Journal of the Gods

Introduction

Before time existed, Ix did. The solitary entity dreamed, and from those dreams the universes took form. Ix created the Primordial Gods to steward them, then breathed the first intelligent life — the Ancients — into existence. The Ancients eventually turned against their creator, forging a weapon to destroy him. The weapon failed. It shattered Ix instead. Each fragment became a god of the modern world. In his final act, Ix bound the universes into the physical realm, the mystical realm, and the Soul Planes, and sealed the Ancients in the void. What the gods are, then, are pieces of something that once held the cosmos together — now divided, each managing a portion of what Ix once oversaw alone.

Primitive Gods existed before the shattering and require no worship to sustain themselves. The Shard Gods emerged from Ix's fragments, bound to specific domains and dependent on followers to remain powerful; without worshippers they diminish back to shards — inert, discoverable, dangerous. As the mortal races spread across Dort and diversified, new gods emerged from the fabric of the universe itself — called Ex Nihilo Gods — born for singular purposes, sustained by the success of their cause. Bound Gods arose from specific geography, drawing power from their land; they cannot extend influence beyond it unless they sever that tie. Children of divine unions inherit a mix of their parents' limitations and abilities, though one constant applies: they do not fade.

The gods are real. They answer prayers, grow stronger through worship, and conduct their own conflicts through mortal proxies. They do not physically manifest on the Prime Plane — not since the Fall of Izon in 2300 ME demonstrated that gods can be killed. What follows is the current recorded pantheon.

