Journal of the Gods
Introduction
Before time existed, Ix did. The solitary entity dreamed, and from those dreams the universes took form. Ix created the Primordial Gods to steward them, then breathed the first intelligent life — the Ancients — into existence. The Ancients eventually turned against their creator, forging a weapon to destroy him. The weapon failed. It shattered Ix instead. Each fragment became a god of the modern world. In his final act, Ix bound the universes into the physical realm, the mystical realm, and the Soul Planes, and sealed the Ancients in the void. What the gods are, then, are pieces of something that once held the cosmos together — now divided, each managing a portion of what Ix once oversaw alone.
Primitive Gods existed before the shattering and require no worship to sustain themselves. The Shard Gods emerged from Ix's fragments, bound to specific domains and dependent on followers to remain powerful; without worshippers they diminish back to shards — inert, discoverable, dangerous. As the mortal races spread across Dort and diversified, new gods emerged from the fabric of the universe itself — called Ex Nihilo Gods — born for singular purposes, sustained by the success of their cause. Bound Gods arose from specific geography, drawing power from their land; they cannot extend influence beyond it unless they sever that tie. Children of divine unions inherit a mix of their parents' limitations and abilities, though one constant applies: they do not fade.
The gods are real. They answer prayers, grow stronger through worship, and conduct their own conflicts through mortal proxies. They do not physically manifest on the Prime Plane — not since the Fall of Izon in 2300 ME demonstrated that gods can be killed. What follows is the current recorded pantheon.
Deities
| Deity | Domains | Virtues | Vices | Typical Followers | Worshippers | Main Taboos | Major Obligations | Holy Symbol |
|---|---|---|---|---|---|---|---|---|
| Amador | Love, Desire | Romantic expression, Safe passion, Forbidden love | Manipulation, Transactional love | Lovers, Bards, Nobles' daughters, Secret couples | Irna, Funta, Antaea | Love with malice, Breaking confidences, Love as a commodity | Celebrate love, Honor the forbidden, Spread doctrine of love | Two entwined hearts |
| Amaterasu | Light, Life | Empathy, Rejuvenation, Sun reverence | Artificiality, Laziness at dawn | Sun worshippers, Farmers, Artists | Funta, Irna, Antaea, Shoing | Blocking sunlight, Ignoring dawn, Artificial light in temple | Daily sun salutations, Maintain sacred fire, Empathy acts | A sun with a halo around it |
| Amnyth | Death, Vengeance, Torture, Necromancy | Retribution, Devotion, Ruthlessness | Mercy, Life prolongation | Necromancers, Cultists, Vengeful outcasts | Irna, Funta | Resurrection, Mercy, Sacred ground entry, Secret leaking | Sacrifice, Spread chaos, Necromancy, Vengeance | Dual faced mask. Skeletal male, blood tears female |
| Anansi | Stories, Trickery | Creativity, Humor, Storytelling | Rigid thinking, Solemnity | Bards, Jesters, Storytellers, Rogues | Funta, Irna, Antaea | Fixed narratives, Lack of creativity, Solemnity, Harmful trickery | Tell stories, Invent tales, Show hospitality | A triangle web with a spider in it |
| Bethsia | Order, Nature anomalies | Curiosity, Discovery, Correction of errors | Stagnation, Exploitation | Researchers, Tinkerers, Bug testers | Irna, Antaea | Ignoring anomalies, Exploitation, Hoarding knowledge | Explore anomalies, Document, Annual anomaly report | A Penrose Tribar (Triangle) |
| Bridhel | Music, Dance, Poetry, Light, Life | Artistic inspiration, Authenticity, Expression | Censorship, Artistic stagnation | Artists, Musicians, Performers | Artistic dishonesty, Commercial art devoid of heart | Perform or teach art, Host/attend festivals, Mentor | Golden lyre with a quill feather | |
