In the time before time, when the cosmos was but a whisper in the void, there existed a solitary entity known as Ix. This being, content in its solitude, reveled in the vast expanse of its own thoughts. It dreamt of universes, of galaxies, of worlds yet to be born. As Ix slumbered, these dreams took form, blooming into existence like flowers in a cosmic garden. Upon awakening, Ix found its dreams had become reality. The universes it had imagined were now alive, teeming with life yet devoid of consciousness.
Ix, in its infinite wisdom, decided not to meddle in the affairs of these new universes. Instead, it birthed deities, primitive yet powerful, to oversee them. These gods were not like the ones we know today. They did not require worship to exist, nor did they seek to control their domains. They were the embodiment of the natural forces they represented, maintaining the balance of the universe without disturbing the mortals of the Primordial Plane. As they garnered followers, they began to interact with the mortals, evolving into the gods we recognize today.
Ix then breathed intelligence into its creation, giving rise to the first race, the Ancients. These beings, though slightly less powerful than the gods, possessed the freedom to shape their existence. However, their newfound power led to a thirst for more. They yearned for the omnipotence of Ix, and in their hubris, they sought to create life of their own. Ix, ever the observer, forbade this act, causing the Ancients to rebel.
Centuries turned into millennia as the Ancients grew in power, learning to hide their presence across the multiverse. By the time Ix discovered their treachery, it was too late. The Ancients had forged a weapon to challenge Ix. Though incomplete, they had no choice but to use it. Instead of destroying Ix, the weapon shattered the solitary entity into countless pieces, each fragment becoming a god of the present pantheon.
In Ix's final act, it bound the universes together, forming the Soul planes and physical and mystical realms, and trapped the Ancients in the Void. It is said that the Ancients still seek a way back into the universe, and that Ix could potentially reform. However, the means to achieve either remain a mystery, known only to the Ancients themselves.
Deity | Domains | Virtues | Vices | Typical Followers | Worshippers | Main Taboos | Major Obligations | Holy Symbol |
---|---|---|---|---|---|---|---|---|
Amador | Love, Desire | Romantic expression, Safe passion, Forbidden love | Manipulation, Transactional love | Lovers, Bards, Nobles' daughters, Secret couples | Irna, Funta, Antaea | Love with malice, Breaking confidences, Love as a commodity | Celebrate love, Honor the forbidden, Spread doctrine of love | Two entwined hearts |
Amaterasu | Light, Life | Empathy, Rejuvenation, Sun reverence | Artificiality, Laziness at dawn | Sun worshippers, Farmers, Artists | Funta, Irna, Antaea, Shoing | Blocking sunlight, Ignoring dawn, Artificial light in temple | Daily sun salutations, Maintain sacred fire, Empathy acts | A sun with a halo around it |
Amnyth | Death, Vengeance, Torture, Necromancy | Retribution, Devotion, Ruthlessness | Mercy, Life prolongation | Necromancers, Cultists, Vengeful outcasts | Irna, Funta | Resurrection, Mercy, Sacred ground entry, Secret leaking | Sacrifice, Spread chaos, Necromancy, Vengeance | Dual faced mask. Skeletal male, blood tears female |
Anansi | Stories, Trickery | Creativity, Humor, Storytelling | Rigid thinking, Solemnity | Bards, Jesters, Storytellers, Rogues | Funta, Irna, Antaea | Fixed narratives, Lack of creativity, Solemnity, Harmful trickery | Tell stories, Invent tales, Show hospitality | A triangle web with a spider in it |
Bethsia | Order, Nature anomalies | Curiosity, Discovery, Correction of errors | Stagnation, Exploitation | Researchers, Tinkerers, Bug testers | Irna, Antaea | Ignoring anomalies, Exploitation, Hoarding knowledge | Explore anomalies, Document, Annual anomaly report | A Penrose Tribar (Triangle) |
Bridhel | Music, Dance, Poetry, Light, Life | Artistic inspiration, Authenticity, Expression | Censorship, Artistic stagnation | Artists, Musicians, Performers | Artistic dishonesty, Commercial art devoid of heart | Perform or teach art, Host/attend festivals, Mentor | Golden lyre with a quill feather | |
Caminus | Forge, Crafts | Perfection, Artisanship, Patience | Shortcutting, Wastefulness | Blacksmiths, Builders, Artisans | Funta, Irna, Antaea, Shoing | Selling flawed work, Discarding tools, Mass production without care | Blessed tools, Seasonal forge offerings, Masterwork creation | Hammer |