Deities
Deity Domains Virtues Vices Typical Followers Worshippers Main Taboos Major Obligations Holy Symbol
Amador Love, Desire Romantic expression, Safe passion, Forbidden love Manipulation, Transactional love Lovers, Bards, Nobles' daughters, Secret couples Irna, Funta, Antaea Love with malice, Breaking confidences, Love as a commodity Celebrate love, Honor the forbidden, Spread doctrine of love Two entwined hearts
Amaterasu Light, Life Empathy, Rejuvenation, Sun reverence Artificiality, Laziness at dawn Sun worshippers, Farmers, Artists Funta, Irna, Antaea, Shoing Blocking sunlight, Ignoring dawn, Artificial light in temple Daily sun salutations, Maintain sacred fire, Empathy acts A sun with a halo around it
Amnyth Death, Vengeance, Torture, Necromancy Retribution, Devotion, Ruthlessness Mercy, Life prolongation Necromancers, Cultists, Vengeful outcasts Irna, Funta Resurrection, Mercy, Sacred ground entry, Secret leaking Sacrifice, Spread chaos, Necromancy, Vengeance Dual faced mask. Skeletal male, blood tears female
Anansi Stories, Trickery Creativity, Humor, Storytelling Rigid thinking, Solemnity Bards, Jesters, Storytellers, Rogues Funta, Irna, Antaea Fixed narratives, Lack of creativity, Solemnity, Harmful trickery Tell stories, Invent tales, Show hospitality A triangle web with a spider in it
Bethsia Order, Nature anomalies Curiosity, Discovery, Correction of errors Stagnation, Exploitation Researchers, Tinkerers, Bug testers Irna, Antaea Ignoring anomalies, Exploitation, Hoarding knowledge Explore anomalies, Document, Annual anomaly report A Penrose Tribar (Triangle)
Bridhel Music, Dance, Poetry, Light, Life Artistic inspiration, Authenticity, Expression Censorship, Artistic stagnation Artists, Musicians, Performers Artistic dishonesty, Commercial art devoid of heart Perform or teach art, Host/attend festivals, Mentor Golden lyre with a quill feather
Bronthe Stone, mountains, mines, foundations, tunnels, boundaries, endurance, discipline of building things that must hold Reliability, patience, honesty about limits, craftsmanship, care for labor Shoddy work, cosmetic repairs that hide danger, greed that collapses communities, contempt for laborers Masons, miners, tunnel crews, quarry workers, fortress engineers, avalanche rescuers, stonemasons Strong in Irna highlands and anywhere fortifications, quarries, and mines shape daily life; present in cliff-cities and sea-cave settlements in Oceanic regions Covering cracks, Mine-blessing corruption, Desecrating graves in stone A block-stone with a single chisel-strike; three dots beneath (foundation marks).
Caldrin Roads, crossroads, messengers, wayfinding, safe passage, hospitality-to-strangers, border customs, practical rites of travel Courtesy, preparedness, steadiness, fairness, follow-through Ambush, false directions, breaking guest-right, extortionate tolls, abandonment Couriers, caravan crews, scouts, bridge-keepers, innkeepers, ferrymen, cartwrights, refugee guides Dort-wide; strongest where roads matter—trade corridors, borderlands, inland routes connecting ports to interior False waystones, Breaking guest-right, Private coercion on public roads A three-pronged waystone (Y-shaped fork) carved into a pillar; a notch for a coin or crumb of bread.
Caminus Forge, Crafts Perfection, Artisanship, Patience Shortcutting, Wastefulness Blacksmiths, Builders, Artisans Funta, Irna, Antaea, Shoing Selling flawed work, Discarding tools, Mass production without care Blessed tools, Seasonal forge offerings, Masterwork creation Hammer
Chamastle Hearth, Homestead, Community, Life Comfort, Shelter, Hospitality, Mortal Resilience Neglect, Abandonment, Exploitation of Vulnerability Parents, Bakers, Craftsmen, Community Defenders Funta, Irna, Antaea, Shoing Refusing shelter in crisis, Wasting food, Destruction of one's own hearth, Fleeing during disaster Keep hearthfire lit, Feed the hungry, Maintain communal watches, Celebrate harvest Loaf before a flame or Stacked Stone Foot
Damballa Death, Transition Silence, Stillness, Acceptance Resisting fate, Unrest Undertakers, Philosophers, Judges Everywhere Disrupting funerals, Speaking in sacred death zones Conduct rites, Speak the names of the forgotten, Observe silence on death anniversaries Club
Echo Unity, Knowledge Harmony, Memory, Mediation Division, Isolation Mediators, Judges, Librarians, Peacekeepers Everywhere Destroying records, Breaking solemn silence, Forcing division Record stories, Promote peace accords, Maintain archives Crowd of people
Fujin War, Chaos, Storms Fury, Freedom, Unpredictability Control, Stillness, Timidity Barbarians, Storm-chanters, Free spirits Shoing, Antaea Building walls, Chains, Written law Release tempests, Defy unjust order, Honor the wind Black cloud with lightning bolts
Gormandus Gluttony, Trickery, Excess Indulgence, Humor, Subversion Temperance, Sobriety Cooks, Hedonists, Disruptors Irna, Funta, Shoing Fasting, Wastefulness without celebration, Restraint in festival Host feasts, Tell gluttonous tales, Prank the proud A Lavish banquet spread