| Bronthe | Stone, mountains, mines, foundations, tunnels, boundaries, endurance, discipline of building things that must hold | Reliability, patience, honesty about limits, craftsmanship, care for labor | Shoddy work, cosmetic repairs that hide danger, greed that collapses communities, contempt for laborers | Masons, miners, tunnel crews, quarry workers, fortress engineers, avalanche rescuers, stonemasons | Strong in Irna highlands and anywhere fortifications, quarries, and mines shape daily life; present in cliff-cities and sea-cave settlements in Oceanic regions | Covering cracks, Mine-blessing corruption, Desecrating graves in stone | A block-stone with a single chisel-strike; three dots beneath (foundation marks). | |
| Caldrin | Roads, crossroads, messengers, wayfinding, safe passage, hospitality-to-strangers, border customs, practical rites of travel | Courtesy, preparedness, steadiness, fairness, follow-through | Ambush, false directions, breaking guest-right, extortionate tolls, abandonment | Couriers, caravan crews, scouts, bridge-keepers, innkeepers, ferrymen, cartwrights, refugee guides | Dort-wide; strongest where roads matter—trade corridors, borderlands, inland routes connecting ports to interior | False waystones, Breaking guest-right, Private coercion on public roads | A three-pronged waystone (Y-shaped fork) carved into a pillar; a notch for a coin or crumb of bread. | |
| Caminus | Forge, Crafts | Perfection, Artisanship, Patience | Shortcutting, Wastefulness | Blacksmiths, Builders, Artisans | Funta, Irna, Antaea, Shoing | Selling flawed work, Discarding tools, Mass production without care | Blessed tools, Seasonal forge offerings, Masterwork creation | Hammer |
| Chamastle | Hearth, Homestead, Community, Life | Comfort, Shelter, Hospitality, Mortal Resilience | Neglect, Abandonment, Exploitation of Vulnerability | Parents, Bakers, Craftsmen, Community Defenders | Funta, Irna, Antaea, Shoing | Refusing shelter in crisis, Wasting food, Destruction of one's own hearth, Fleeing during disaster | Keep hearthfire lit, Feed the hungry, Maintain communal watches, Celebrate harvest | Loaf before a flame or Stacked Stone Foot |
| Damballa | Death, Transition | Silence, Stillness, Acceptance | Resisting fate, Unrest | Undertakers, Philosophers, Judges | Everywhere | Disrupting funerals, Speaking in sacred death zones | Conduct rites, Speak the names of the forgotten, Observe silence on death anniversaries | Club |
| Echo | Unity, Knowledge | Harmony, Memory, Mediation | Division, Isolation | Mediators, Judges, Librarians, Peacekeepers | Everywhere | Destroying records, Breaking solemn silence, Forcing division | Record stories, Promote peace accords, Maintain archives | Crowd of people |
| Fujin | War, Chaos, Storms | Fury, Freedom, Unpredictability | Control, Stillness, Timidity | Barbarians, Storm-chanters, Free spirits | Shoing, Antaea | Building walls, Chains, Written law | Release tempests, Defy unjust order, Honor the wind | Black cloud with lightning bolts |
| Gormandus | Gluttony, Trickery, Excess | Indulgence, Humor, Subversion | Temperance, Sobriety | Cooks, Hedonists, Disruptors | Irna, Funta, Shoing | Fasting, Wastefulness without celebration, Restraint in festival | Host feasts, Tell gluttonous tales, Prank the proud | A Lavish banquet spread |
| Hesira | Hearth, Marriage covenant, Union rites, Domestic continuity, Hearthfire, Home blessing | Commitment, Endurance in partnership, Tending, Fidelity to vow, Hospitality | Abandonment, Carelessness with what you've been given, Contempt for domestic life | Couples in long partnerships, Those preparing to marry, Marriage officiants, Those who bless new homes, Homesteaders | Dort-wide; especially settled agricultural communities, towns with strong marriage traditions, coastal towns with diaspora communities | Abandoning the hearthfire without closing the home properly, Breaking a covenant without dissolution rites, Treating domestic work with contempt | Tend the hearthfire, Reaffirm covenants annually, Bless new homes and marriages when asked, Speak for the covenant | A flame cupped in two hands held together |