Chamastle | Hearth, Homestead, Life | Comfort, Hospitality, Nurturing | Neglect, Greed | Parents, Bakers, Hosts | Funta, Irna, Antaea, Shoing | Refusing shelter to the needy, Wasting food, Breaking oaths of welcome | Keep hearthfire, Feed the hungry, Celebrate seasonal feasts | Loaf of bread |
Damballa | Death, Transition | Silence, Stillness, Acceptance | Resisting fate, Unrest | Undertakers, Philosophers, Judges | Everywhere | Disrupting funerals, Speaking in sacred death zones | Conduct rites, Speak the names of the forgotten, Observe silence on death anniversaries | Club |
Echo | Unity, Knowledge | Harmony, Memory, Mediation | Division, Isolation | Mediators, Judges, Librarians, Peacekeepers | Everywhere | Destroying records, Breaking solemn silence, Forcing division | Record stories, Promote peace accords, Maintain archives | Crowd of people |
Fujin | War, Chaos, Storms | Fury, Freedom, Unpredictability | Control, Stillness, Timidity | Barbarians, Storm-chanters, Free spirits | Shoing, Antaea | Building walls, Chains, Written law | Release tempests, Defy unjust order, Honor the wind | Black cloud with lightning bolts |
Gormandus | Gluttony, Trickery, Excess | Indulgence, Humor, Subversion | Temperance, Sobriety | Cooks, Hedonists, Disruptors | Irna, Funta, Shoing | Fasting, Wastefulness without celebration, Restraint in festival | Host feasts, Tell gluttonous tales, Prank the proud | A Lavish banquet spread |
Jula | Peace, Life | Calm, Reconciliation, Serenity | Aggression, Grudges | Monks, Diplomats, Peacekeepers | Irna, Shoing | Starting fights, Breaking peace accords, Refusing truces | Meditate daily, Resolve disputes, Offer olive branches | Dove with a rose |
Jusannia | Motherhood, Femininity | Nurture, Endurance, Fertility | Neglect, Spite | Mothers, Midwives, Healers | Irna | Abandoning children, Denying comfort, Poisoning womb | Honor mothers, Protect the young, Perform birthing rites | Two 12-point stars, overlapping 1/5th on each other |
Kraut | Nature, Agriculture | Simplicity, Gratitude, Cultivation | Waste, Overgrowth, Vanity | Farmers, Gardeners, Shepherds | Irna, Antaea, Shoing | Burning fields, Hoarding food, Hunting needlessly | Tend land, Share harvest, Seasonal planting rites | A pair of outstretched hands holding a cabbage |
Mamaxa | Pain, Pleasure, Torture | Ecstasy, Power over self, Endurance | Consent violation, Emotional numbness | Sadists, Masochists, Cultists | Funta, Jazirah, Shoing | Unconsented harm, Boring intimacy, Disrespect to extremes | Administer rites of pain or pleasure, Seek edge experiences, Mark thresholds | A curled up whip |
Martus | Luck, Trickery, Fortune | Boldness, Serendipity, Humor | Overplanning, Rigidity | Gamblers, Swindlers, Explorers | Irna, Antaea, Shoing, Funta | Rigged games, Over-caution, Denying the dice | Make wagers, Flip coins in prayer, Embrace chaos | Spinning coin |
Morbina | Disease, Decay, Death | Acceptance, Humility, Cleansing | Denial, Arrogance | Plague doctors, Gravekeepers, Hermits | Funta, Shoing, Irna | Interrupting rot, Denying contagion, False cures | Infect the condemned, Burn the impure, Teach fragility | Wilted rose with encircled self consuming serpent |
Nyxollox | Grave, Life | Transition, Empathy, Memory | Defilement, Disrespect | Gravekeepers, Healers, Hospice workers | Irna, Shoing | Desecrating graves, Preventing death's course | Ease final breaths, Speak for the dead, Maintain burial grounds | Two clasped hands, one very old, one very young |
Oshala | Order, War | Discipline, Law, Unyielding resolve | Cowardice, Treason | Generals, Judges, Strategists | Jazirah | Breaking chain of command, Desertion, Surrendering without cost | Maintain structure, Deliver harsh justice, Build fortresses | A rhombus with smaller rhombuses on the three bottom corners and a star in the center |
Pollaran | War | Valor, Resistance, Passion | Complacency, Submission | Rebels, Soldiers, Revolutionaries | Funta, Irna | Tyranny, Betrayal of comrades, Cowardice in resistance | Lead rebellion, Inspire courage, Die with honor | Vertical arm and fist with a burst around the fist |
Raphma | Magic, Nightmares, Twilight | Insight, Shadow wisdom, Dream-walking | Dogma, Daylight blindness | Oracles, Twilight cults, Dream interpreters | Funta, Irna, Antaea | Burning prophetic texts, Sleeping outside sacred time, Insulting the moon | Interpret dreams, Guard secrets, Midnight rituals | A sun halfway Darkened by the Moon |
Ryujin | Nature, Oceans | Flow, Balance, Majesty | Pollution, Reckless force | Sailors, Monks, Stormcallers | Shoing, Antaea | Spoiling sacred waters, Ignoring tides, Damming rivers | Offer to the sea, Cleanse shores, Sing to storms | A dragon head submerged in water |