Hesira Hearth, Marriage covenant, Union rites, Domestic continuity, Hearthfire, Home blessing Commitment, Endurance in partnership, Tending, Fidelity to vow, Hospitality Abandonment, Carelessness with what you've been given, Contempt for domestic life Couples in long partnerships, Those preparing to marry, Marriage officiants, Those who bless new homes, Homesteaders Dort-wide; especially settled agricultural communities, towns with strong marriage traditions, coastal towns with diaspora communities Abandoning the hearthfire without closing the home properly, Breaking a covenant without dissolution rites, Treating domestic work with contempt Tend the hearthfire, Reaffirm covenants annually, Bless new homes and marriages when asked, Speak for the covenant A flame cupped in two hands held together
Hista Physical beauty, Vanity, Jealousy, Envy, Appearance as power Pride in one's appearance, Appreciation of beauty in others, Honesty about beauty's power False humility, Using beauty to destroy others, Self-loathing neglect, Beauty as sole measure of worth The beautiful, Courtiers, Cosmetic artists, Jewelers, Portrait painters, Those consumed by jealousy Dort-wide; strongest in courts, cities of wealth, and anywhere appearance determines social standing False modesty about known beauty, Destroying others' appearance out of jealousy, Weaponizing attraction to genuinely harm Acknowledge beauty honestly, Never deny the power it grants, Prepare followers for beauty's fading with equal honesty A hand mirror with a face reflected in it, the reflection appearing slightly more beautiful than the original
Itha Prophecy, Fate, Omens, Oracles, Destiny Patience, Clarity, Truth-seeking, Acceptance of what cannot be changed Fabricating prophecy for profit, False visions, Suppressing signs, Killing the messenger Oracles, Seers, Astrologers, Dream interpreters, Court advisors Everywhere; strongest in courts, academies, and places where decisions carry great consequence Manufacturing signs, Delivering false readings for payment, Silencing oracles out of fear Speak true prophecy regardless of consequence, Maintain the Verification Archive, Record every omen before interpreting it An eye divided by three radiating cracks, as if reading a pattern in fractured stone
Jula Peace, Life Calm, Reconciliation, Serenity Aggression, Grudges Monks, Diplomats, Peacekeepers Irna, Shoing Starting fights, Breaking peace accords, Refusing truces Meditate daily, Resolve disputes, Offer olive branches Dove with a rose
Jusannia Motherhood, Femininity Nurture, Endurance, Fertility Neglect, Spite Mothers, Midwives, Healers Irna Abandoning children, Denying comfort, Poisoning womb Honor mothers, Protect the young, Perform birthing rites Two 12-point stars, overlapping 1/5th on each other
Kraut Nature, Agriculture Simplicity, Gratitude, Cultivation Waste, Overgrowth, Vanity Farmers, Gardeners, Shepherds Irna, Antaea, Shoing Burning fields, Hoarding food, Hunting needlessly Tend land, Share harvest, Seasonal planting rites A pair of outstretched hands holding a cabbage
Lethira Sorrow, Longing, Heartbreak, Homesickness, Estrangement, Weaving, Spinning, Mending, Burial clothes, Mourning shawls Patience with sorrow, Courage to feel, Endurance through grief, Compassion, Making as practice Rushing sorrow, Mocking grief, Abandoning craft mid-making, Performing happiness to deceive Weavers of funeral clothes, The heartbroken, Those estranged from family, Homesick travelers, Those in long-distance partnerships Dort-wide; strongest in port towns, frontier communities, and regions with strong textile traditions Rushing someone through their sorrow, Mocking grief, Abandoning a piece mid-making, Performing happiness to deceive Maintain a craft practice, Make one intentional piece per year, Offer mending freely, Sit with those in sorrow A needle trailing a thread that curves into a teardrop
Mamaxa Pain, Pleasure, Torture Ecstasy, Power over self, Endurance Consent violation, Emotional numbness Sadists, Masochists, Cultists Funta, Jazirah, Shoing Unconsented harm, Boring intimacy, Disrespect to extremes Administer rites of pain or pleasure, Seek edge experiences, Mark thresholds A curled up whip
Martus Luck, Trickery, Fortune Boldness, Serendipity, Humor Overplanning, Rigidity Gamblers, Swindlers, Explorers Irna, Antaea, Shoing, Funta Rigged games, Over-caution, Denying the dice Make wagers, Flip coins in prayer, Embrace chaos Spinning coin
Morbina Disease, Decay, Death Acceptance, Humility, Cleansing Denial, Arrogance Plague doctors, Gravekeepers, Hermits Funta, Shoing, Irna Interrupting rot, Denying contagion, False cures Infect the condemned, Burn the impure, Teach fragility Wilted rose with encircled self consuming serpent