| Hista | Physical beauty, Vanity, Jealousy, Envy, Appearance as power | Pride in one's appearance, Appreciation of beauty in others, Honesty about beauty's power | False humility, Using beauty to destroy others, Self-loathing neglect, Beauty as sole measure of worth | The beautiful, Courtiers, Cosmetic artists, Jewelers, Portrait painters, Those consumed by jealousy | Dort-wide; strongest in courts, cities of wealth, and anywhere appearance determines social standing | False modesty about known beauty, Destroying others' appearance out of jealousy, Weaponizing attraction to genuinely harm | Acknowledge beauty honestly, Never deny the power it grants, Prepare followers for beauty's fading with equal honesty | A hand mirror with a face reflected in it, the reflection appearing slightly more beautiful than the original |
| Itha | Prophecy, Fate, Omens, Oracles, Destiny | Patience, Clarity, Truth-seeking, Acceptance of what cannot be changed | Fabricating prophecy for profit, False visions, Suppressing signs, Killing the messenger | Oracles, Seers, Astrologers, Dream interpreters, Court advisors | Everywhere; strongest in courts, academies, and places where decisions carry great consequence | Manufacturing signs, Delivering false readings for payment, Silencing oracles out of fear | Speak true prophecy regardless of consequence, Maintain the Verification Archive, Record every omen before interpreting it | An eye divided by three radiating cracks, as if reading a pattern in fractured stone |
| Jula | Peace, Life | Calm, Reconciliation, Serenity | Aggression, Grudges | Monks, Diplomats, Peacekeepers | Irna, Shoing | Starting fights, Breaking peace accords, Refusing truces | Meditate daily, Resolve disputes, Offer olive branches | Dove with a rose |
| Jusannia | Motherhood, Femininity | Nurture, Endurance, Fertility | Neglect, Spite | Mothers, Midwives, Healers | Irna | Abandoning children, Denying comfort, Poisoning womb | Honor mothers, Protect the young, Perform birthing rites | Two 12-point stars, overlapping 1/5th on each other |
| Kraut | Nature, Agriculture | Simplicity, Gratitude, Cultivation | Waste, Overgrowth, Vanity | Farmers, Gardeners, Shepherds | Irna, Antaea, Shoing | Burning fields, Hoarding food, Hunting needlessly | Tend land, Share harvest, Seasonal planting rites | A pair of outstretched hands holding a cabbage |
| Lethira | Sorrow, Longing, Heartbreak, Homesickness, Estrangement, Weaving, Spinning, Mending, Burial clothes, Mourning shawls | Patience with sorrow, Courage to feel, Endurance through grief, Compassion, Making as practice | Rushing sorrow, Mocking grief, Abandoning craft mid-making, Performing happiness to deceive | Weavers of funeral clothes, The heartbroken, Those estranged from family, Homesick travelers, Those in long-distance partnerships | Dort-wide; strongest in port towns, frontier communities, and regions with strong textile traditions | Rushing someone through their sorrow, Mocking grief, Abandoning a piece mid-making, Performing happiness to deceive | Maintain a craft practice, Make one intentional piece per year, Offer mending freely, Sit with those in sorrow | A needle trailing a thread that curves into a teardrop |
| Mamaxa | Pain, Pleasure, Torture | Ecstasy, Power over self, Endurance | Consent violation, Emotional numbness | Sadists, Masochists, Cultists | Funta, Jazirah, Shoing | Unconsented harm, Boring intimacy, Disrespect to extremes | Administer rites of pain or pleasure, Seek edge experiences, Mark thresholds | A curled up whip |
| Martus | Luck, Trickery, Fortune | Boldness, Serendipity, Humor | Overplanning, Rigidity | Gamblers, Swindlers, Explorers | Irna, Antaea, Shoing, Funta | Rigged games, Over-caution, Denying the dice | Make wagers, Flip coins in prayer, Embrace chaos | Spinning coin |
| Morbina | Disease, Decay, Death | Acceptance, Humility, Cleansing | Denial, Arrogance | Plague doctors, Gravekeepers, Hermits | Funta, Shoing, Irna | Interrupting rot, Denying contagion, False cures | Infect the condemned, Burn the impure, Teach fragility | Wilted rose with encircled self consuming serpent |
| Nesara | Rivers, Rain, Springs, Floods, Drought cycles, Irrigation, Ferry crossings, River trade | Renewal, Adaptation, Patience, Generosity of water | Hoarding water, Poisoning rivers, Waste, Damming sacred waterways | Ferrymen, River traders, Farmers, Mill operators, Fishermen, Bridge keepers | Dort-wide; strongest along inland river routes, confluences, and agricultural regions dependent on seasonal rain | Poisoning or fouling waterways, Damming rivers claimed as sacred, Hoarding water in drought while others die | Bless crossings and new wells, Offer to rivers at spring melt, Maintain flow records for drought warning | A cupped hand with three downward ripples falling from it, representing spring water given freely |
