest. The two meals they receive daily, while substantial, offer little respite from the relentless drudgery.
The salt mines, for all their challenges, are a necessary evil. The island's leadership is acutely aware of the mines' importance and the potential repercussions of any disruption in salt supply. The delicate balance between ensuring a steady flow of salt and managing the mines' inherent risks is a tightrope walk, one that the rulers navigate with caution and pragmatism.
In the secluded realm of Frankton Island, foreign interactions are few and far between. The most consistent external contact comes in the form of the airship, The Skyshadow. Commanded by the enigmatic Lord Harza, this vessel graces the island's skies twice a year, during the transitional periods of Spring and Fall. Its primary purpose is to ferry luxury goods for the island's elite and essential supplies for the rulers' myriad projects.
The Skyshadow's arrival is an event shrouded in secrecy and stringent protocols. Docking exclusively at a specialized port attached to Lord Frankon's imposing castle, the ship's crew is strictly prohibited from disembarking. Similarly, the castle's inhabitants are barred from accessing the docking level during the ship's stay, with the castle guard ensuring this decree is upheld without exception.
On the rare occasion that a sea vessel braves the treacherous journey to Frankton Island, its reception is far from warm. Coastal settlements, upon spotting an approaching ship, promptly alert the navy. The naval forces then intercept the vessel, subjecting it to rigorous scrutiny before granting permission to anchor at a designated spot, safely away from the shore. The ship's crew remains confined to their vessel, with the island's navy overseeing any supply transfers. Any hint of harboring a Frankton Island escapee can lead to dire consequences, ranging from exhaustive ship searches to outright naval assaults aimed at sinking the perceived threat.
Teleportation or other magical means of arrival, unless explicitly sanctioned, is met with swift and often brutal retaliation. Uninvited outsiders detected on the island are promptly apprehended by the military. Their fate hinges on their identity and the whims of the rulers – execution or a stern warning to leave and never return. However, whispers abound that the King occasionally allows noble visitors to teleport directly into the heart of his castle, hinting at clandestine dealings and alliances.
In essence, Frankton Island remains an enigma, its borders zealously guarded, and its interactions with the outside world limited and controlled. The island's leadership, ever wary of external influences, has crafted a policy of isolation, ensuring that the island's secrets remain just that – secret.