Nesara Rivers, Rain, Springs, Floods, Drought cycles, Irrigation, Ferry crossings, River trade Renewal, Adaptation, Patience, Generosity of water Hoarding water, Poisoning rivers, Waste, Damming sacred waterways Ferrymen, River traders, Farmers, Mill operators, Fishermen, Bridge keepers Dort-wide; strongest along inland river routes, confluences, and agricultural regions dependent on seasonal rain Poisoning or fouling waterways, Damming rivers claimed as sacred, Hoarding water in drought while others die Bless crossings and new wells, Offer to rivers at spring melt, Maintain flow records for drought warning A cupped hand with three downward ripples falling from it, representing spring water given freely
Nethara Bioluminescence, cold light, mycelium networks, the deep places, transformation of death into sustaining life Patience, tending, beauty in darkness, transformation Waste of the fallen, fire without return, surface-light supremacy Moren, underground cultivators, Moren matriarchs The Underworld (all continents) Fire in sacred gardens, wasting the fallen, cutting the web Tend a living thing, receive the dead, expand the light A ring of seven cold blue-white glowing dots on absolute black
Nyxollox Grave, Life Transition, Empathy, Memory Defilement, Disrespect Gravekeepers, Healers, Hospice workers Irna, Shoing Desecrating graves, Preventing death's course Ease final breaths, Speak for the dead, Maintain burial grounds Two clasped hands, one very old, one very young
Orrukha Beasts, hunting, predation, migration, herding, instinct, the honest food-chain Competence, necessity, restraint, respect, endurance, awareness Wasteful cruelty, trophy killing, hunger used as power, killing without purpose, cowardice disguised as “purity” Hunters, trappers, rangers, herders, frontier scouts, fishers who work dangerous waters Strong in Irna and frontier regions; present anywhere people still feed themselves with skill rather than convenience Trophy waste, Starvation politics, Breaking migration paths A hoofprint crossed by a single claw-mark.
Oshala Order, War Discipline, Law, Unyielding resolve Cowardice, Treason Generals, Judges, Strategists Jazirah Breaking chain of command, Desertion, Surrendering without cost Maintain structure, Deliver harsh justice, Build fortresses A rhombus with smaller rhombuses on the three bottom corners and a star in the center
Pollaran War Valor, Resistance, Passion Complacency, Submission Rebels, Soldiers, Revolutionaries Funta, Irna Tyranny, Betrayal of comrades, Cowardice in resistance Lead rebellion, Inspire courage, Die with honor Vertical arm and fist with a burst around the fist
Raphma Magic, Nightmares, Twilight Insight, Shadow wisdom, Dream-walking Dogma, Daylight blindness Oracles, Twilight cults, Dream interpreters Funta, Irna, Antaea Burning prophetic texts, Sleeping outside sacred time, Insulting the moon Interpret dreams, Guard secrets, Midnight rituals A sun halfway Darkened by the Moon
Ryujin Nature, Oceans Flow, Balance, Majesty Pollution, Reckless force Sailors, Monks, Stormcallers Shoing, Antaea Spoiling sacred waters, Ignoring tides, Damming rivers Offer to the sea, Cleanse shores, Sing to storms A dragon head submerged in water
Salvius Life, Healing, Medicine Mercy, Precision, Devotion to life Cruelty, Apathy Physicians, Surgeons, Herbalists Everywhere Withholding care, Cutting without cause, Profit from plague Heal the sick, Teach medicine, Bless tools and herbs A radiant caduceus
Selunehra Moon, Night, Watchfulness, Sleep, Privacy, Quiet work, Hidden routes, Mercy of darkness Restraint, Vigilance, Mercy, Patience, Discretion Voyeurism, Needless exposure, Panic, Sleepless cruelty, Using secrets as weapons Night watch, Midwives on late calls, Sailors, Lighthouse keepers, Safehouse hosts, Those who cannot afford to be seen Dort-wide; especially coastal towns and dense cities; strongest in Irna Waking the unwilling without cause, Exposing those who cannot afford to be seen, Bringing light where darkness is shelter Maintain watch rotations, Keep vigil, Protect the vulnerable at night, Keep the shut door A thin crescent above a closed eye
Shen-Li Death, Life, Ancestors, History Remembrance, Lineage, Wisdom Forgetfulness, Desecration Historians, Shrine keepers, Ancestral priests Shoing Destroying ancestral records, Disrespecting elders Tend ancestral shrines, Record family lore, Offer seasonal tributes Scroll intertwined with a phoenix
Sylira Gossip, Rumour, Whisper, Reputation, Information-in-motion, Whisper networks, The social life of secrets Knowing things, Sharing useful intelligence, The protective function of gossip, Network-building, Wit Spreading deliberate lies as truth, Destroying innocents through fabricated rumour, Hoarding information that would protect others Innkeepers, Tavern owners, Merchants who trade in intelligence, Courtiers, Spies, Informants Dort-wide; strongest in cities, courts, and trade routes where information moves like currency Claiming rumour as verified fact when you know it is not, Fabricating information and spreading it as Sylira's truth, Destroying someone with known falsehoods Pass information to those who can act on it, Mark the confidence level of what you share, Maintain the rumour board Two lips with an open ear between them