| Nethara | Bioluminescence, cold light, mycelium networks, the deep places, transformation of death into sustaining life | Patience, tending, beauty in darkness, transformation | Waste of the fallen, fire without return, surface-light supremacy | Moren, underground cultivators, Moren matriarchs | The Underworld (all continents) | Fire in sacred gardens, wasting the fallen, cutting the web | Tend a living thing, receive the dead, expand the light | A ring of seven cold blue-white glowing dots on absolute black |
| Nyxollox | Grave, Life | Transition, Empathy, Memory | Defilement, Disrespect | Gravekeepers, Healers, Hospice workers | Irna, Shoing | Desecrating graves, Preventing death's course | Ease final breaths, Speak for the dead, Maintain burial grounds | Two clasped hands, one very old, one very young |
| Orrukha | Beasts, hunting, predation, migration, herding, instinct, the honest food-chain | Competence, necessity, restraint, respect, endurance, awareness | Wasteful cruelty, trophy killing, hunger used as power, killing without purpose, cowardice disguised as “purity” | Hunters, trappers, rangers, herders, frontier scouts, fishers who work dangerous waters | Strong in Irna and frontier regions; present anywhere people still feed themselves with skill rather than convenience | Trophy waste, Starvation politics, Breaking migration paths | A hoofprint crossed by a single claw-mark. | |
| Oshala | Order, War | Discipline, Law, Unyielding resolve | Cowardice, Treason | Generals, Judges, Strategists | Jazirah | Breaking chain of command, Desertion, Surrendering without cost | Maintain structure, Deliver harsh justice, Build fortresses | A rhombus with smaller rhombuses on the three bottom corners and a star in the center |
| Pollaran | War | Valor, Resistance, Passion | Complacency, Submission | Rebels, Soldiers, Revolutionaries | Funta, Irna | Tyranny, Betrayal of comrades, Cowardice in resistance | Lead rebellion, Inspire courage, Die with honor | Vertical arm and fist with a burst around the fist |
| Raphma | Magic, Nightmares, Twilight | Insight, Shadow wisdom, Dream-walking | Dogma, Daylight blindness | Oracles, Twilight cults, Dream interpreters | Funta, Irna, Antaea | Burning prophetic texts, Sleeping outside sacred time, Insulting the moon | Interpret dreams, Guard secrets, Midnight rituals | A sun halfway Darkened by the Moon |
| Ryujin | Nature, Oceans | Flow, Balance, Majesty | Pollution, Reckless force | Sailors, Monks, Stormcallers | Shoing, Antaea | Spoiling sacred waters, Ignoring tides, Damming rivers | Offer to the sea, Cleanse shores, Sing to storms | A dragon head submerged in water |
| Salvius | Life, Healing, Medicine | Mercy, Precision, Devotion to life | Cruelty, Apathy | Physicians, Surgeons, Herbalists | Everywhere | Withholding care, Cutting without cause, Profit from plague | Heal the sick, Teach medicine, Bless tools and herbs | A radiant caduceus |
| Selunehra | Moon, Night, Watchfulness, Sleep, Privacy, Quiet work, Hidden routes, Mercy of darkness | Restraint, Vigilance, Mercy, Patience, Discretion | Voyeurism, Needless exposure, Panic, Sleepless cruelty, Using secrets as weapons | Night watch, Midwives on late calls, Sailors, Lighthouse keepers, Safehouse hosts, Those who cannot afford to be seen | Dort-wide; especially coastal towns and dense cities; strongest in Irna | Waking the unwilling without cause, Exposing those who cannot afford to be seen, Bringing light where darkness is shelter | Maintain watch rotations, Keep vigil, Protect the vulnerable at night, Keep the shut door | A thin crescent above a closed eye |
| Shen-Li | Death, Life, Ancestors, History | Remembrance, Lineage, Wisdom | Forgetfulness, Desecration | Historians, Shrine keepers, Ancestral priests | Shoing | Destroying ancestral records, Disrespecting elders | Tend ancestral shrines, Record family lore, Offer seasonal tributes | Scroll intertwined with a phoenix |