Salvius | Life, Healing, Medicine | Mercy, Precision, Devotion to life | Cruelty, Apathy | Physicians, Surgeons, Herbalists | Everywhere | Withholding care, Cutting without cause, Profit from plague | Heal the sick, Teach medicine, Bless tools and herbs | A radiant caduceus |
Shen-Li | Death, Life, Ancestors, History | Remembrance, Lineage, Wisdom | Forgetfulness, Desecration | Historians, Shrine keepers, Ancestral priests | Shoing | Destroying ancestral records, Disrespecting elders | Tend ancestral shrines, Record family lore, Offer seasonal tributes | Scroll intertwined with a phoenix |
Shinigami | Death, Grave | Purity, Finality, Justice against undeath | Clinging to the dead, Necromancy | Death cults, Monster hunters, Spirit monks | Shoing | Raising the dead, Delaying funeral rites, Using undead labor | Burn the unburied, Hunt necromancers, Consecrate graves | White decaying rose with black vibrant petal |
Talbar | Knowledge, Trade | Fairness, Balance, Precision | Deceit, Greed | Merchants, Scribes, Economists | Irna, Shoing, Antaea | Breaking contracts, Lying in deals, Price gouging | Keep fair ledgers, Teach arithmetic, Make public offerings | Pair of balanced scales with coin and gem on scales |
Themela | Knowledge, Law, Justice | Clarity, Logic, Equity | Favoritism, Vagueness | Judges, Lawmakers, Philosophers | Everywhere | Twisting the law, Ignoring precedent, Emotional rulings | Maintain legal scrolls, Administer trials, Offer wise counsel | Two facing ravens |
Thulgard | Peace, Order, Home | Community, Fortitude, Simplicity | Isolation, Tyranny | Guards, Town elders, Masons | Irna, Funta, Antaea | Abandoning one's post, Breaking community oaths, Unjust taxation | Build community centers, Defend settlements, Hold seasonal moots | Wooden sturdy shield hearth at its center |
Zopha | Knowledge, Wisdom, Growth | Understanding, Patience, Enlightenment | Ignorance, Arrogance | Teachers, Students, Sages | Funta, Irna, Antaea, Shoing | Destroying books, Withholding truth, Teaching lies | Teach others, Study regularly, Record findings | A circle broken in arcs by a triangle and the center of the triangle is three dots |
In the beginning, there was Ix, the Primordial One. A deity of unparalleled might and majesty, Ix simply was, existing beyond the confines of time and space. This deity, untouched by the needs of lesser beings, wielded the unparalleled power to breathe life into the void and to shape matter from the ethereal. Yet, in a twist of cosmic irony, Ix met its end, torn asunder by its very creation.
From the vast expanse of Ix's vision emerged the Primitive Gods. These were the stewards of the universe, birthed by Ix to oversee the vast cosmos, relieving the Primordial One from the minutiae of existence. Stoic and unyielding, they were untouched by the pleas of mortals, offering little in return for veneration. Their limitations were clear: they could neither breathe life into existence nor mold matter from nothingness.
Yet, from the remnants of Ix's cataclysmic end arose the Shard Gods. These deities, each a fragment of Ix's once boundless might, were tied to distinct domains. Their strength ebbed and flowed with the vitality of their dominion. Gifted with the ability to create life, they, however, lacked the prowess to mold matter from nothingness. Their existence was a delicate balance; devoid of worshipers, they would diminish, reverting to mere shards, waiting to be discovered and reborn.
In the ever-evolving tapestry of divinity, the Ex Nihilo Gods emerged, born from the very fabric of the universe. These deities, conceived for a singular purpose, thrived on championing their cause. Their existence was a reflection of the universe's will, and their sustenance depended on the propagation and success of their ordained mission. While they could mold matter to their whims, the spark of life eluded their grasp.
The Bound Gods were unique, tethered to the very land they arose from. Born from the cosmic dust of Ix, mingling with the volatile forces of nature, these deities drew strength from their geographical anchors. Their might was unparalleled within their domain, yet their influence was confined. Only by transcending their geological ties could they aspire to the grandeur of other gods.
Lastly, the cosmos witnessed the birth of Children Gods, offspring of divine unions. Their powers were a tapestry of their lineage. If born of a Shard and an Ex Nihilo, they would inherit the limitations of both, unable to shape matter or breathe life. Yet, if their lineage traced back to the Primitive Gods, their partner's traits dominated. Those with a Bound God parent were tethered to broader geographical concepts, granting them an easier path to transcendence. But one thing was certain, the Children Gods were eternal, immune to the fading that plagued others.