Shinigami Death, Grave Purity, Finality, Justice against undeath Clinging to the dead, Necromancy Death cults, Monster hunters, Spirit monks Shoing Raising the dead, Delaying funeral rites, Using undead labor Burn the unburied, Hunt necromancers, Consecrate graves White decaying rose with black vibrant petal
Talbar Knowledge, Trade Fairness, Balance, Precision Deceit, Greed Merchants, Scribes, Economists Irna, Shoing, Antaea Breaking contracts, Lying in deals, Price gouging Keep fair ledgers, Teach arithmetic, Make public offerings Pair of balanced scales with coin and gem on scales
Themela Knowledge, Law, Justice Clarity, Logic, Equity Favoritism, Vagueness Judges, Lawmakers, Philosophers Everywhere Twisting the law, Ignoring precedent, Emotional rulings Maintain legal scrolls, Administer trials, Offer wise counsel Two facing ravens
Tixa Mischief, Disguise, Impersonation, Pranks, Puncturing pomposity, Shape-shifting, Laughter at authority Wit, Adaptability, Seeing through pretension, Finding the absurd in the solemn, Laughing at oneself Cruelty disguised as humor, Tricks that harm the powerless, Using disguise to exploit the vulnerable, Humorless authority Illusionists, Actors, Comedians, Jesters, Spies who work through persona, Street performers, Satirists, The chronically underestimated Dort-wide; strongest wherever power takes itself too seriously — courts, temples, military hierarchies Tricks deliberately aimed at the genuinely powerless, Disguises used to steal from or harm innocents, Wearing a mask so long you forget who you are Aim mischief upward not downward, Be able to take a joke as well as give one, Reveal the absurd in the solemn at least once per season A mask showing two different expressions, one on each half
Thulgard Home, Settlement, Peace, Order, Defense Guardianship, Preparedness, Communal Unity, Endurance Abandonment, Cowardice, Hoarding, Neglect of Family Farmers, Builders, Town Watch, Parents, Veterans Irna, Funta, Antaea Hoarding in times of need, Abandoning family or neighbors during crisis, Exploiting sanctuary Build defenses, Train in arms for protection, Share resources, Hold vigil on holy days Shield with a hearth at center
Vessikar Markets as places, weights & measures, currency trust, tariffs and tolls, bargaining without coercion, supply chains, civic machinery that keeps exchange from becoming violence Transparency, fairness, consistency, restraint, accountability Rigged scales, counterfeit measures, price-gouging in disaster, monopoly violence, starving towns for leverage Market inspectors, shopkeepers, dock clerks, warehouse managers, quartermasters, moneychangers, civic auditors Dort-wide; strongest in inland trade cities where markets feed whole regions and one corrupt weighhouse can start a riot Hidden weights and false bottoms, Confiscation disguised as fees, Exclusive control of necessities used to compel obedience A balance scale where one pan is a coin and the other is a loaf.
Zopha Knowledge, Wisdom, Growth Understanding, Patience, Enlightenment Ignorance, Arrogance Teachers, Students, Sages Funta, Irna, Antaea, Shoing Destroying books, Withholding truth, Teaching lies Teach others, Study regularly, Record findings A circle broken in arcs by a triangle and the center of the triangle is three dots
Primitive Gods
Deity Suggested Domains Holy Symbol
Cael Weather in all its forms, wind, rain, lightning, snow, floods, drought, storms, atmospheric change, the unpredictable elements. A cloud with a lightning bolt piercing it.
Friedhof Death, the grave, the underworld, boundaries between worlds, the recording and honoring of the departed. A simple black circle, like a void or a closed eye.
Lunis Night, darkness, the moon and its cycles, stars, meteorites, celestial bodies, the hidden and unseen. A crescent moon, either waxing or waning, held within or against a circle.
Solis The sun, stars, light, warmth, growth, illumination, the cycles of day and night, the seasons. A rising sun with rays spreading outward, or sometimes a disc of gold.
Tempus Time, temporal flow, past and present (but not future), history, memory, the recording of events, the keeping of records, consequence, cause and effect. A triangle of three eyes, with the third eye sometimes depicted as closed or marked with a line through it.
Demi Gods
Deity Region Suggested Domains Holy Symbol
Demergat Stormy Waters Tempest Raining Cloud
Erumpens Volcanos Nature Three mountains with volcanic tops
Fridon Frozen Lakes Nature Fish with a ice cube in mouth
Gramil Old Growth Trees Nature Very tall tree in forest