| Sylira | Gossip, Rumour, Whisper, Reputation, Information-in-motion, Whisper networks, The social life of secrets | Knowing things, Sharing useful intelligence, The protective function of gossip, Network-building, Wit | Spreading deliberate lies as truth, Destroying innocents through fabricated rumour, Hoarding information that would protect others | Innkeepers, Tavern owners, Merchants who trade in intelligence, Courtiers, Spies, Informants | Dort-wide; strongest in cities, courts, and trade routes where information moves like currency | Claiming rumour as verified fact when you know it is not, Fabricating information and spreading it as Sylira's truth, Destroying someone with known falsehoods | Pass information to those who can act on it, Mark the confidence level of what you share, Maintain the rumour board | Two lips with an open ear between them |
| Shinigami | Death, Grave | Purity, Finality, Justice against undeath | Clinging to the dead, Necromancy | Death cults, Monster hunters, Spirit monks | Shoing | Raising the dead, Delaying funeral rites, Using undead labor | Burn the unburied, Hunt necromancers, Consecrate graves | White decaying rose with black vibrant petal |
| Talbar | Knowledge, Trade | Fairness, Balance, Precision | Deceit, Greed | Merchants, Scribes, Economists | Irna, Shoing, Antaea | Breaking contracts, Lying in deals, Price gouging | Keep fair ledgers, Teach arithmetic, Make public offerings | Pair of balanced scales with coin and gem on scales |
| Themela | Knowledge, Law, Justice | Clarity, Logic, Equity | Favoritism, Vagueness | Judges, Lawmakers, Philosophers | Everywhere | Twisting the law, Ignoring precedent, Emotional rulings | Maintain legal scrolls, Administer trials, Offer wise counsel | Two facing ravens |
| Tixa | Mischief, Disguise, Impersonation, Pranks, Puncturing pomposity, Shape-shifting, Laughter at authority | Wit, Adaptability, Seeing through pretension, Finding the absurd in the solemn, Laughing at oneself | Cruelty disguised as humor, Tricks that harm the powerless, Using disguise to exploit the vulnerable, Humorless authority | Illusionists, Actors, Comedians, Jesters, Spies who work through persona, Street performers, Satirists, The chronically underestimated | Dort-wide; strongest wherever power takes itself too seriously — courts, temples, military hierarchies | Tricks deliberately aimed at the genuinely powerless, Disguises used to steal from or harm innocents, Wearing a mask so long you forget who you are | Aim mischief upward not downward, Be able to take a joke as well as give one, Reveal the absurd in the solemn at least once per season | A mask showing two different expressions, one on each half |
| Thulgard | Home, Settlement, Peace, Order, Defense | Guardianship, Preparedness, Communal Unity, Endurance | Abandonment, Cowardice, Hoarding, Neglect of Family | Farmers, Builders, Town Watch, Parents, Veterans | Irna, Funta, Antaea | Hoarding in times of need, Abandoning family or neighbors during crisis, Exploiting sanctuary | Build defenses, Train in arms for protection, Share resources, Hold vigil on holy days | Shield with a hearth at center |
| Vessikar | Markets as places, weights & measures, currency trust, tariffs and tolls, bargaining without coercion, supply chains, civic machinery that keeps exchange from becoming violence | Transparency, fairness, consistency, restraint, accountability | Rigged scales, counterfeit measures, price-gouging in disaster, monopoly violence, starving towns for leverage | Market inspectors, shopkeepers, dock clerks, warehouse managers, quartermasters, moneychangers, civic auditors | Dort-wide; strongest in inland trade cities where markets feed whole regions and one corrupt weighhouse can start a riot | Hidden weights and false bottoms, Confiscation disguised as fees, Exclusive control of necessities used to compel obedience | A balance scale where one pan is a coin and the other is a loaf. | |
| Zopha | Knowledge, Wisdom, Growth | Understanding, Patience, Enlightenment | Ignorance, Arrogance | Teachers, Students, Sages | Funta, Irna, Antaea, Shoing | Destroying books, Withholding truth, Teaching lies | Teach others, Study regularly, Record findings | A circle broken in arcs by a triangle and the center of the triangle is three dots |
Primitive Gods
| Deity | Suggested Domains | Holy Symbol |
|---|---|---|
| Cael | Weather in all its forms, wind, rain, lightning, snow, floods, drought, storms, atmospheric change, the unpredictable elements. | A cloud with a lightning bolt piercing it. |
| Friedhof | Death, the grave, the underworld, boundaries between worlds, the recording and honoring of the departed. | A simple black circle, like a void or a closed eye. |
| Lunis | Night, darkness, the moon and its cycles, stars, meteorites, celestial bodies, the hidden and unseen. | A crescent moon, either waxing or waning, held within or against a circle. |
| Solis | The sun, stars, light, warmth, growth, illumination, the cycles of day and night, the seasons. | A rising sun with rays spreading outward, or sometimes a disc of gold. |
| Tempus | Time, temporal flow, past and present (but not future), history, memory, the recording of events, the keeping of records, consequence, cause and effect. | A triangle of three eyes, with the third eye sometimes depicted as closed or marked with a line through it. |
Demi Gods
| Deity | Region | Suggested Domains | Holy Symbol |
|---|---|---|---|
| Demergat | Stormy Waters | Tempest | Raining Cloud |
| Erumpens | Volcanos | Nature | Three mountains with volcanic tops |
| Fridon | Frozen Lakes | Nature | Fish with a ice cube in mouth |
| Gramil | Old Growth Trees | Nature | Very tall tree in forest |
The Pantheon of Creation: A Chronicle of Divine Evolution
The gods of Dort are not all the same kind of thing. They arise through different mechanisms, hold power differently, and fail — or don't fail — through different vulnerabilities. Understanding the distinctions matters practically for anyone who deals with them.
Ix was the Primordial One. He existed before the framework of the universe, before time, before division. His power was without parallel: he created universes through dreaming, breathed intelligence into the void. The Ancients, his first sentient creation, eventually turned on him and shattered him with an incomplete weapon. What Ix was, the gods of today collectively are — fragments of a singular whole, each managing a portion of what he once held entirely.
The Primitive Gods emerged first from Ix's vision. They are forces of nature given will, stewards of the cosmos who predate the concept of worship. They do not require followers to exist and offer little in return for veneration. Their limitations are fixed: they cannot create life or shape matter from nothing. They simply are, as mountains simply are.
The Shard Gods are the modern pantheon — each a fragment of Ix's shattered being, bound to a specific domain. Their strength is tied directly to the vitality of what they govern and the number of people who worship them. Without followers, they diminish over time, reverting toward inert shards. They can be rediscovered in this state, which raises questions best left to theologians and desperate adventurers alike. Unlike the Primitive Gods, Shard Gods can create life — they simply cannot shape matter from nothing.
Ex Nihilo Gods emerged from the universe's own fabric, called into existence for a purpose. Their power is sustained by the propagation and success of their cause. They can shape matter, but the spark of life is beyond them. They are, in essence, ideas made divine.
Bound Gods are geographic. They arose from Ix's cosmic dust mingling with the forces of a specific place and draw their power from that land. Within their domain they are formidable; outside it they are diminished, unable to extend meaningful influence until they sever the geographic tie. Cutting that tie is possible but comes at a cost.
Children Gods are the offspring of divine unions, their capabilities a product of lineage. Two Shard parents produce a child that can create life but not shape matter. A Primitive parentage shifts the dominant inheritance toward the non-Primitive parent's traits. A Bound God parent ties the child to broader geographic concepts rather than specific land, making transcendence more achievable. The one constant across all Children Gods: they are eternal. They do not fade. Whatever they are, they remain it.