The Pantheon of Creation: A Chronicle of Divine Evolution

The gods of Dort are not all the same kind of thing. They arise through different mechanisms, hold power differently, and fail — or don't fail — through different vulnerabilities. Understanding the distinctions matters practically for anyone who deals with them.

Ix was the Primordial One. He existed before the framework of the universe, before time, before division. His power was without parallel: he created universes through dreaming, breathed intelligence into the void. The Ancients, his first sentient creation, eventually turned on him and shattered him with an incomplete weapon. What Ix was, the gods of today collectively are — fragments of a singular whole, each managing a portion of what he once held entirely.

The Primitive Gods emerged first from Ix's vision. They are forces of nature given will, stewards of the cosmos who predate the concept of worship. They do not require followers to exist and offer little in return for veneration. Their limitations are fixed: they cannot create life or shape matter from nothing. They simply are, as mountains simply are.

The Shard Gods are the modern pantheon — each a fragment of Ix's shattered being, bound to a specific domain. Their strength is tied directly to the vitality of what they govern and the number of people who worship them. Without followers, they diminish over time, reverting toward inert shards. They can be rediscovered in this state, which raises questions best left to theologians and desperate adventurers alike. Unlike the Primitive Gods, Shard Gods can create life — they simply cannot shape matter from nothing.

Ex Nihilo Gods emerged from the universe's own fabric, called into existence for a purpose. Their power is sustained by the propagation and success of their cause. They can shape matter, but the spark of life is beyond them. They are, in essence, ideas made divine.

Bound Gods are geographic. They arose from Ix's cosmic dust mingling with the forces of a specific place and draw their power from that land. Within their domain they are formidable; outside it they are diminished, unable to extend meaningful influence until they sever the geographic tie. Cutting that tie is possible but comes at a cost.

Children Gods are the offspring of divine unions, their capabilities a product of lineage. Two Shard parents produce a child that can create life but not shape matter. A Primitive parentage shifts the dominant inheritance toward the non-Primitive parent's traits. A Bound God parent ties the child to broader geographic concepts rather than specific land, making transcendence more achievable. The one constant across all Children Gods: they are eternal. They do not fade. Whatever they are, they remain it.